diff --git a/addons/interact_menu/ACE_Settings.hpp b/addons/interact_menu/ACE_Settings.hpp index 381405987c..075408499b 100644 --- a/addons/interact_menu/ACE_Settings.hpp +++ b/addons/interact_menu/ACE_Settings.hpp @@ -96,4 +96,13 @@ class ACE_Settings { displayName = CSTRING(addBuildingActions); description = CSTRING(addBuildingActionsDescription); }; + class GVAR(menuAnimationSpeed) { + value = 0; + typeName = "SCALAR"; + isClientSettable = 1; + category = CSTRING(Category_InteractionMenu); + displayName = CSTRING(menuAnimationSpeed); + description = CSTRING(menuAnimationSpeed_Description); + values[] = {"$str_speed_normal", "2x", "3x"}; + }; }; diff --git a/addons/interact_menu/functions/fnc_keyDown.sqf b/addons/interact_menu/functions/fnc_keyDown.sqf index 8c8ecf0c20..56c0e6e19c 100644 --- a/addons/interact_menu/functions/fnc_keyDown.sqf +++ b/addons/interact_menu/functions/fnc_keyDown.sqf @@ -78,6 +78,21 @@ if (GVAR(useCursorMenu)) then { GVAR(selfMenuOffset) = ((positionCameraToWorld [0, 0, 2]) call EFUNC(common,positionToASL)) vectorDiff ((positionCameraToWorld [0, 0, 0]) call EFUNC(common,positionToASL)); +if (GVAR(menuAnimationSpeed) > 0) then { + //Auto expand the first level when self, mounted vehicle or zeus (skips the first animation as there is only one choice) + if (GVAR(openedMenuType) == 0) then { + if (isNull curatorCamera) then { + if (vehicle ACE_player != ACE_player) then { + GVAR(menuDepthPath) = [["ACE_SelfActions", (vehicle ACE_player)]]; + }; + } else { + GVAR(menuDepthPath) = [["ACE_ZeusActions", (getAssignedCuratorLogic player)]]; + }; + } else { + GVAR(menuDepthPath) = [["ACE_SelfActions", ACE_player]]; + }; +}; + ["interactMenuOpened", [_menuType]] call EFUNC(common,localEvent); true diff --git a/addons/interact_menu/functions/fnc_render.sqf b/addons/interact_menu/functions/fnc_render.sqf index 54f197a2a3..1a14acae07 100644 --- a/addons/interact_menu/functions/fnc_render.sqf +++ b/addons/interact_menu/functions/fnc_render.sqf @@ -14,13 +14,12 @@ BEGIN_COUNTER(fnc_render); -private ["_cursorPos2", "_p1", "_p2", "_forEachIndex", "_x", "_cursorScreenPos", "_closestDistance", "_closestSelection", "_sPos", "_disSq", "_closest", "_cTime", "_delta", "_foundTarget", "_misMatch", "_hoverPath", "_i", "_actionData", "_player", "_target"]; - -_foundTarget = false; +private _foundTarget = false; if (GVAR(openedMenuType) >= 0) then { - // _cursorPos1 = positionCameraToWorld [0, 0, 2]; - _cursorPos2 = positionCameraToWorld [0, 0, 2]; + BEGIN_COUNTER(fnc_renderMenuOpen); + + private _cursorPos2 = positionCameraToWorld [0, 0, 2]; // Render all available nearby interactions call FUNC(renderActionPoints); @@ -30,27 +29,26 @@ if (GVAR(openedMenuType) >= 0) then { [[0.5,0.5], "\a3\ui_f\data\IGUI\Cfg\Cursors\selected_ca.paa"] call FUNC(renderSelector); }; - _cursorScreenPos = [worldToScreen _cursorPos2, GVAR(cursorPos)] select (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]); + private _cursorScreenPos = [worldToScreen _cursorPos2, GVAR(cursorPos)] select (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]); - _closestDistance = 1000000; - _closestSelection = -1; + private _closestDistance = 1000000; + private _closestSelection = -1; { - _sPos = _x select 1; - _disSq = (((_cursorScreenPos select 0) - (_sPos select 0))^2 + ((_cursorScreenPos select 1) - (_sPos select 1))^2); - if(_disSq < 0.0125 && _disSq < _closestDistance) then { - _closestDistance = _disSq; + _x params ["", "_sPos"]; + private _distanceFromCursor = _cursorScreenPos distance2d _sPos; + if ((_distanceFromCursor < 0.1118) && {_distanceFromCursor < _closestDistance}) then { + _closestDistance = _distanceFromCursor; _closestSelection = _forEachIndex; }; } forEach GVAR(currentOptions); - if(_closestSelection == -1) exitWith {}; - _closest = GVAR(currentOptions) select _closestSelection; + private _closest = GVAR(currentOptions) select _closestSelection; + _closest params ["_action", "_sPos", "_hoverPath"]; - _sPos = _closest select 1; - _cTime = ACE_diagTime; - _delta = _cTime - GVAR(lastTime); + private _cTime = ACE_diagTime; + private _delta = _cTime - GVAR(lastTime); GVAR(lastTime) = _cTime; GVAR(rotationAngle) = (GVAR(rotationAngle) + (270*_delta)) mod 360; @@ -58,28 +56,17 @@ if (GVAR(openedMenuType) >= 0) then { _foundTarget = true; GVAR(actionSelected) = true; - GVAR(selectedAction) = (_closest select 0) select 1; + GVAR(selectedAction) = _action select 1; GVAR(selectedTarget) = (GVAR(selectedAction)) select 2; - _misMatch = false; - _hoverPath = (_closest select 2); + private _misMatch = !