mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Implemented repair action framework
copied across treatment framework from medical and adjusted it to suit the repair actions
This commit is contained in:
parent
0bf56d64bd
commit
071a673f28
32
addons/repair/ACE_repair.hpp
Normal file
32
addons/repair/ACE_repair.hpp
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@ -0,0 +1,32 @@
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class ACE_Repair {
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class Actions {
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class ReplaceWheel {
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displayName = CSTRING(Wheel);
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displayNameProgress = CSTRING(ReplacingWheel);
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locations[] = {"All"};
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requiredEngineer = 0;
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repairingTime = 5;
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repairingTimeSelfCoef = 1;
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items[] = {};
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condition = "";
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itemConsumed = 0;
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callbackSuccess = QUOTE(DFUNC(repairBasic_bandage));
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callbackFailure = "";
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callbackProgress = "";
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animationCaller = "AinvPknlMstpSlayWrflDnon_medicOther";
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animationCallerProne = "AinvPpneMstpSlayW[wpn]Dnon_medicOther";
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animationCallerSelf = "AinvPknlMstpSlayW[wpn]Dnon_medic";
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animationCallerSelfProne = "AinvPpneMstpSlayW[wpn]Dnon_medic";
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litter[] = {};
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};
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class Tracks: Wheel {
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};
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class MiscRepair: Wheel {
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};
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};
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};
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@ -35,7 +35,7 @@ class CfgVehicles {
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typeName = "NUMBER";
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class values {
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class anyone { name = "Anyone"; value = 0; };
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class Medic { name = "Engineers only"; value = 1; default = 1; };
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class Engineer { name = "Engineers only"; value = 1; default = 1; };
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class Special { name = "Repair Specialists only"; value = 2; };
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};
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};
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@ -45,7 +45,7 @@ class CfgVehicles {
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typeName = "NUMBER";
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class values {
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class anyone { name = "Anyone"; value = 0; default = 1; };
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class Medic { name = "Engineers only"; value = 1; };
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class Engineer { name = "Engineers only"; value = 1; };
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class Special { name = "Repair Specialists only"; value = 2; };
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};
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};
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@ -174,7 +174,7 @@ class CfgVehicles {
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transportRepair = 0;
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};
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class Truck_02_medical_base_F: Truck_02_box_base_F {
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class Truck_02_engineeral_base_F: Truck_02_box_base_F {
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GVAR(canRepair) = 0;
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};
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@ -11,14 +11,23 @@ PREP(doRepair);
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PREP(doReplaceWheel);
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PREP(getPostRepairDamage);
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PREP(getWheelHitPointsWithSelections);
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PREP(hasItems);
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PREP(isEngineer);
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PREP(isInRepairFacility);
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PREP(isNearRepairVehicle);
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PREP(isRepairVehicle);
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PREP(moduleRepairSettings);
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PREP(normalizeHitPoints);
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PREP(removeWheel);
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PREP(repair);
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PREP(repairVehicle);
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PREP(repair_failure);
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PREP(repair_success);
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PREP(replaceWheel);
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PREP(setDamage);
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PREP(setHitPointDamage);
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PREP(spawnObject);
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PREP(useItem);
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PREP(useItems);
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ADDON = true;
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@ -1,26 +1,91 @@
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/*
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* Author: commy2
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*
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* Check if the unit can repair given hitpoint of the vehicle.
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* Author: Glowbal
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* Check if the repair action can be performed.
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*
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* Arguments:
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* 0: Unit that does the repairing (Object)
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* 1: vehicle to repair (Object)
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* 2: Selected hitpoint (String)
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* 0: The caller <OBJECT>
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* 1: The target <OBJECT>
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* 2: Selection name <STRING>
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* 3: ACE_Engineeral_Treatments Classname <STRING>
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*
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* Return Value:
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* NONE
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* ReturnValue:
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* Can Treat <BOOL>
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_unit", "_target", "_hitPoint"];
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_unit = _this select 0;
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private ["_caller", "_target", "_hitPoint", "_className", "_config", "_engineerRequired", "_items", "_locations", "_return", "_condition", "_vehicleStateCondition"];
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_caller = _this select 0;
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_target = _this select 1;
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_hitPoint = _this select 2;
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_className = _this select 3;
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if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false};
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_config = (ConfigFile >> "ACE_Repair" >> "Actions" >> _className);
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if !(isClass _config) exitwith {false}; // or go for a default?
