mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Rearm bugfixing (#5411)
* Added workaround functions for turret magazine ammo. * Switched to retrieving turrets dynamically instead of looking them up from an array. * Refactoring only, no functional changes * Repurposed getNeedRearmMagazines as a general purpose rearm info function + more. * The function retrieves all non-full magazines. This code was previously repeated in many different functions, but is now centralized in one. * Empty pylon filling is no longer supported in favor of the upcoming "pylons" ACE-module. Fixed bugs: * Rearm was using broken commands "magazineTurretAmmo" and "setMagazineTurretAmmo". They are now replaced with their corresponding workaround functions. * Pylon rearm was trying to set ammo count on empty pylons. Note: rearmSuccessLocal is not yet fixed! * Rearming no longer switches shell types in cannons/mortars. * Added Tuupertunut to authors. * Rearming no longer switches shell types. 2nd try. Last time it was fixed only if the turret is manned. Now it is fixed even when unmanned. * Updated fnc_rearm to support the earlier repurposing of fnc_getNeedRearmMagazines. * Small fixes and comments. * Renamed fnc_getVehicleMagazines to fnc_getTurretConfigMagazines. The latter describes much better what the function actually does. * Removed redundant checks. * Refactoring. * Fixed spaces in macros. * Renamed fnc_getAllTurrets to fnc_getAllRearmTurrets
This commit is contained in:
parent
9dfc76b6d5
commit
0644ad9ca2
@ -128,6 +128,7 @@ Tessa Elieff <Fastroping Sound - CreativeCommons Attributions 3.0>
|
||||
Toaster <jonathan.pereira@gmail.com>
|
||||
Tonic
|
||||
Tourorist <tourorist@gmail.com>
|
||||
Tuupertunut
|
||||
Valentin Torikian <valentin.torikian@gmail.com>
|
||||
voiper
|
||||
VyMajoris(W-Cephei)<vycanismajoriscsa@gmail.com>
|
||||
|
@ -9,12 +9,14 @@ PREP(canTakeAmmo);
|
||||
PREP(createDummy);
|
||||
PREP(disable);
|
||||
PREP(dropAmmo);
|
||||
PREP(getAllRearmTurrets);
|
||||
PREP(getCaliber);
|
||||
PREP(getHardpointMagazines);
|
||||
PREP(getMaxMagazines);
|
||||
PREP(getNeedRearmMagazines);
|
||||
PREP(getSupplyCount);
|
||||
PREP(getVehicleMagazines);
|
||||
PREP(getTurretConfigMagazines);
|
||||
PREP(getTurretMagazineAmmo);
|
||||
PREP(grabAmmo);
|
||||
PREP(handleKilled);
|
||||
PREP(handleUnconscious);
|
||||
@ -32,6 +34,7 @@ PREP(rearmSuccess);
|
||||
PREP(rearmSuccessLocal);
|
||||
PREP(removeMagazineFromSupply);
|
||||
PREP(setSupplyCount);
|
||||
PREP(setTurretMagazineAmmo);
|
||||
PREP(storeAmmo);
|
||||
PREP(takeAmmo);
|
||||
PREP(takeSuccess);
|
||||
|
@ -3,7 +3,7 @@
|
||||
* Show the resupplyable ammunition of all surrounding vehicles.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Target <OBJECT>
|
||||
* 0: Ammo Truck <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* ChildActions <ARRAY>
|
||||
@ -15,7 +15,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [["_truck", objNull, [objNull]]];
|
||||
params ["_truck"];
|
||||
|
||||
private _vehicles = nearestObjects [_truck, ["AllVehicles"], 20];
|
||||
_vehicles = _vehicles select {(_x != _truck) && {!(_x isKindOf "CAManBase")} && {!(_x getVariable [QGVAR(disabled), false])}};
|
||||
@ -23,49 +23,12 @@ _vehicles = _vehicles select {(_x != _truck) && {!(_x isKindOf "CAManBase")} &&
|
||||
private _vehicleActions = [];
|
||||
{
|
||||
private _vehicle = _x;
|
||||
private _magazineHelper = [];
|
||||
{
|
||||
private _turretPath = _x;
|
||||
private _magazines = [_vehicle, _turretPath] call FUNC(getVehicleMagazines);
|
||||
{
|
||||
private _magazine = _x;
|
||||
if (!(_magazine in _magazineHelper)) then {
|
||||
private _currentMagazines = { _x == _magazine } count (_vehicle magazinesTurret _turretPath);
|
||||
private _maxMagazines = [_vehicle, _turretPath, _magazine] call FUNC(getMaxMagazines);
|
||||
|
||||
if ((_currentMagazines < _maxMagazines) || {(_vehicle magazineTurretAmmo [_magazine, _turretPath]) < getNumber (configFile >> "CfgMagazines" >> _magazine >> "count")}) then {
|
||||
_magazineHelper pushBack _magazine;
|
||||
};
|
||||
};
|
||||
false
|
||||
} count _magazines;
|
||||
false
|
||||
} count REARM_TURRET_PATHS;
|
||||
|
||||
// 1.70 pylons
|
||||
private _pylonConfigs = configProperties [configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "Components" >> "TransportPylonsComponent" >> "Pylons", "isClass _x"];
|
||||
{
|
||||
private _pylonName = configName _x;
|
||||
private _pylonAmmo = _vehicle ammoOnPylon _pylonName;
|
||||
private _pylonMagazine = (getPylonMagazines _vehicle) select _forEachIndex;
|
||||
TRACE_3("",_pylonName,_pylonAmmo,_pylonMagazine);
|
||||
|
||||
if (_pylonAmmo > 0) then {
|
||||
// Try to refill current pylon:
|
||||
private _magAmmo = getNumber (configFile >> "CfgMagazines" >> _pylonMagazine >> "count");
|
||||
if ((!(_pylonMagazine in _magazineHelper)) && {_pylonAmmo < _magAmmo}) then {
|
||||
_magazineHelper pushBack _pylonMagazine;
|
||||
};
|
||||
} else {
|
||||
// See what we magazines can add to the empty pylon:
|
||||
private _hardpointMags = [_x] call FUNC(getHardpointMagazines);
