Wirecutter - Self->Equipment Action

This commit is contained in:
PabstMirror 2015-01-28 03:22:39 -06:00
parent 39a4977efe
commit 0647a80aad
10 changed files with 93 additions and 116 deletions

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@ -1,98 +1,19 @@
#define MACRO_CUTWIRE \
class ACE_Wirecutter_cut { \
displayName = "$STR_ACE_CutFence"; \
distance = 4; \
condition = QUOTE('ToolKit' in items _player && {alive _target}); \
statement = QUOTE([ARR_2(5, _target)] call FUNC(cutDownFence)); \
showDisabled = 1; \
priority = 2.1; \
icon = QUOTE(PATHTOF(ui\wirecutter_ca.paa)); \
};
#define MACRO_CUTWIRE_LONG \
class ACE_Wirecutter_cut { \
displayName = "$STR_ACE_CutFence"; \
distance = 4; \
condition = QUOTE('ToolKit' in items _player && {alive _target}); \
statement = QUOTE([ARR_2(5, _target)] call FUNC(cutDownFence)); \
showDisabled = 1; \
priority = 2.1; \
icon = QUOTE(PATHTOF(ui\wirecutter_ca.paa)); \
};
class CfgVehicles {
class Wall_F;
class Land_Net_Fence_4m_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE
};
};
class Land_Net_Fence_8m_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE_LONG
};
};
class Land_Net_FenceD_8m_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE
};
};
class Land_New_WiredFence_5m_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE
};
};
class Land_New_WiredFence_10m_Dam_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE
};
};
class Land_New_WiredFence_10m_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE_LONG
};
};
class Land_Pipe_fence_4m_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE
};
};
class Land_Pipe_fence_4mNoLC_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE
};
};
class Land_SportGround_fence_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE
};
};
class Land_Wired_Fence_4m_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE
};
};
class Land_Wired_Fence_4mD_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE
};
};
class Land_Wired_Fence_8m_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE_LONG
};
};
class Land_Wired_Fence_8mD_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE
};
};
class NonStrategic;
class Land_Razorwire_F: NonStrategic {
class ACE_Actions {
MACRO_CUTWIRE
class Man;
class CAManBase: Man {
class ACE_SelfActions {
class ACE_Equipment {
class GVAR(CutFence) {
displayName = "$STR_ACE_logistics_wirecutter_CutFence";
condition = QUOTE([_player] call FUNC(canCutFence));
statement = QUOTE([_player] call FUNC(cutDownFence));
exceptions[] = {};
showDisabled = 1;
priority = 0;
icon = PATHTOF(UI\wirecutter_ca.paa);
hotkey = "C";
};
};
};
};
};

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@ -0,0 +1,16 @@
class CfgWeapons {
class InventoryItem_Base_F;
class ACE_ItemCore;
class ACE_wirecutter: ACE_ItemCore {
author = "$STR_ACE_Core_ACETeam";
displayName = "$STR_ACE_logistics_wirecutter_wirecutterName";
descriptionShort = "$STR_ACE_logistics_wirecutter_wirecutterDescription";
model = "\A3\weapons_F\ammo\mag_univ.p3d";
picture = QUOTE(PATHTOF(ui\item_wirecutter_ca.paa));
scope = 2;
class ItemInfo: InventoryItem_Base_F {
mass = 100;
};
};
};

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@ -2,8 +2,11 @@
ADDON = false;
PREP(canCutFence);
PREP(cutDownFence);
PREP(cutDownFenceAbort);
PREP(cutDownFenceCallback);
PREP(getNearestFence);
PREP(isFence);
ADDON = true;

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@ -15,3 +15,4 @@ class CfgPatches {
#include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp"
#include "CfgSounds.hpp"
#include "CfgWeapons.hpp"

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@ -0,0 +1,4 @@
#include "script_component.hpp"
PARAMS_1(_unit);
("ACE_wirecutter" in (items _unit)) && {!(isNull ([_unit] call FUNC(getNearestFence)))}