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if !([_unit, GVAR(engineerSetting_Repair)] call FUNC(isEngineer)) exitWith {false};
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_engineerRequired = if (isNumber (_config >> "requiredEngineer")) then {
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getNumber (_config >> "requiredEngineer");
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} else {
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// Check for required class
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if (isText (_config >> "requiredEngineer")) exitwith {
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missionNamespace getvariable [(getText (_config >> "requiredEngineer")), 0];
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};
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0;
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};
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if !([_caller, _engineerRequired] call FUNC(isEngineer)) exitwith {false};
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alive _target && {_target getHitPointDamage _hitPoint > ([_unit] call FUNC(getPostRepairDamage))}
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_items = getArray (_config >> "items");
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if (count _items > 0 && {!([_caller, _items] call FUNC(hasItems))}) exitwith {false};
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_return = true;
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if (getText (_config >> "condition") != "") then {
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_condition = getText (_config >> "condition");
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if (isnil _condition) then {
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_condition = compile _condition;
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} else {
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_condition = missionNamespace getvariable _condition;
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};
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if (typeName _condition == "BOOL") then {
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_return = _condition;
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} else {
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_return = [_caller, _target, _hitPoint, _className] call _condition;
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};
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};
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if (!_return) exitwith {false};
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_vehicleStateCondition = if (isText(_config >> "vehicleStateCondition")) then {
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missionNamespace getvariable [getText(_config >> "vehicleStateCondition"), 0]
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} else {
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getNumber(_config >> "vehicleStateCondition")
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};
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// if (_vehicleStateCondition == 1 && {!([_target] call FUNC(isInStableCondition))}) exitwith {false};
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_locations = getArray (_config >> "repairLocations");
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if ("All" in _locations) exitwith {true};
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private ["_repairFacility", "_repairVeh"];
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_repairFacility = {([_caller] call FUNC(isInRepairFacility)) || ([_target] call FUNC(isInRepairFacility))};
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_repairVeh = {([_caller] call FUNC(isNearRepairVehicle)) || ([_target] call FUNC(isNearRepairVehicle))};
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{
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if (_x == "field") exitwith {_return = true;};
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if (_x == "RepairFacility" && _repairFacility) exitwith {_return = true;};
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if (_x == "RepairVehicle" && _repairVeh) exitwith {_return = true;};
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if !(isnil _x) exitwith {
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private "_val";
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_val = missionNamespace getvariable _x;
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if (typeName _val == "SCALAR") then {
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_return = switch (_val) do {
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case 0: {true};
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case 1: _repairVeh;
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case 2: _repairFacility;
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case 3: {call _repairFacility || call _repairVeh};
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};
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_return = call _return;
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};
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};
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}foreach _locations;
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_return && alive _target && {_target getHitPointDamage _hitPoint > ([_unit] call FUNC(getPostRepairDamage))}
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32
addons/repair/functions/fnc_hasItems.sqf
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32
addons/repair/functions/fnc_hasItems.sqf
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@ -0,0 +1,32 @@
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/*
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* Author: Glowbal
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* Check if the engineer has all items.
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*
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* Arguments:
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* 0: Engineer <OBJECT>
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* 1: Patient <OBJECT>
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* 2: Items <ARRAY<STRING>>
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*
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* ReturnValue:
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* Has the items <BOOL>
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_engineer", "_items", "_return"];
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_engineer = _this select 0;
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_items = _this select 1;
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_return = true;
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{
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if (typeName _x == "ARRAY" && {({[_engineer, _x] call EFUNC(common,hasItem)}count _x == 0)}) exitwith {
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_return = false;
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};
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if (typeName _x == "STRING" && {!([_engineer, _x] call EFUNC(common,hasItem))}) exitwith {
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_return = false;
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};
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}foreach _items;
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_return;
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@ -7,7 +7,7 @@
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* 1: Class <NUMBER> <OPTIONAL>
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*
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* ReturnValue:
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* Is in of medic class <BOOL>
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* Is in of engineer class <BOOL>
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*
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* Public: Yes
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*/
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37
addons/repair/functions/fnc_isInRepairFacility.sqf
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37
addons/repair/functions/fnc_isInRepairFacility.sqf
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@ -0,0 +1,37 @@
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/*
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* Author: Glowbal
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* Checks if a unit is in a designated engineeral facility
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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*
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* ReturnValue:
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* Is in engineeral facility <BOOL>
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_object","_position","_objects","_isInBuilding","_repairFacility"];
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_object = _this select 0;
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_position = getPosASL _object;
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_isInBuilding = false;
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_repairFacility = [];
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_objects = (lineIntersectsWith [_object modelToWorldVisual [0, 0, (_position select 2)], _object modelToWorldVisual [0, 0, (_position select 2) +10], _object]);
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{
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if (((typeOf _x) in _repairFacility) || (_x getVariable [QGVAR(isRepairFacility),false])) exitwith {
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_isInBuilding = true;
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};
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}foreach _objects;
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if (!_isInBuilding) then {
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_objects = position _object nearObjects 7.5;
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{
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if (((typeOf _x) in _repairFacility) || (_x getVariable [QGVAR(isRepairFacility),false])) exitwith {
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_isInBuilding = true;
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};
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}foreach _objects;
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};
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_isInBuilding;
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26
addons/repair/functions/fnc_isNearRepairVehicle.sqf
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26
addons/repair/functions/fnc_isNearRepairVehicle.sqf
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@ -0,0 +1,26 @@
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/*
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* Author: KoffeinFlummi
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* Checks if a unit is in a engineeral vehicle.
