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Stop messing with type of healing items
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@ -7,14 +7,12 @@ class CfgWeapons {
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class MedikitItem;
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class FirstAidKit: ItemCore {
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type = 0;
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ACE_isMedicalItem = 1;
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class ItemInfo: InventoryFirstAidKitItem_Base_F {
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mass = 4;
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};
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};
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class Medikit: ItemCore {
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type = 0;
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ACE_isMedicalItem = 1;
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class ItemInfo: MedikitItem {
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mass = 60;
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