(GVAR(lastPath) isEqualTo _hoverPath); - if((count GVAR(lastPath)) != (count _hoverPath)) then { - _misMatch = true; - } else { - { - if !(_x isEqualTo (_hoverPath select _forEachIndex)) exitWith { - _misMatch = true; - }; - } forEach GVAR(lastPath); - }; - - if(_misMatch && {ACE_diagTime-GVAR(expandedTime) > 0.25}) then { + if(_misMatch && {ACE_diagTime-GVAR(expandedTime) > linearConversion [0, 2, GVAR(menuAnimationSpeed), 0.25, 0.08333333]}) then { GVAR(startHoverTime) = ACE_diagTime; GVAR(lastPath) = _hoverPath; GVAR(expanded) = false; } else { - if(!GVAR(expanded) && ACE_diagTime-GVAR(startHoverTime) > 0.25) then { + if(!GVAR(expanded) && {ACE_diagTime-GVAR(startHoverTime) > linearConversion [0, 2, GVAR(menuAnimationSpeed), 0.25, 0.08333333]}) then { GVAR(expanded) = true; // Start the expanding menu animation only if the user is not going up the menu @@ -89,9 +76,8 @@ if (GVAR(openedMenuType) >= 0) then { GVAR(menuDepthPath) = +GVAR(lastPath); // Execute the current action if it's run on hover - private "_runOnHover"; - _tmp = ((GVAR(selectedAction) select 0) select 9) select 3; - _runOnHover = true; + private _tmp = ((GVAR(selectedAction) select 0) select 9) select 3; + private _runOnHover = true; if ((typeName _tmp) == "CODE" ) then { _runOnHover = call _tmp; } else { @@ -103,14 +89,14 @@ if (GVAR(openedMenuType) >= 0) then { }; if (_runOnHover) then { this = GVAR(selectedTarget); - _player = ACE_Player; - _target = GVAR(selectedTarget); + private _player = ACE_Player; + private _target = GVAR(selectedTarget); // Clear the conditions caches ["clearConditionCaches", []] call EFUNC(common,localEvent); // Check the action conditions - _actionData = GVAR(selectedAction) select 0; + private _actionData = GVAR(selectedAction) select 0; if ([_target, _player, _actionData select 6] call (_actionData select 4)) then { // Call the statement [_target, _player, _actionData select 6] call (_actionData select 3); @@ -121,6 +107,7 @@ if (GVAR(openedMenuType) >= 0) then { }; }; }; + END_COUNTER(fnc_renderMenuOpen); }; if(!_foundTarget && GVAR(actionSelected)) then { diff --git a/addons/interact_menu/functions/fnc_renderMenu.sqf b/addons/interact_menu/functions/fnc_renderMenu.sqf index 21c434fe03..8b8ae963d9 100644 --- a/addons/interact_menu/functions/fnc_renderMenu.sqf +++ b/addons/interact_menu/functions/fnc_renderMenu.sqf @@ -101,9 +101,9 @@ if (GVAR(UseListMenu)) then { }; // Animate menu scale -if (_menuInSelectedPath && (_menuDepth == count _path)) then { - _scaleX = _scaleX * (0.3 + 0.7 * (((ACE_diagTime - GVAR(expandedTime)) * 8) min 1)); - _scaleY = _scaleY * (0.3 + 0.7 * (((ACE_diagTime - GVAR(expandedTime)) * 8) min 1)); +if (_menuInSelectedPath && {_menuDepth == count _path}) then { + _scaleX = _scaleX * (0.3 + 0.7 * (((ACE_diagTime - GVAR(expandedTime)) * linearConversion [0, 2, GVAR(menuAnimationSpeed), 8, 16]) min 1)); + _scaleY = _scaleY * (0.3 + 0.7 * (((ACE_diagTime - GVAR(expandedTime)) * linearConversion [0, 2, GVAR(menuAnimationSpeed), 8, 16]) min 1)); }; _target = _actionObject; diff --git a/addons/interact_menu/stringtable.xml b/addons/interact_menu/stringtable.xml index 42966c43c1..37da2aa95c 100644 --- a/addons/interact_menu/stringtable.xml +++ b/addons/interact_menu/stringtable.xml @@ -299,5 +299,11 @@ Menu interakce Menú de interacción + + Interaction Animation Speed + + + Makes menu animations faster and decreases the time needed to hover to show sub actions +