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*
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* Arguments:
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* 0: unit to be checked <OBJECT>
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*
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* Return Value:
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* Is unit in engineeral vehicle? <BOOL>
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_unit", "_vehicle"];
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_unit = _this select 0;
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_nearObjects = nearestObjects [_unit, ["Air","LandVehicle"], 20];
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_return = false;
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{
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if ([_x] call FUNC(isRepairVehicle)) exitwith {_return = true;};
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}foreach _nearObjects;
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_return;
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20
addons/repair/functions/fnc_isRepairVehicle.sqf
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20
addons/repair/functions/fnc_isRepairVehicle.sqf
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@ -0,0 +1,20 @@
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/*
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* Author: Glowbal
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* Check if vehicle is a engineeral vehicle
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*
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* Arguments:
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* 0: The Vehicle <OBJECT>
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*
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* ReturnValue:
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* Is in of engineer class <BOOL>
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_vehicle"];
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_vehicle = _this select 0;
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if (_vehicle isKindOf "CAManBase") exitwith {false};
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((_vehicle getVariable [QGVAR(engineerClass), getNumber (configFile >> "CfgVehicles" >> typeOf _vehicle >> "engineer")]) > 0);
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195
addons/repair/functions/fnc_repair.sqf
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195
addons/repair/functions/fnc_repair.sqf
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@ -0,0 +1,195 @@
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/*
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* Author: Glowbal, KoffeinFlummi
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* Starts the repair process
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*
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* Arguments:
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* 0: The engineer <OBJECT>
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* 1: The patient <OBJECT>
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* 2: SelectionName <STRING>
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* 3: repair classname <STRING>
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*
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* Return Value:
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* Succesful repair started <BOOL>
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_caller", "_target", "_hitPoint", "_className", "_config", "_engineerRequired", "_items", "_locations", "_return", "_condition", "_vehicleStateCondition"];
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_caller = _this select 0;
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_target = _this select 1;
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_hitPoint = _this select 2;
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_className = _this select 3;
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_config = (ConfigFile >> "ACE_Repair" >> "Actions" >> _className);
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if !(isClass _config) exitwith {false}; // or go for a default?
