Weapon Select - Remove vehicle smoke selection key (#9144)

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PabstMirror 2023-02-09 13:17:24 -06:00 committed by GitHub
parent cac223c6ec
commit 06ae622dda
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@ -183,18 +183,18 @@ if (!hasInterface) exitWith {};
{false},
[0, [false, false, false]], false] call CBA_fnc_addKeybind; //Unbound (was 5 Key)
["ACE3 Vehicles", QGVAR(FireSmokeLauncher), localize LSTRING(FireSmokeLauncher), {
// Conditions: canInteract
if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if !(ACE_player != vehicle ACE_player && {ACE_player == commander vehicle ACE_player}) exitWith {false};
// ["ACE3 Vehicles", QGVAR(FireSmokeLauncher), localize LSTRING(FireSmokeLauncher), {
// // Conditions: canInteract
// if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
// // Conditions: specific
// if !(ACE_player != vehicle ACE_player && {ACE_player == commander vehicle ACE_player}) exitWith {false};
// Statement
[vehicle ACE_player] call FUNC(fireSmokeLauncher);
true
},
{false},
[10, [false, false, false]], false] call CBA_fnc_addKeybind; //9 Key
// // Statement
// [vehicle ACE_player] call FUNC(fireSmokeLauncher);
// true
// },
// {false},
// [10, [false, false, false]], false] call CBA_fnc_addKeybind; //9 Key
["ACE3 Vehicles", QGVAR(CollisionLights), localize LSTRING(CollisionLights), {
// Conditions: canInteract