|
||||
{
|
||||
if (!(_x in _magazineHelper)) then {
|
||||
_magazineHelper pushBack _x;
|
||||
};
|
||||
} forEach _hardpointMags;
|
||||
};
|
||||
} forEach _pylonConfigs;
|
||||
|
||||
// Array of magazines that can be rearmed in the vehicle
|
||||
private _needRearmMags = ([_vehicle] call FUNC(getNeedRearmMagazines)) apply {_x select 0};
|
||||
|
||||
// _needRearmMags without duplicates
|
||||
private _magazineHelper = _needRearmMags arrayIntersect _needRearmMags;
|
||||
|
||||
_magazineHelper = _magazineHelper select {[_truck, _x] call FUNC(hasEnoughSupply)};
|
||||
TRACE_2("can add",_x,_magazineHelper);
|
||||
@ -77,40 +40,46 @@ private _vehicleActions = [];
|
||||
};
|
||||
if (GVAR(level) == 0) then {
|
||||
// [Level 0] adds a single action to rearm the entire vic
|
||||
private _action = [_vehicle,
|
||||
getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName"),
|
||||
_icon,
|
||||
{_this call FUNC(rearmEntireVehicle)},
|
||||
{true},
|
||||
{},
|
||||
_vehicle] call EFUNC(interact_menu,createAction);
|
||||
private _action = [
|
||||
_vehicle,
|
||||
getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName"),
|
||||
_icon,
|
||||
{_this call FUNC(rearmEntireVehicle)},
|
||||
{true},
|
||||
{},
|
||||
_vehicle
|
||||
] call EFUNC(interact_menu,createAction);
|
||||
_vehicleActions pushBack [_action, [], _truck];
|
||||
} else {
|
||||
// [Level 1,2] - Add actions for each magazine
|
||||
private _actions = [];
|
||||
{
|
||||
private _action = [_x,
|
||||
getText(configFile >> "CfgMagazines" >> _x >> "displayName"),
|
||||
getText(configFile >> "CfgMagazines" >> _x >> "picture"),
|
||||
{_this call FUNC(takeAmmo)},
|
||||
{true},
|
||||
{},
|
||||
[_x, _vehicle]] call EFUNC(interact_menu,createAction);
|
||||
private _action = [
|
||||
_x,
|
||||
getText(configFile >> "CfgMagazines" >> _x >> "displayName"),
|
||||
getText(configFile >> "CfgMagazines" >> _x >> "picture"),
|
||||
{_this call FUNC(takeAmmo)},
|
||||
{true},
|
||||
{},
|
||||
[_x, _vehicle]
|
||||
] call EFUNC(interact_menu,createAction);
|
||||
|
||||
_actions pushBack [_action, [], _truck];
|
||||
} forEach _magazineHelper;
|
||||
|
||||
private _action = [_vehicle,
|
||||
private _action = [
|
||||
_vehicle,
|
||||
getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName"),
|
||||
_icon,
|
||||
{},
|
||||
{true},
|
||||
{},
|
||||
[]] call EFUNC(interact_menu,createAction);
|
||||
[]
|
||||
] call EFUNC(interact_menu,createAction);
|
||||
|
||||
_vehicleActions pushBack [_action, _actions, _truck];
|
||||
};
|
||||
};
|
||||
false
|
||||
} count _vehicles;
|
||||
} forEach _vehicles;
|
||||
|
||||
_vehicleActions
|
||||
|
@ -29,16 +29,17 @@ if (_vehicle isEqualType objNull) then {_vehicle = typeOf _vehicle};
|
||||
if (_vehicle == "") exitWith {
|
||||
ERROR_1("VehicleType [%1] is empty in ace_rearm_fnc_addVehicleMagazinesToSupply",_string);
|
||||
};
|
||||
private _turrets = [_vehicle] call FUNC(getAllRearmTurrets);
|
||||
{
|
||||
private _turretPath = _x;
|
||||
private _magazines = [_vehicle, _turretPath] call FUNC(getVehicleMagazines);
|
||||
private _magazines = [_vehicle, _turretPath] call FUNC(getTurretConfigMagazines);
|
||||
TRACE_2("",_turretPath,_magazines);
|
||||
{
|
||||
[_truck, _x] call FUNC(addMagazineToSupply);
|
||||
false
|
||||
} count _magazines;
|
||||
false
|
||||
} count REARM_TURRET_PATHS;
|
||||
} count _turrets;
|
||||
|
||||
// 1.70 pylons
|
||||
private _pylonConfigs = configProperties [configFile >> "CfgVehicles" >> _vehicle >> "Components" >> "TransportPylonsComponent" >> "Pylons", "isClass _x"];
|
||||
|
@ -16,10 +16,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [
|
||||
["_truck", objNull, [objNull]],
|
||||
["_unit", objNull, [objNull]]
|
||||
];
|
||||
params ["_truck", "_unit"];
|
||||
|
||||
(alive _unit)
|
||||
&& {_unit isKindOf "CAManBase"}
|
||||
|
@ -16,10 +16,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [
|
||||
["_vehicle", objNull, [objNull]],
|
||||
["_unit", objNull, [objNull]]
|
||||
];
|
||||
params ["_vehicle", "_unit"];
|
||||
|
||||
if (!alive _vehicle) exitWith {false};
|
||||
if (GVAR(level) == 0 || {isNull _unit} || {!(_unit isKindOf "CAManBase")} || {!local _unit} || {_vehicle distance _unit > REARM_ACTION_DISTANCE} || {_vehicle getVariable [QGVAR(disabled), false]}) exitWith {false};
|
||||
@ -29,4 +26,9 @@ if (isNull _dummy) exitwith {false};
|
||||
private _magazineClass = _dummy getVariable QGVAR(magazineClass);
|
||||
if (isNil "_magazineClass") exitWith {false};
|
||||
|
||||
([_vehicle, _magazineClass] call FUNC(getNeedRearmMagazines)) select 0
|
||||
private _needRearmMags = [_vehicle] call FUNC(getNeedRearmMagazines);
|
||||
|
||||
// Testing if vehicle needs rearm on any magazines of class _magazineClass
|
||||
private _needsRearm = ({(_x select 0) isEqualTo _magazineClass} count _needRearmMags) > 0;
|
||||
|
||||
_needsRearm
|
||||
|
@ -16,10 +16,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [
|
||||
["_truck", objNull, [objNull]],
|
||||
["_unit", objNull, [objNull]]
|
||||