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_engineerRequired = if (isNumber (_config >> "requiredEngineer")) then {
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getNumber (_config >> "requiredEngineer");
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} else {
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// Check for required class
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if (isText (_config >> "requiredEngineer")) exitwith {
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missionNamespace getvariable [(getText (_config >> "requiredEngineer")), 0];
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};
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0;
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};
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if !([_caller, _engineerRequired] call FUNC(isEngineer)) exitwith {false};
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_items = getArray (_config >> "items");
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if (count _items > 0 && {!([_caller, _items] call FUNC(hasItems))}) exitwith {false};
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_return = true;
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if (getText (_config >> "condition") != "") then {
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_condition = getText (_config >> "condition");
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if (isnil _condition) then {
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_condition = compile _condition;
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} else {
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_condition = missionNamespace getvariable _condition;
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};
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if (typeName _condition == "BOOL") then {
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_return = _condition;
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} else {
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_return = [_caller, _target, _hitPoint, _className] call _condition;
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};
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};
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if (!_return) exitwith {false};
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_vehicleStateCondition = if (isText(_config >> "vehicleStateCondition")) then {
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missionNamespace getvariable [getText(_config >> "vehicleStateCondition"), 0]
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} else {
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getNumber(_config >> "vehicleStateCondition")
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};
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// if (_vehicleStateCondition == 1 && {!([_target] call FUNC(isInStableCondition))}) exitwith {false};
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_locations = getArray (_config >> "repairLocations");
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if ("All" in _locations) exitwith {true};
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private ["_repairFacility", "_repairVeh"];
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_repairFacility = {([_caller] call FUNC(isInRepairFacility)) || ([_target] call FUNC(isInRepairFacility))};
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_repairVeh = {([_caller] call FUNC(isNearRepairVehicle)) || ([_target] call FUNC(isNearRepairVehicle))};
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{
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if (_x == "field") exitwith {_return = true;};
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if (_x == "RepairFacility" && _repairFacility) exitwith {_return = true;};
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if (_x == "RepairVehicle" && _repairVeh) exitwith {_return = true;};
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if !(isnil _x) exitwith {
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private "_val";
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_val = missionNamespace getvariable _x;
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if (typeName _val == "SCALAR") then {
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_return = switch (_val) do {
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case 0: {true};
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case 1: _repairVeh;
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case 2: _repairFacility;
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case 3: {call _repairFacility || call _repairVeh};
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};
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_return = call _return;
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};
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};
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}foreach _locations;
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if !(_return && alive _target && {_target getHitPointDamage _hitPoint > ([_unit] call FUNC(getPostRepairDamage))}) exitwith {false};
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_consumeItems = if (isNumber (_config >> "itemConsumed")) then {
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getNumber (_config >> "itemConsumed");
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} else {
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// Check for required class
