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Weapon Select - Remove vehicle smoke selection key (#9144)
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@ -183,18 +183,18 @@ if (!hasInterface) exitWith {};
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{false},
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{false},
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[0, [false, false, false]], false] call CBA_fnc_addKeybind; //Unbound (was 5 Key)
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[0, [false, false, false]], false] call CBA_fnc_addKeybind; //Unbound (was 5 Key)
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["ACE3 Vehicles", QGVAR(FireSmokeLauncher), localize LSTRING(FireSmokeLauncher), {
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// ["ACE3 Vehicles", QGVAR(FireSmokeLauncher), localize LSTRING(FireSmokeLauncher), {
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// Conditions: canInteract
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// // Conditions: canInteract
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if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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// // Conditions: specific
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if !(ACE_player != vehicle ACE_player && {ACE_player == commander vehicle ACE_player}) exitWith {false};
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// if !(ACE_player != vehicle ACE_player && {ACE_player == commander vehicle ACE_player}) exitWith {false};
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// Statement
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// // Statement
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[vehicle ACE_player] call FUNC(fireSmokeLauncher);
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// [vehicle ACE_player] call FUNC(fireSmokeLauncher);
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true
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// true
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},
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// },
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{false},
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// {false},
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[10, [false, false, false]], false] call CBA_fnc_addKeybind; //9 Key
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// [10, [false, false, false]], false] call CBA_fnc_addKeybind; //9 Key
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["ACE3 Vehicles", QGVAR(CollisionLights), localize LSTRING(CollisionLights), {
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["ACE3 Vehicles", QGVAR(CollisionLights), localize LSTRING(CollisionLights), {
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// Conditions: canInteract
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// Conditions: canInteract
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