From 06d3b23f8a864da73c29afb9d4b7bbcc82b8e5bb Mon Sep 17 00:00:00 2001 From: lambdatiger Date: Mon, 29 Jul 2024 21:33:35 -0500 Subject: [PATCH] fix documentation to make units clear on metal and filler quanities --- docs/wiki/framework/frag-framework.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/wiki/framework/frag-framework.md b/docs/wiki/framework/frag-framework.md index b7720f7d3f..2c453eb749 100644 --- a/docs/wiki/framework/frag-framework.md +++ b/docs/wiki/framework/frag-framework.md @@ -44,7 +44,7 @@ class CfgAmmo { The amount of metal being fragmented. Generally taken as the entire weight of the warhead, though in some cases you might want to only include the fragmentation jacket or body. -As long as the units match `ace_frag_charge`, the total mass of fragmenting metal given in grams. +`ace_frag_charge` is the total mass of fragmenting metal given in grams. ### 2.2 Explosives filler amount @@ -52,7 +52,7 @@ As long as the units match `ace_frag_charge`, the total mass of fragmenting meta The mass of explosive filler in the warhead. This may include any detonation/ignition charges, but usually such charges are relatively small. -As long as the units match `ace_frag_metal`, the total mass of explosive filler given in grams. +`ace_frag_metal` is the total mass of explosive filler given in grams. ### 2.3 Gurney velocity constant