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if (isText (_config >> "itemConsumed")) exitwith {
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missionNamespace getvariable [(getText (_config >> "itemConsumed")), 0];
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};
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0;
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};
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_usersOfItems = [];
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if (_consumeItems > 0) then {
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_usersOfItems = ([_caller, _target, _items] call FUNC(useItems)) select 1;
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};
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// Parse the config for the progress callback
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_callbackProgress = getText (_config >> "callbackProgress");
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if (_callbackProgress == "") then {
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_callbackProgress = "true";
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};
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if (isNil _callbackProgress) then {
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_callbackProgress = compile _callbackProgress;
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} else {
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_callbackProgress = missionNamespace getvariable _callbackProgress;
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};
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// Player Animation
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_callerAnim = [getText (_config >> "animationCaller"), getText (_config >> "animationCallerProne")] select (stance _caller == "PRONE");
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_caller setvariable [QGVAR(selectedWeaponOnrepair), currentWeapon _caller];
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// Cannot use secondairy weapon for animation
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if (currentWeapon _caller == secondaryWeapon _caller) then {
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_caller selectWeapon (primaryWeapon _caller);
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};
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_wpn = ["non", "rfl", "pst"] select (1 + ([primaryWeapon _caller, handgunWeapon _caller] find (currentWeapon _caller)));
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_callerAnim = [_callerAnim, "[wpn]", _wpn] call CBA_fnc_replace;
|
||||
if (vehicle _caller == _caller && {_callerAnim != ""}) then {
|
||||
if (primaryWeapon _caller == "") then {
|
||||
_caller addWeapon "ACE_FakePrimaryWeapon";
|
||||
};
|
||||
if (currentWeapon _caller == "") then {
|
||||
_caller selectWeapon (primaryWeapon _caller); // unit always has a primary weapon here
|
||||
};
|
||||
|
||||
if (stance _caller == "STAND") then {
|
||||
_caller setvariable [QGVAR(repairPrevAnimCaller), "amovpknlmstpsraswrfldnon"];
|
||||
} else {
|
||||
_caller setvariable [QGVAR(repairPrevAnimCaller), animationState _caller];
|
||||
};
|
||||
[_caller, _callerAnim] call EFUNC(common,doAnimation);
|
||||
};
|
||||
|
||||
//Get repair time
|
||||
_repairTime = if (isNumber (_config >> "repairTime")) then {
|
||||
getNumber (_config >> "repairTime");
|
||||
} else {
|
||||
if (isText (_config >> "repairTime")) exitwith {
|
||||
_repairTimeConfig = getText(_config >> "repairTime");
|
||||
if (isnil _repairTimeConfig) then {
|
||||
_repairTimeConfig = compile _repairTimeConfig;
|
||||
} else {
|
||||
_repairTimeConfig = missionNamespace getvariable _repairTimeConfig;
|
||||
};
|
||||
if (typeName _repairTimeConfig == "SCALAR") exitwith {
|
||||
_repairTimeConfig;
|
||||
};
|
||||
[_caller, _target, _selectionName, _className] call _repairTimeConfig;
|
||||
};
|
||||
0;
|
||||
};
|
||||
|
||||
// Start repair
|
||||
[
|
||||
_repairTime,
|
||||
[_caller, _target, _selectionName, _className, _items, _usersOfItems],
|
||||
DFUNC(repair_success),
|
||||
DFUNC(repair_failure),
|
||||
getText (_config >> "displayNameProgress"),
|
||||
_callbackProgress,
|
||||
[]
|
||||
] call EFUNC(common,progressBar);
|
||||
|
||||
// Display Icon
|
||||
_iconDisplayed = getText (_config >> "actionIconPath");
|
||||
if (_iconDisplayed != "") then {
|
||||
[QGVAR(repairActionIcon), true, _iconDisplayed, [1,1,1,1], getNumber(_config >> "actionIconDisplayTime")] call EFUNC(common,displayIcon);
|
||||
};
|
||||
|
||||
// handle display of text/hints
|
||||
_displayText = "";
|
||||
if (_target != _caller) then {
|
||||
_displayText = getText(_config >> "displayTextOther");
|
||||
} else {
|
||||
_displayText = getText(_config >> "displayTextSelf");
|
||||
};
|
||||
|
||||
if (_displayText != "") then {
|
||||
["displayTextStructured", [_caller], [[_displayText, [_caller] call EFUNC(common,getName), [_target] call EFUNC(common,getName)], 1.5, _caller]] call EFUNC(common,targetEvent);
|
||||
};
|
||||
|
||||
true;
|
60
addons/repair/functions/fnc_repair_failure.sqf
Normal file
60
addons/repair/functions/fnc_repair_failure.sqf
Normal file
@ -0,0 +1,60 @@
|
||||
/*
|
||||
* Author: KoffeinFlummi, Glowbal
|
||||
* Callback when the repair fails
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The engineer <OBJECT>
|
||||
* 1: The patient <OBJECT>
|
||||
* 2: SelectionName <STRING>
|
||||
* 3: Treatment classname <STRING>