];
|
||||
params ["_truck", "_unit"];
|
||||
|
||||
(alive _unit)
|
||||
&& {_unit isKindOf "CAManBase"}
|
||||
|
@ -16,10 +16,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [
|
||||
["_truck", objNull, [objNull]],
|
||||
["_unit", objNull, [objNull]]
|
||||
];
|
||||
params ["_truck", "_unit"];
|
||||
|
||||
(alive _unit)
|
||||
&& {_unit isKindOf "CAManBase"}
|
||||
|
@ -16,10 +16,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [
|
||||
["_unit", objNull, [objNull]],
|
||||
["_magazineClass", "", [""]]
|
||||
];
|
||||
params ["_unit", "_magazineClass"];
|
||||
|
||||
private _ammo = getText (configFile >> "CfgMagazines" >> _magazineClass >> "ammo");
|
||||
private _dummyName = getText (configFile >> "CfgAmmo" >> _ammo >> QGVAR(dummy));
|
||||
|
@ -18,9 +18,9 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [
|
||||
["_unit", objNull, [objNull]],
|
||||
["_delete", false, [false]],
|
||||
["_unholster", true, [true]]
|
||||
"_unit",
|
||||
["_delete", false],
|
||||
["_unholster", true]
|
||||
];
|
||||
|
||||
private _dummy = _unit getVariable [QGVAR(dummy), objNull];
|
||||
|
28
addons/rearm/functions/fnc_getAllRearmTurrets.sqf
Normal file
28
addons/rearm/functions/fnc_getAllRearmTurrets.sqf
Normal file
@ -0,0 +1,28 @@
|
||||
/*
|
||||
* Author: Tuupertunut
|
||||
* Returns all turrets in a vehicle.
|
||||
*
|
||||
* BIS command "allTurrets" does not return the driver turret at the time of writing (2017-07-16).
|
||||
* This function just adds driver turret to the array returned by "allTurrets".
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Turret paths <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [vehicle] call ace_rearm_fnc_getAllRearmTurrets
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_vehicle"];
|
||||
|
||||
private _turrets = allTurrets _vehicle;
|
||||
|
||||
// Adding the driver turret "[-1]".
|
||||
_turrets pushBack [-1];
|
||||
|
||||
_turrets
|
@ -18,7 +18,7 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [
|
||||
["_magazineClass", "", [""]]
|
||||
["_magazineClass", ""]
|
||||
];
|
||||
|
||||
if (_magazineClass isEqualTo "") exitWith {[8, 2]};
|
||||
|
@ -17,13 +17,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [
|
||||
["_vehicle", objNull, [objNull]],
|
||||
["_turretPath", [], [[]]],
|
||||
["_magazineClass", "", [""]]
|
||||
];
|
||||
params ["_vehicle", "_turretPath", "_magazineClass"];
|
||||
|
||||
if (isNull _vehicle) exitWith {0};
|
||||
|
||||
private _count = {_x == _magazineClass} count ([_vehicle, _turretPath] call FUNC(getVehicleMagazines));
|
||||
private _count = {_x == _magazineClass} count ([_vehicle, _turretPath] call FUNC(getTurretConfigMagazines));
|
||||
_count
|
||||
|
@ -1,78 +1,90 @@
|
||||
/*
|
||||
* Author: GitHawk, Jonpas
|
||||
* Get rearm return value.
|
||||
* Author: Tuupertunut
|
||||
* Returns information about every magazine that can be rearmed in the vehicle. Multiple mags of
|
||||
* same class in the same turret are grouped together for practical reasons.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle <OBJECT>
|
||||
* 1: Magazine Classname <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* Return Value <ARRAY>
|
||||
* 0: Can Rearm <BOOL>
|
||||
* 1: TurretPath <ARRAY>
|
||||
* 2: Number of current magazines in turret path <NUMBER>
|
||||
* 3: Pylon Index (-1 if not a pylon) <NUMBER>
|
||||
* Magazine info <ARRAY of ARRAYs>
|
||||
* Child arrays:
|
||||
* 0: Magazine class <STRING>
|
||||
* 1: Turret path <ARRAY>
|
||||
* 2: Is pylon magazine <BOOLEAN>
|
||||
* 3: Pylon index (-1 if not pylon) <NUMBER>
|
||||
* 4: Max magazines <NUMBER>
|
||||
* 5: Current magazines <NUMBER>
|
||||
* 6: Max rounds per magazine <NUMBER>
|
||||
* 7: Current rounds in magazines <ARRAY of NUMBERs>
|
||||
*
|
||||
* Example:
|
||||
* [tank, "500Rnd_127x99_mag_Tracer_Red"] call ace_rearm_fnc_getNeedRearmMagazines
|
||||
* [tank] call ace_rearm_fnc_getNeedRearmMagazines
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [["_vehicle", objNull, [objNull]], ["_magazineClass", "", [""]]];
|
||||
params ["_vehicle"];
|
||||
|
||||
private _return = [false, [], 0, -1];
|
||||
private _magazineInfo = [];
|
||||
|
||||
// 1.70 pylons
|
||||
private _pylonConfigs = configProperties [configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "Components" >> "TransportPylonsComponent" >> "Pylons", "isClass _x"];
|
||||
{
|
||||
private _magazines = [_vehicle, _x] call FUNC(getVehicleMagazines);
|
||||
|
||||
if (_magazineClass in _magazines) then {
|
||||
private _currentMagazines = {_x == _magazineClass} count (_vehicle magazinesTurret _x);
|
||||
|
||||
if ((_vehicle magazineTurretAmmo [_magazineClass, _x]) < getNumber (configFile >> "CfgMagazines" >> _magazineClass >> "count")) exitWith {
|
||||
_return = [true, _x, _currentMagazines, -1];
|
||||
};
|
||||
|
||||
if (_currentMagazines < ([_vehicle, _x, _magazineClass] call FUNC(getMaxMagazines))) exitWith {
|
||||
_return = [true, _x, _currentMagazines, -1];
|
||||
private _pylonConfig = _x;
|
||||
|
||||
// Strangely, a 1-based index.
