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Removes Tabs
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@ -48,31 +48,31 @@ class CfgAmmo {
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tracerStartTime = 0.02; // default: 0.1
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timeToLive = 40; // default: 6
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};
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// adjust damage and splash damage, AP Rounds
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class ACE_Gatling_30mm_AP_Plane_CAS_01_F: Gatling_30mm_HE_Plane_CAS_01_F {
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explosive = 0.05; // default: 0.4
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hit = 110; // default: 180
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hit = 110; // default: 180
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indirectHit = 2.5; // default: 4
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indirectHitRange = 1; // default: 3
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fuseDistance = 0.2; // default: 10
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fuseDistance = 0.2; // default: 10
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deflecting = 5;
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};
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// adds submunition logic, enabling multiple rounds per frame
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class ACE_Gatling_30mm_Sub_HEI: SubmunitionBullet {
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// adds submunition logic, enabling multiple rounds per frame
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class ACE_Gatling_30mm_Sub_HEI: SubmunitionBullet {
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submunitionAmmo = "Gatling_30mm_HE_Plane_CAS_01_F";
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weaponType = "cannon";
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submunitionConeType[] = {"poissondisccenter", 3};
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submunitionConeAngle = 0.056; // in degrees, 0.055 ~= 0.001 mils minute, but present
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submunitionConeType[] = {"poissondisccenter", 3};
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submunitionConeAngle = 0.056; // in degrees, 0.055 ~= 0.001 mils minute, but present
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model = "\A3\Weapons_f\Data\bullettracer\tracer_red.p3d";
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triggerTime = 0.005;
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};
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};
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class ACE_Gatling_30mm_Sub_AP: ACE_Gatling_30mm_Sub_HEI {
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submunitionAmmo = "ACE_Gatling_30mm_AP_Plane_CAS_01_F";
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};
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class ACE_Gatling_30mm_Sub_AP: ACE_Gatling_30mm_Sub_HEI {
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submunitionAmmo = "ACE_Gatling_30mm_AP_Plane_CAS_01_F";
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};
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class ACE_Gatling_30mm_Sub_CM41: ACE_Gatling_30mm_Sub_HEI {
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submunitionAmmo[] = {"ACE_Gatling_30mm_AP_Plane_CAS_01_F",0.8,"Cannon_30mm_HE_Plane_CAS_01_F",0.2};
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};
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@ -2,26 +2,26 @@ class CfgMagazines {
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// shoot helper object to tripple rof
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class VehicleMagazine;
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class 1000Rnd_Gatling_30mm_Plane_CAS_01_F: VehicleMagazine {
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ammo = "ACE_Gatling_30mm_Sub_HEI";
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ammo = "ACE_Gatling_30mm_Sub_HEI";
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count = 1170;
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};
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class ACE_1000Rnd_Gatling_30mm_Plane_CAS_AP: 1000Rnd_Gatling_30mm_Plane_CAS_01_F {
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ammo = "ACE_Gatling_30mm_Sub_AP";
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displayName = "30mm DU Armor Piercing";
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displayNameShort = "30mm DUAP";
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displayName = "30mm DU Armor Piercing";
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displayNameShort = "30mm DUAP";
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};
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class ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM41: 1000Rnd_Gatling_30mm_Plane_CAS_01_F {
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ammo = "ACE_Gatling_30mm_Sub_CM41";
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displayName = "30mm Combat Mix 4:1 DU:HEI";
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displayNameShort = "30mm 4:1 DU:HEI";
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displayName = "30mm Combat Mix 4:1 DU:HEI";
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displayNameShort = "30mm 4:1 DU:HEI";
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};
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class ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM51: 1000Rnd_Gatling_30mm_Plane_CAS_01_F {
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class ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM51: 1000Rnd_Gatling_30mm_Plane_CAS_01_F {
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ammo = "ACE_Gatling_30mm_Sub_CM51";
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displayName = "30mm Combat Mix 5:1 DU:HEI";
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displayNameShort = "30mm 5:1 DU:HEI";
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displayName = "30mm Combat Mix 5:1 DU:HEI";
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displayNameShort = "30mm 5:1 DU:HEI";
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};
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// an extended magazine for the comanche
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@ -19,11 +19,11 @@ class CfgWeapons {
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class CannonCore;
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// Fix attrocious A-10 Cannon Dispersion; Add high ROF capability
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class Gatling_30mm_Plane_CAS_01_F: CannonCore {
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magazines[] += {"ACE_1000Rnd_Gatling_30mm_Plane_CAS_AP","ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM41","ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM51"};
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magazines[] += {"ACE_1000Rnd_Gatling_30mm_Plane_CAS_AP","ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM41","ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM51"};
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class LowROF: Mode_FullAuto {
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multiplier = 3;
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multiplier = 3;
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burst = 1;
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burstRangeMax = 1;
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burstRangeMax = 1;
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reloadtime = 0.015;
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dispersion = 0.0028; //0.279508497 = 0.25 * sqrt(0.8^-1); (80%, 5mil. https://en.wikipedia.org/wiki/GAU-8_Avenger#Accuracy) - Luke
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magazines[] = {"1000Rnd_Gatling_30mm_Plane_CAS_01_F", "ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM"};
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