|
||||
* 4: Items available <ARRAY<STRING>>
|
||||
*
|
||||
* Return Value:
|
||||
* nil
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_args", "_caller", "_target","_selectionName","_className","_config","_callback", "_usersOfItems", "_weaponSelect"];
|
||||
|
||||
_args = _this select 0;
|
||||
_caller = _args select 0;
|
||||
_target = _args select 1;
|
||||
_selectionName = _args select 2;
|
||||
_className = _args select 3;
|
||||
_usersOfItems = _args select 5;
|
||||
|
||||
if (primaryWeapon _caller == "ACE_FakePrimaryWeapon") then {
|
||||
_caller removeWeapon "ACE_FakePrimaryWeapon";
|
||||
};
|
||||
if (vehicle _caller == _caller) then {
|
||||
[_caller, _caller getvariable [QGVAR(repairPrevAnimCaller), ""], 1] call EFUNC(common,doAnimation);
|
||||
};
|
||||
_caller setvariable [QGVAR(repairPrevAnimCaller), nil];
|
||||
|
||||
_weaponSelect = (_caller getvariable [QGVAR(selectedWeaponOnTreatment), ""]);
|
||||
if (_weaponSelect != "") then {
|
||||
_caller selectWeapon _weaponSelect;
|
||||
} else {
|
||||
_caller action ["SwitchWeapon", _caller, _caller, 99];
|
||||
};
|
||||
|
||||
{
|
||||
(_x select 0) addItem (_x select 1);
|
||||
}foreach _usersOfItems;
|
||||
|
||||
// Record specific callback
|
||||
_config = (ConfigFile >> "ACE_Repair" >> "Actions" >> _className);
|
||||
|
||||
_callback = getText (_config >> "callbackFailure");
|
||||
if (isNil _callback) then {
|
||||
_callback = compile _callback;
|
||||
} else {
|
||||
_callback = missionNamespace getvariable _callback;
|
||||
};
|
||||
|
||||
_args call _callback;
|
||||
|
||||
// _args call FUNC(createLitter);
|
54
addons/repair/functions/fnc_repair_success.sqf
Normal file
54
addons/repair/functions/fnc_repair_success.sqf
Normal file
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Author: KoffeinFlummi, Glowbal
|
||||
* Callback when the repair is completed
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The engineer <OBJECT>
|
||||
* 1: The patient <OBJECT>
|
||||
* 2: SelectionName <STRING>
|
||||
* 3: Treatment classname <STRING>
|
||||
* 4: Items available <ARRAY<STRING>>
|
||||
*
|
||||
* Return Value:
|
||||
* nil
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_args", "_caller", "_target","_selectionName","_className","_config","_callback", "_weaponSelect"];
|
||||
_args = _this select 0;
|
||||
_caller = _args select 0;
|
||||
_target = _args select 1;
|
||||
_selectionName = _args select 2;
|
||||
_className = _args select 3;
|
||||
|
||||
if (primaryWeapon _caller == "ACE_FakePrimaryWeapon") then {
|
||||
_caller removeWeapon "ACE_FakePrimaryWeapon";
|
||||
};
|
||||
if (vehicle _caller == _caller) then {
|
||||
[_caller, _caller getvariable [QGVAR(repairPrevAnimCaller), ""], 1] call EFUNC(common,doAnimation);
|
||||
};
|
||||
_caller setvariable [QGVAR(repairPrevAnimCaller), nil];
|
||||
|
||||
_weaponSelect = (_caller getvariable [QGVAR(selectedWeaponOnTreatment), ""]);
|
||||
if (_weaponSelect != "") then {
|
||||
_caller selectWeapon _weaponSelect;
|
||||
} else {
|
||||
_caller action ["SwitchWeapon", _caller, _caller, 99];
|
||||
};
|
||||
|
||||
// Record specific callback
|
||||
_config = (ConfigFile >> "ACE_Repair" >> "Actions" >> _className);
|
||||
|
||||
_callback = getText (_config >> "callbackSuccess");
|
||||
if (isNil _callback) then {
|
||||
_callback = compile _callback;
|
||||
} else {
|
||||
_callback = missionNamespace getvariable _callback;
|
||||
};
|
||||
|
||||
_args call _callback;
|
||||
|
||||
// _args call FUNC(createLitter);
|
25
addons/repair/functions/fnc_useItem.sqf
Normal file
25
addons/repair/functions/fnc_useItem.sqf
Normal file
@ -0,0 +1,25 @@
|
||||
/*
|
||||
* Author: Glowbal
|
||||
* Use Equipment if any is available.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Engineer <OBJECT>
|
||||
* 2: Item <STRING>
|
||||
*
|
||||
* ReturnValue:
|
||||
* <NIL>
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_engineer", "_item", "_return","_crew"];
|
||||
_engineer = _this select 0;
|
||||
_item = _this select 1;
|
||||
|
||||
if ([_engineer, _item] call EFUNC(common,hasItem)) exitwith {
|
||||
[[_engineer, _item], QUOTE(EFUNC(common,useItem)), _engineer] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
|
||||
[true, _engineer];
|
||||
};
|
||||
[false, objNull];
|
38
addons/repair/functions/fnc_useItems.sqf
Normal file
38
addons/repair/functions/fnc_useItems.sqf
Normal file
@ -0,0 +1,38 @@
|
||||
/*
|
||||
* Author: Glowbal
|
||||
* Use Equipment items if any is available.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Engineer <OBJECT>
|
||||
* 2: Items <ARRAY<STRING>>
|
||||
*
|
||||
* ReturnValue:
|
||||
* <NIL>
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_engineer", "_patient", "_items", "_itemUsedInfo", "_itemsUsedBy"];
|
||||
_engineer = _this select 0;
|
||||
_items = _this select 1;
|
||||
|
||||
_itemsUsedBy = [];
|
||||
{
|
||||
// handle a one of type use item
|
||||
if (typeName _x == "ARRAY") then {
|
||||
{
|
||||
_itemUsedInfo = [_engineer, _x] call FUNC(useItem);
|
||||
if (_itemUsedInfo select 0) exitwith { _itemsUsedBy pushback [(_itemUsedInfo select 1), _x]};
|
||||
}foreach _x;
|
||||
};
|
||||
|
||||
// handle required item
|
||||
if (typeName _x == "STRING") then {
|
||||
_itemUsedInfo = [_engineer, _x] call FUNC(useItem);
|
||||
if (_itemUsedInfo select 0) exitwith { _itemsUsedBy pushback [(_itemUsedInfo select 1), _x]};
|
||||
};
|
||||
}foreach _items;
|
||||
|
||||
[count _items == count _itemsUsedBy, _itemsUsedBy];
|
Loading…
Reference in New Issue
Block a user