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Keybinds should always be present
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@ -1,5 +1,5 @@
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#include "script_component.hpp"
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#include "initKeybinds.sqf";
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// Add interaction menu exception
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["isNotSpectating", {!((_this select 0) getVariable [QGVAR(isSpectator), false])}] call EFUNC(common,addCanInteractWithCondition);
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@ -37,6 +37,4 @@
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player addEventHandler ["Killed", FUNC(handleKilled)];
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player addEventHandler ["Respawn", FUNC(handleRespawn)];
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#include "initKeybinds.sqf";
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}] call EFUNC(common,addEventHandler);
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