|
||||
private _pylonIndex = _forEachIndex + 1;
|
||||
|
||||
// Retrieving pylon magazine by index. If the pylon is empty, it is marked with "".
|
||||
private _pylonMagazine = (getPylonMagazines _vehicle) select (_pylonIndex - 1);
|
||||
|
||||
// Only care about pylons that have a magazine.
|
||||
if (!(_pylonMagazine isEqualTo "")) then {
|
||||
|
||||
private _maxRounds = getNumber (configFile >> "CfgMagazines" >> _pylonMagazine >> "count");
|
||||
private _currentRounds = _vehicle ammoOnPylon _pylonIndex;
|
||||
|
||||
if (_currentRounds < _maxRounds) then {
|
||||
|
||||
private _pylonTurret = getArray (_pylonConfig >> "turret");
|
||||
|
||||
// Converting to expected array for driver.
|
||||
if (_pylonTurret isEqualTo []) then {_pylonTurret = [-1];};
|
||||
|
||||
_magazineInfo pushBack [_pylonMagazine, _pylonTurret, true, _pylonIndex, 1, 1, _maxRounds, [_currentRounds]];
|
||||
};
|
||||
};
|
||||
} forEach _pylonConfigs;
|
||||
|
||||
if (_return select 0) exitWith {};
|
||||
false
|
||||
} count REARM_TURRET_PATHS;
|
||||
private _turrets = [_vehicle] call FUNC(getAllRearmTurrets);
|
||||
{
|
||||
private _turretPath = _x;
|
||||
private _magazines = [_vehicle, _turretPath] call FUNC(getTurretConfigMagazines);
|
||||
|
||||
if (!(_return select 0)) then {
|
||||
// 1.70 pylons
|
||||
private _pylonConfigs = configProperties [configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "Components" >> "TransportPylonsComponent" >> "Pylons", "isClass _x"];
|
||||
// _magazines without duplicates
|
||||
private _magazineClasses = _magazines arrayIntersect _magazines;
|
||||
|
||||
{
|
||||
private _pylonName = configName _x;
|
||||
private _pylonIndex = _forEachIndex + 1; // WTF BIS
|
||||
private _pylonAmmo = _vehicle ammoOnPylon _pylonName;
|
||||
private _pylonMagazine = (getPylonMagazines _vehicle) select _forEachIndex;
|
||||
private _pylonTurret = getArray (_x >> "turret");
|
||||
if (_pylonTurret isEqualTo []) then {_pylonTurret = [-1];}; // convert to expected array for driver
|
||||
TRACE_4("",_pylonName,_pylonAmmo,_pylonMagazine,_pylonTurret);
|
||||
private _magazineClass = _x;
|
||||
|
||||
private _maxMagazines = [_vehicle, _turretPath, _magazineClass] call FUNC(getMaxMagazines);
|
||||
private _maxRoundsPerMag = getNumber (configFile >> "CfgMagazines" >> _magazineClass >> "count");
|
||||
|
||||
/* Array of ammo counts in every magazine. Example: [200, 200, 152] means 2 mags with 200
|
||||
* rounds and 1 mag with 152 rounds. */
|
||||
private _currentRounds = [_vehicle, _turretPath, _magazineClass] call FUNC(getTurretMagazineAmmo);
|
||||
private _currentMagazines = count _currentRounds;
|
||||
|
||||
if (_pylonAmmo > 0) then {
|
||||
if (_magazineClass == _pylonMagazine) then { // Try to refill current pylon:
|
||||
private _magAmmo = getNumber (configFile >> "CfgMagazines" >> _pylonMagazine >> "count");
|
||||
if (_pylonAmmo < _magAmmo) then {
|
||||
_return = [true, _pylonTurret, 0, _pylonIndex];
|
||||
};
|
||||
};
|
||||
} else {
|
||||
// See what we magazines can add to the empty pylon:
|
||||
private _hardpointMags = [_x] call FUNC(getHardpointMagazines);
|
||||
{
|
||||
if (_x == _magazineClass) then {
|
||||
_return = [true, _pylonTurret, 0, _pylonIndex];
|
||||
};
|
||||
} forEach _hardpointMags;
|
||||
/* If there is space for new magazines or if some magazines are not full, add the magazine
|
||||
* type to _magazineInfo. */
|
||||
if ((_currentMagazines < _maxMagazines) || {({_x < _maxRoundsPerMag} count _currentRounds) > 0}) then {
|
||||
_magazineInfo pushBack [_magazineClass, _turretPath, false, -1, _maxMagazines, _currentMagazines, _maxRoundsPerMag, _currentRounds];
|
||||
};
|
||||
if (_return select 0) exitWith {};
|
||||
} forEach _pylonConfigs;
|
||||
};
|
||||
|
||||
} forEach _magazineClasses;
|
||||
} forEach _turrets;
|
||||
|
||||
TRACE_3("getNeedRearmMagazines",_vehicle,_magazineClass,_return);
|
||||
_return
|
||||
TRACE_2("getNeedRearmMagazines",_vehicle,_magazineInfo);
|
||||
_magazineInfo
|
||||
|
@ -10,7 +10,7 @@
|
||||
* Magazine classes in TurretPath <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [vehicle, [0]] call ace_rearm_fnc_getVehicleMagazines
|
||||
* [vehicle, [0]] call ace_rearm_fnc_getTurretConfigMagazines
|
||||
*
|
||||
* Public: No
|
||||
*/
|
27
addons/rearm/functions/fnc_getTurretMagazineAmmo.sqf
Normal file
27
addons/rearm/functions/fnc_getTurretMagazineAmmo.sqf
Normal file
@ -0,0 +1,27 @@
|
||||
/*
|
||||
* Author: Tuupertunut
|
||||
* Returns the current ammo counts in all magazines of given class in turret.
