mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
fix animation and consistently unload units from vehicle
#1575 and #1577
This commit is contained in:
parent
eb7a38e137
commit
072f2cc3a7
@ -20,6 +20,8 @@
|
||||
["fixFloating", DFUNC(fixFloating)] call FUNC(addEventhandler);
|
||||
["fixPosition", DFUNC(fixPosition)] call FUNC(addEventhandler);
|
||||
|
||||
["unloadPersonEvent", DFUNC(unloadPersonLocal)] call FUNC(addEventhandler);
|
||||
|
||||
["lockVehicle", {
|
||||
_this setVariable [QGVAR(lockStatus), locked _this];
|
||||
_this lock 2;
|
||||
|
@ -18,6 +18,7 @@
|
||||
private ["_vehicle", "_loaded", "_emptyPos"];
|
||||
PARAMS_1(_unit);
|
||||
_vehicle = vehicle _unit;
|
||||
TRACE_1("Unloading Unit Variable", _unit);
|
||||
|
||||
if (_vehicle == _unit) exitwith {false;};
|
||||
if !(speed _vehicle <1 && (((getpos _vehicle) select 2) < 2)) exitwith {false;};
|
||||
@ -27,9 +28,10 @@ if (count _emptyPos == 0) exitwith {false};
|
||||
|
||||
_unit setPos _emptyPos;
|
||||
unassignVehicle _unit;
|
||||
if (!alive _unit) then {
|
||||
_unit action ["Eject", vehicle _unit];
|
||||
};
|
||||
[_unit] orderGetIn false;
|
||||
TRACE_1("Ejecting", alive _unit);
|
||||
_unit action ["Eject", vehicle _unit];
|
||||
|
||||
|
||||
[_unit, false, GROUP_SWITCH_ID, side group _unit] call FUNC(switchToGroupSide);
|
||||
|
||||
@ -38,7 +40,18 @@ _loaded = _loaded - [_unit];
|
||||
_vehicle setvariable [QGVAR(loaded_persons),_loaded,true];
|
||||
|
||||
if (!([_unit] call FUNC(isAwake))) then {
|
||||
[_unit,([_unit] call FUNC(getDeathAnim)), 1, true] call FUNC(doAnimation);
|
||||
TRACE_1("Check if isAwake", [_unit] call FUNC(isAwake));
|
||||
if (driver _unit == _unit) then {
|
||||
_anim = [_unit] call EFUNC(common,getDeathAnim);
|
||||
[_unit, _anim, 1, true] call EFUNC(common,doAnimation);
|
||||
[{
|
||||
_unit = _this select 0;
|
||||
_anim = _this select 1;
|
||||
if ((_unit getVariable "ACE_isUnconscious") and (animationState _unit != _anim)) then {
|
||||
[_unit, _anim, 2, true] call EFUNC(common,doAnimation);
|
||||
};
|
||||
}, [_unit, _anim], 0.5, 0] call EFUNC(common,waitAndExecute);
|
||||
};
|
||||
};
|
||||
|
||||
true;
|
||||
|
@ -24,4 +24,4 @@ _drag = if (count _this > 2) then {_this select 2} else {false};
|
||||
if (vehicle _target == _target) exitwith {};
|
||||
if (([_target] call EFUNC(common,isAwake))) exitwith {};
|
||||
|
||||
[_target] call EFUNC(common,unloadPerson)
|
||||
["unloadPersonEvent",[_target]] call EFUNC(common,globalEvent)
|
Loading…
Reference in New Issue
Block a user