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Removed a redundant conflict-check in fnc_lockSafety (#7189)
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@ -17,9 +17,6 @@
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* Public: No
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*/
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// don't immediately switch back
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if (inputAction "nextWeapon" > 0) exitWith {};
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params ["_unit", "_weapon", "_muzzle"];
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private _safedWeapons = _unit getVariable [QGVAR(safedWeapons), []];
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