|
||||
*
|
||||
* BIS command "magazineTurretAmmo" is broken at the time of writing (2017-06-24)
|
||||
* (https://feedback.bistudio.com/T79689). This function is intended as a workaround for it,
|
||||
* extracting the data from the array returned by "magazinesAllTurrets".
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle <OBJECT>
|
||||
* 1: Turret Path <ARRAY>
|
||||
* 2: Magazine Classname <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* Current ammo counts in magazines. <ARRAY of NUMBERs>
|
||||
*
|
||||
* Example:
|
||||
* [vehicle, [0], "200Rnd_127x99_mag_Tracer_Red"] call ace_rearm_fnc_getTurretMagazineAmmo
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_vehicle", "_turretPath", "_magazineClass"];
|
||||
|
||||
private _ammo = magazinesAllTurrets _vehicle select {(_x select 0) isEqualTo _magazineClass && {(_x select 1) isEqualTo _turretPath}} apply {_x select 2};
|
||||
_ammo
|
@ -16,10 +16,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [
|
||||
["_dummy", objNull, [objNull]],
|
||||
["_unit", objNull, [objNull]]
|
||||
];
|
||||
params ["_dummy", "_unit"];
|
||||
|
||||
REARM_HOLSTER_WEAPON;
|
||||
[_unit, "forceWalk", QGVAR(vehRearm), true] call EFUNC(common,statusEffect_set);
|
||||
|
@ -15,9 +15,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [
|
||||
["_unit", objNull, [objNull]]
|
||||
];
|
||||
params ["_unit"];
|
||||
|
||||
if (!local _unit) exitWith {};
|
||||
|
||||
|
@ -16,10 +16,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [
|
||||
["_unit", objNull, [objNull]],
|
||||
["_isUnconscious", false, [false]]
|
||||
];
|
||||
params ["_unit", "_isUnconscious"];
|
||||
|
||||
if (!local _unit || {!_isUnconscious}) exitWith {};
|
||||
|
||||
|
@ -16,9 +16,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [["_truck", objNull, [objNull]], ["_magazineClass", "", [""]]];
|
||||
|
||||
if (isNull _truck || {_magazineClass isEqualTo ""}) exitWith {false};
|
||||
params ["_truck", "_magazineClass"];
|
||||
|
||||
// With infinite supply, there is always enough
|
||||
if (GVAR(supply) == 0) exitWith {true};
|
||||
|
@ -16,10 +16,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [
|
||||
["_obj", objNull, [objNull]],
|
||||
["_dirAndUp", [[1,0,0],[0,0,1]], [[]]]
|
||||
];
|
||||
params ["_obj", "_dirAndUp"];
|
||||
|
||||
_obj setVectorDirAndUp _dirAndUp;
|
||||
_obj allowDamage false;
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Author: GitHawk
|
||||
* Module for adjusting the refuel settings.
|
||||
* Module for adjusting the rearm settings.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The module logic <OBJECT>
|
||||
@ -28,4 +28,4 @@ if (!_activated) exitWith {};
|
||||
[_logic, QGVAR(level), "level"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(supply), "supply"] call EFUNC(common,readSettingFromModule);
|
||||
|
||||
INFO_2("Module Initialized [level: %1][supply: %2]", GVAR(level), GVAR(supply));
|
||||
INFO_2("Module Initialized [level: %1][supply: %2]",GVAR(level),GVAR(supply));
|
||||
|
@ -16,10 +16,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [
|
||||
["_dummy", objNull, [objNull]],
|
||||
["_unit", objNull, [objNull]]
|
||||
];
|
||||
params ["_dummy", "_unit"];
|
||||
|
||||
private _attachedDummy = _unit getVariable [QGVAR(dummy), objNull];
|
||||
if !(isNull _attachedDummy) exitWith {};
|
||||
|
@ -16,7 +16,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [["_truck", objNull, [objNull]],["_unit", objNull, [objNull]]];
|
||||
params ["_truck", "_unit"];
|
||||
TRACE_2("readSupplyCounter",_truck,_unit);
|
||||
|
||||
if (GVAR(supply) == 0) exitWith {WARNING("Supply is unlimited");};
|
||||
|
@ -16,7 +16,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [["_target", objNull, [objNull]],["_unit", objNull, [objNull]]];
|
||||
params ["_target", "_unit"];
|
||||
TRACE_2("rearm",_target,_unit);
|
||||
|
||||
private _attachedDummy = _unit getVariable [QGVAR(dummy), objNull];
|
||||
@ -27,21 +27,24 @@ if (isNil "_magazineClass") exitWith {ERROR_1("magazineClass nil",_attachedDummy
|
||||
([_magazineClass] call FUNC(getCaliber)) params ["_cal", "_idx"];
|
||||
|
||||
// Get magazines that can be rearmed
|
||||
private _needRearmMags = [_target, _magazineClass] call FUNC(getNeedRearmMagazines);
|
||||
_needRearmMags params ["_needRearm", "_turretPath", "_cnt", "_pylon"];
|
||||
private _needRearmMags = [_target] call FUNC(getNeedRearmMagazines);
|
||||
private _needRearmMagsOfClass = _needRearmMags select {(_x select 0) isEqualTo _magazineClass};
|
||||
|
||||
// Exit if no magazines need rearming
|
||||