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@ -1,14 +1,13 @@
// by gpgpgpgp, edited by commy2
#include "script_component.hpp"
PARAMS_2(_timeToCut,_fenceObject);
PARAMS_1(_unit);
if (_unit != ACE_player) exitWith {};
// if (cadetMode) then {
// {
// [ACE_player, "{_this groupChat localize 'STR_ACE_CuttingFenceChat'}", _x] call ACE_Core_fnc_execRemoteFnc;
// } forEach units group ACE_player;
// };
_fenceObject = [ACE_player] call FUNC(getNearestFence);
if (isNull _fenceObject) exitWith {};
_timeToCut = 5;
if !([ACE_player] call EFUNC(common,isEngineer)) then {
_timeToCut = _timeToCut + 5;
};

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@ -0,0 +1,13 @@
#include "script_component.hpp"
private "_nearestFence";
PARAMS_1(_unit);
_nearestFence = objNull;
{
if ((isNull _nearestFence) && {[_x] call FUNC(isFence)}) then {
_nearestFence = _x;
};
} forEach nearestObjects [_unit, [], 5];
_nearestFence

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@ -0,0 +1,24 @@
#include "script_component.hpp"
#define FENCE_A3_TYPENAMES ["Land_Net_Fence_4m_F", "Land_Net_Fence_8m_F", "Land_Net_FenceD_8m_F", "Land_New_WiredFence_5m_F", "Land_New_WiredFence_10m_Dam_F", "Land_New_WiredFence_10m_F", "Land_Pipe_fence_4m_F", "Land_Pipe_fence_4mNoLC_F", "Land_SportGround_fence_F", "Land_Wired_Fence_4m_F", "Land_Wired_Fence_4mD_F", "Land_Wired_Fence_8m_F", "Land_Wired_Fence_8mD_F", "Land_Razorwire_F"]
#define FENCE_A3_P3DS ["mil_wiredfence_f"]
private ["_typeOf", "_returnValue"];
PARAMS_1(_object);
_typeOf = typeOf _object;
_returnValue = false;
if (_typeOf != "") then {
systemChat format ["checking %1", _typeOf];
_returnValue = _typeOf in FENCE_A3_TYPENAMES;
} else {
_typeOf = str _object;
{
if ((_typeOf find _x) != -1) then {
_returnValue = true;
};
} forEach FENCE_A3_P3DS;
};
_returnValue

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@ -2,7 +2,15 @@
<!-- Edited with tabler - 2014-12-21 -->
<Project name="ACE">
<Package name="Wirecutter">
<Key ID="STR_ACE_CutFence">
<Key ID="STR_ACE_logistics_wirecutter_wirecutterName">
<English>Wirecutter</English>
<German>Drahtschneider</German>
<Spanish>Wirecutter</Spanish>
</Key>
<Key ID="STR_ACE_logistics_wirecutter_wirecutterDescription">
<English>Wirecutter</English>
</Key>
<Key ID="STR_ACE_logistics_wirecutter_CutFence">
<English>Cut Fence</English>
<German>Zaun schneiden</German>
<Spanish>Cortar alambrado</Spanish>
@ -14,7 +22,7 @@
<Hungarian>Drótkerítés átvágása</Hungarian>
<Russian>Вырезать забор</Russian>
</Key>
<Key ID="STR_ACE_CuttingFence">
<Key ID="STR_ACE_logistics_wirecutter_CuttingFence">
<English>Cutting Fences / Wires ...</English>
<German>Zaun / Draht schneiden ...</German>
<Spanish>Cortando alambrado / cables ...</Spanish>
@ -26,19 +34,7 @@
<Hungarian>Drótok elvágása ...</Hungarian>
<Russian>Вырезаем забор / провода ...</Russian>
</Key>
<Key ID="STR_ACE_CuttingFenceChat">
<English>Cutting Fences!</English>
<German>Schneide Zaun!</German>
<Spanish>Cortando alambrado!</Spanish>
<Polish>Przecinanie płotu!</Polish>
<Czech>Stříhání plotu!</Czech>
<French>Cisaillage!</French>
<Portuguese>Cortando Cerca!</Portuguese>
<Italian>La sto tagliando!</Italian>
<Hungarian>Átvágom a drótkerítést!</Hungarian>
<Russian>Вырезаем забор!</Russian>
</Key>
<Key ID="STR_ACE_FenceCut">
<Key ID="STR_ACE_logistics_wirecutter_FenceCut">
<English>Fence cut</English>
<German>Zaun geschnitten</German>
<Spanish>Alambrado cortado</Spanish>

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