if (!_needRearm) exitWith {ERROR_2("Could not find turret for %1 in %2", _magazineClass, typeOf _target);};
|
||||
if ((count _needRearmMagsOfClass) == 0) exitWith {ERROR_2("Could not find turret for %1 in %2",_magazineClass,typeOf _target);};
|
||||
|
||||
private _currentRearmableMag = _needRearmMagsOfClass select 0;
|
||||
_currentRearmableMag params ["", "_turretPath", "", "_pylon", "", "_magazineCount"];
|
||||
|
||||
private _magazineDisplayName = getText(configFile >> "CfgMagazines" >> _magazineClass >> "displayName");
|
||||
if (_magazineDisplayName == "") then {
|
||||
_magazineDisplayName = _magazineClass;
|
||||
ERROR_1("Magazine is missing display name [%1]", _magazineClass);
|
||||
ERROR_1("Magazine is missing display name [%1]",_magazineClass);
|
||||
};
|
||||
|
||||
[
|
||||
TIME_PROGRESSBAR(REARM_DURATION_REARM select _idx),
|
||||
[_target, _unit, _turretPath, _cnt, _magazineClass, (REARM_COUNT select _idx), _pylon],
|
||||
[_target, _unit, _turretPath, _magazineCount, _magazineClass, (REARM_COUNT select _idx), _pylon],
|
||||
{(_this select 0) call FUNC(rearmSuccess)},
|
||||
"",
|
||||
format [localize LSTRING(RearmAction), getText(configFile >> "CfgVehicles" >> (typeOf _target) >> "displayName"), _magazineDisplayName],
|
||||
|
@ -17,11 +17,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [
|
||||
["_truck", objNull, [objNull]],
|
||||
"",
|
||||
["_vehicle", objNull, [objNull]]
|
||||
];
|
||||
params ["_truck", "", "_vehicle"];
|
||||
|
||||
[
|
||||
TIME_PROGRESSBAR(10),
|
||||
|
@ -5,7 +5,7 @@
|
||||
* Arguments:
|
||||
* 0: Rearm information <ARRAY>
|
||||
* 0: Ammo Truck <OBJECT>
|
||||
* 1: Vehicle <OBJECT
|
||||
* 1: Vehicle <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
@ -18,10 +18,11 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_args"];
|
||||
_args params [["_truck", objNull, [objNull]], ["_vehicle", objNull, [objNull]]];
|
||||
_args params ["_truck", "_vehicle"];
|
||||
TRACE_2("rearmEntireVehicleSuccess",_truck,_vehicle);
|
||||
|
||||
if (isServer) then {
|
||||
private _turrets = [_vehicle] call FUNC(getAllRearmTurrets);
|
||||
{
|
||||
private _turretOwnerID = _vehicle turretOwner _x;
|
||||
if (_turretOwnerID == 0) then {
|
||||
@ -30,7 +31,7 @@ if (isServer) then {
|
||||
[QGVAR(rearmEntireVehicleSuccessLocalEH), [_truck, _vehicle, _x], _turretOwnerID] call CBA_fnc_ownerEvent;
|
||||
};
|
||||
false
|
||||
} count REARM_TURRET_PATHS;
|
||||
} count _turrets;
|
||||
} else {
|
||||
[QGVAR(rearmEntireVehicleSuccessEH), _this] call CBA_fnc_serverEvent;
|
||||
};
|
||||
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Author: GitHawk
|
||||
* Author: Tuupertunut
|
||||
* Rearm an entire turret locally.
|
||||
*
|
||||
* Arguments:
|
||||
@ -17,60 +17,42 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [["_truck", objNull, [objNull]], ["_vehicle", objNull, [objNull]], ["_turretPath", [], [[]]]];
|
||||
params ["_truck", "_vehicle", "_turretPath"];
|
||||
TRACE_3("rearmEntireVehicleSuccessLocal",_truck,_vehicle,_turretPath);
|
||||
|
||||
// 1.70 pylons
|
||||
private _pylonConfigs = configProperties [configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "Components" >> "TransportPylonsComponent" >> "Pylons", "isClass _x"];
|
||||
// Fetching all rearmable magazines in this turret
|
||||
private _magazines = ([_vehicle] call FUNC(getNeedRearmMagazines)) select {(_x select 1) isEqualTo _turretPath};
|
||||
{
|
||||
private _pylonTurret = getArray (_x >> "turret");
|
||||
if (_pylonTurret isEqualTo []) then {_pylonTurret = [-1];}; // convert to expected array for driver
|
||||
if (_pylonTurret isEqualTo _turretPath) then {
|
||||
private _pylonIndex = _forEachIndex + 1; // GJ BIS
|
||||
private _pylonAmmo = _vehicle ammoOnPylon _pylonIndex;
|
||||
private _pylonMagazine = (getPylonMagazines _vehicle) select _forEachIndex;
|
||||
private _maxRounds = getNumber (configFile >> "CfgMagazines" >> _pylonMagazine >> "count");
|
||||
TRACE_4("",_pylonIndex,_pylonAmmo,_maxRounds,_pylonMagazine);
|
||||
if (_pylonAmmo < _maxRounds) then {
|
||||
if ((GVAR(supply) == 0) || {[_truck, _pylonMagazine, (_maxRounds - _pylonAmmo)] call FUNC(removeMagazineFromSupply)}) then {
|
||||
TRACE_3("Adding Rounds",_vehicle,_pylonIndex,_maxRounds);
|
||||
_vehicle setAmmoOnPylon [_pylonIndex, _maxRounds];
|
||||
_x params ["_magazineClass", "_magTurretPath", "_isPylonMag", "_pylonIndex", "_maxMagazines", "_currentMagazines", "_maxRoundsPerMag", "_currentRounds"];
|
||||
|
||||
// Array of planned ammo counts in every magazine after the rearm is complete
|
||||
private _plannedRounds = +_currentRounds;
|
||||
|
||||
// Trying to fill all existing magazines.
|
||||
{
|
||||
if (_x < _maxRoundsPerMag) then {
|
||||
if ((GVAR(supply) == 0) || {[_truck, _magazineClass, (_maxRoundsPerMag - _x)] call FUNC(removeMagazineFromSupply)}) then {
|
||||
_plannedRounds set [_forEachIndex, _maxRoundsPerMag];
|
||||
};
|
||||
};
|
||||
};
|
||||
} forEach _pylonConfigs;
|
||||
|
||||
private _magazines = [_vehicle, _turretPath] call FUNC(getVehicleMagazines);
|
||||
if (isNil "_magazines") exitWith {};
|
||||
{
|
||||
private _magazine = _x;
|
||||
private _currentMagazines = { _x == _magazine } count (_vehicle magazinesTurret _turretPath);
|
||||
private _maxMagazines = [_vehicle, _turretPath, _magazine] call FUNC(getMaxMagazines);
|
||||
private _maxRounds = getNumber (configFile >> "CfgMagazines" >> _magazine >> "count");
|
||||
private _currentRounds = _vehicle magazineTurretAmmo [_magazine, _turretPath];
|
||||
|
||||
TRACE_7("Rearmed Turret",_vehicle,_turretPath,_currentMagazines,_maxMagazines,_currentRounds,_maxRounds,_magazine);
|
||||
|
||||
if (_turretPath isEqualTo [-1] && _currentMagazines == 0) then {
|
||||
// On driver, the empty magazine is still there, but is not returned by magazinesTurret
|
||||
_currentMagazines = _currentMagazines + 1;
|
||||
};
|
||||
} forEach _currentRounds;
|
||||
|
||||
// Trying to add new full magazines, if there is space left.
|
||||
if (_currentMagazines < _maxMagazines) then {
|
||||
private _success = true;
|
||||
if ((GVAR(supply) == 0) || {[_truck, _magazine, (_maxRounds - _currentRounds)] call FUNC(removeMagazineFromSupply)}) then {
|
||||
_vehicle setMagazineTurretAmmo [_magazine, _maxRounds, _turretPath];
|
||||
};
|
||||
|
||||
for "_idx" from 1 to (_maxMagazines - _currentMagazines) do {
|
||||
if ((GVAR(supply) == 0) || {[_truck, _magazine, _maxRounds] call FUNC(removeMagazineFromSupply)}) then {
|
||||
_vehicle addMagazineTurret [_magazine, _turretPath];
|
||||
if ((GVAR(supply) == 0) || {[_truck, _magazineClass, _maxRoundsPerMag] call FUNC(removeMagazineFromSupply)}) then {
|
||||
_plannedRounds pushBack _maxRoundsPerMag;
|
||||
};
|
||||
};
|
||||
} else {
|
||||
if ((GVAR(supply) == 0) || {[_truck, _magazine, (_maxRounds - _currentRounds)] call FUNC(removeMagazineFromSupply)}) then {
|
||||
_vehicle setMagazineTurretAmmo [_magazine, _maxRounds, _turretPath];
|
||||
};
|
||||
};
|
||||
false
|
||||
} count _magazines;
|
||||
|
||||
TRACE_2("rearming",_x,_plannedRounds);
|
||||
|
||||
// Updating new ammo counts to vehicle.
|
||||
if (_isPylonMag) then {
|
||||
_vehicle setAmmoOnPylon [_pylonIndex, (_plannedRounds select 0)];
|
||||
} else {
|
||||
[_vehicle, _magTurretPath, _magazineClass, _plannedRounds] call FUNC(setTurretMagazineAmmo);
|
||||
};
|
||||
} forEach _magazines;
|
||||
|
||||
|
@ -21,7 +21,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [["_vehicle", objNull, [objNull]], ["_unit", objNull, [objNull]], "_turretPath", "_numMagazines", "_magazineClass", "_numRounds", "_pylon"];
|
||||
params ["_vehicle", "_unit", "_turretPath", "_numMagazines", "_magazineClass", "_numRounds", "_pylon"];
|
||||
TRACE_7("rearmSuccess",_vehicle,_unit,_turretPath,_numMagazines,_magazineClass,_numRounds,_pylon);
|
||||
|
||||
if (local _unit) then {
|
||||
|
@ -23,6 +23,6 @@ if !(EGVAR(common,settingsInitFinished)) exitWith { // only run this after the s
|
||||
params [["_truck", objNull, [objNull]], ["_supply", 0, [0]]];
|
||||
|
||||
if (GVAR(supply) != 1) exitWith {WARNING("supply setting is not set to limited");};
|
||||
if (isNull _truck) exitWith {WARNING_1("Truck is null [%1]", _truck);};
|
||||
if (isNull _truck) exitWith {WARNING_1("Truck is null [%1]",_truck);};
|
||||
|
||||
_truck setVariable [QGVAR(currentSupply), (_supply max 0), true];
|
||||
|
89
addons/rearm/functions/fnc_setTurretMagazineAmmo.sqf
Normal file
89
addons/rearm/functions/fnc_setTurretMagazineAmmo.sqf
Normal file
@ -0,0 +1,89 @@
|
||||
/*
|
||||
* Author: Tuupertunut
|
||||
* Sets the ammo counts of all magazines of given class in turret.
|
||||
*
|
||||
* BIS command "setMagazineTurretAmmo" is broken at the time of writing (2017-06-24)
|
||||
* (https://feedback.bistudio.com/T79689). This function is intended as a workaround for it. All
|
||||
* magazines are removed and then added again with updated ammo counts.
|
||||
* Note: As an unintended side effect, the turret reloads after running this function.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle <OBJECT>
|
||||
* 1: Turret Path <ARRAY>
|
||||
* 2: Magazine Classname <STRING>
|
||||
* 3: Ammo Counts in Magazines <ARRAY of NUMBERs>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [vehicle, [0], "200Rnd_127x99_mag_Tracer_Red", [200, 152]] call ace_rearm_fnc_setTurretMagazineAmmo
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_vehicle", "_turretPath", "_magazineClass", "_ammoCounts"];
|
||||
|
||||
// Checking if a magazine of given class is currently loaded in any weapon.
|
||||
private _magLoadedInWeapon = false;
|
||||
private _loadedWeapon = "";
|
||||
{
|
||||
private _currentlyLoadedMag = (weaponState [_vehicle, _turretPath, _x]) select 3;
|
||||
|
||||
if (_currentlyLoadedMag isEqualTo _magazineClass) exitWith {
|
||||
_magLoadedInWeapon = true;
|
||||
_loadedWeapon = _x;
|
||||
};
|
||||
} forEach (_vehicle weaponsTurret _turretPath);
|
||||
|
||||
|
||||
if (!_magLoadedInWeapon) then {
|
||||
/* The easy case:
|
||||
* The magazine class was not loaded, so we can just remove those magazines and
|
||||
* add them back with updated ammo counts. */
|
||||
|
||||
_vehicle removeMagazinesTurret [_magazineClass, _turretPath];
|
||||
{
|
||||
_vehicle addMagazineTurret [_magazineClass, _turretPath, _x];
|
||||
} forEach _ammoCounts;
|
||||
|
||||
} else {
|
||||
/* Special hack case:
|
||||
* The magazine class was loaded into a weapon. If the weapon has more than one type of
|
||||
* magazine (e.g. AP and HEAT in a cannon), then removing all magazines would trigger the
|
||||
* weapon to load a different magazine type. For example, removing the HEAT shells while HEAT
|
||||
* is loaded makes the cannon switch to AP.
|
||||
*
|
||||
* To prevent that, we must remove all magazines that would fit into the weapon and then add
|
||||
* them back with the magazine-to-be-loaded being the first. */
|
||||
|
||||
private _allowedMagClassesInWeapon = getArray (configFile >> "CfgWeapons" >> _loadedWeapon >> "magazines");
|
||||
|
||||
/* Current ammo counts of all allowed magazine classes in weapon.
|
||||
* Example: [["8Rnd_82mm_Mo_shells", [8, 8, 2]], ["8Rnd_82mm_Mo_Flare_white", [7]]] */
|
||||
private _ammoCountsByMagClass = _allowedMagClassesInWeapon apply {[_x, ([_vehicle, _turretPath, _x] call FUNC(getTurretMagazineAmmo))]};
|
||||
|
||||
// Removing all magazines that fit into the weapon.
|
||||
{
|
||||
_vehicle removeMagazinesTurret [_x, _turretPath];
|
||||
} forEach _allowedMagClassesInWeapon;
|
||||
|
||||
// Adding the mags of the given class first with updated ammo counts.
|
||||
{
|
||||
_vehicle addMagazineTurret [_magazineClass, _turretPath, _x];
|
||||
} forEach _ammoCounts;
|
||||
|
||||
// Adding back all other magazines with their original ammo counts.
|
||||
{
|
||||
_x params ["_loopMagClass", "_loopAmmoCounts"];
|
||||
|
||||
if (!(_loopMagClass isEqualTo _magazineClass)) then {
|
||||
{
|
||||
_vehicle addMagazineTurret [_loopMagClass, _turretPath, _x];
|
||||
} forEach _loopAmmoCounts;
|
||||
};
|
||||
} forEach _ammoCountsByMagClass;
|
||||
};
|
||||
|
||||
TRACE_5("setTurretMagazineAmmo",_vehicle,_turretPath,_magazineClass,_ammoCounts,_loadedWeapon);
|
@ -16,10 +16,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [
|
||||
["_truck", objNull, [objNull]],
|
||||
["_unit", objNull, [objNull]]
|
||||
];
|
||||
params ["_truck", "_unit"];
|
||||
|
||||
private _attachedDummy = _unit getVariable [QGVAR(dummy), objNull];
|
||||
if (isNull _attachedDummy) exitwith {};
|
||||
|
@ -19,11 +19,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [
|
||||
["_truck", objNull, [objNull]],
|
||||
["_unit", objNull, [objNull]],
|
||||
["_args", ["", objNull], [[]]]
|
||||
];
|
||||
params ["_truck", "_unit", "_args"];
|
||||
_args params ["_magazineClass", "_vehicle"];
|
||||
TRACE_5("takeAmmo",_truck,_unit,_args,_magazineClass,_vehicle);
|
||||
|
||||
|
@ -18,7 +18,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [["_args", [objNull, "", objNull], [[]], 3]];
|
||||
params ["_args"];
|
||||
_args params ["_unit", "_magazineClass", "_truck"];
|
||||
TRACE_3("takeSuccess",_unit,_magazineClass,_truck);
|
||||
|
||||
|
@ -19,7 +19,6 @@
|
||||
|
||||
|
||||
#define REARM_ACTION_DISTANCE 7
|
||||
#define REARM_TURRET_PATHS [[-1], [0], [0,0], [0,1], [1], [2], [0,2]]
|
||||
|
||||
#define REARM_CALIBERS [ 6, 7, 8, 13, 19, 20, 25, 30, 35, 39, 40, 60, 70, 80, 82, 100, 105, 120, 122, 125, 155, 230, 250]
|
||||
#define REARM_DURATION_TAKE [ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 3, 3, 3, 3, 3, 4, 5, 5, 5, 5, 13, 10]
|
||||
|
Loading…
Reference in New Issue
Block a user