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https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
fix animation and consistently unload units from vehicle
#1575 and #1577
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parent
eb7a38e137
commit
072f2cc3a7
@ -20,6 +20,8 @@
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["fixFloating", DFUNC(fixFloating)] call FUNC(addEventhandler);
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["fixFloating", DFUNC(fixFloating)] call FUNC(addEventhandler);
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["fixPosition", DFUNC(fixPosition)] call FUNC(addEventhandler);
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["fixPosition", DFUNC(fixPosition)] call FUNC(addEventhandler);
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["unloadPersonEvent", DFUNC(unloadPersonLocal)] call FUNC(addEventhandler);
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["lockVehicle", {
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["lockVehicle", {
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_this setVariable [QGVAR(lockStatus), locked _this];
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_this setVariable [QGVAR(lockStatus), locked _this];
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_this lock 2;
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_this lock 2;
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@ -18,6 +18,7 @@
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private ["_vehicle", "_loaded", "_emptyPos"];
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private ["_vehicle", "_loaded", "_emptyPos"];
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PARAMS_1(_unit);
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PARAMS_1(_unit);
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_vehicle = vehicle _unit;
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_vehicle = vehicle _unit;
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TRACE_1("Unloading Unit Variable", _unit);
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if (_vehicle == _unit) exitwith {false;};
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if (_vehicle == _unit) exitwith {false;};
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if !(speed _vehicle <1 && (((getpos _vehicle) select 2) < 2)) exitwith {false;};
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if !(speed _vehicle <1 && (((getpos _vehicle) select 2) < 2)) exitwith {false;};
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@ -27,9 +28,10 @@ if (count _emptyPos == 0) exitwith {false};
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_unit setPos _emptyPos;
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_unit setPos _emptyPos;
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unassignVehicle _unit;
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unassignVehicle _unit;
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if (!alive _unit) then {
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[_unit] orderGetIn false;
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TRACE_1("Ejecting", alive _unit);
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_unit action ["Eject", vehicle _unit];
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_unit action ["Eject", vehicle _unit];
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};
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[_unit, false, GROUP_SWITCH_ID, side group _unit] call FUNC(switchToGroupSide);
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[_unit, false, GROUP_SWITCH_ID, side group _unit] call FUNC(switchToGroupSide);
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@ -38,7 +40,18 @@ _loaded = _loaded - [_unit];
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_vehicle setvariable [QGVAR(loaded_persons),_loaded,true];
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_vehicle setvariable [QGVAR(loaded_persons),_loaded,true];
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if (!([_unit] call FUNC(isAwake))) then {
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if (!([_unit] call FUNC(isAwake))) then {
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[_unit,([_unit] call FUNC(getDeathAnim)), 1, true] call FUNC(doAnimation);
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TRACE_1("Check if isAwake", [_unit] call FUNC(isAwake));
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if (driver _unit == _unit) then {
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_anim = [_unit] call EFUNC(common,getDeathAnim);
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[_unit, _anim, 1, true] call EFUNC(common,doAnimation);
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[{
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_unit = _this select 0;
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_anim = _this select 1;
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if ((_unit getVariable "ACE_isUnconscious") and (animationState _unit != _anim)) then {
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[_unit, _anim, 2, true] call EFUNC(common,doAnimation);
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};
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}, [_unit, _anim], 0.5, 0] call EFUNC(common,waitAndExecute);
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};
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};
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};
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true;
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true;
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@ -24,4 +24,4 @@ _drag = if (count _this > 2) then {_this select 2} else {false};
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if (vehicle _target == _target) exitwith {};
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if (vehicle _target == _target) exitwith {};
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if (([_target] call EFUNC(common,isAwake))) exitwith {};
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if (([_target] call EFUNC(common,isAwake))) exitwith {};
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[_target] call EFUNC(common,unloadPerson)
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["unloadPersonEvent",[_target]] call EFUNC(common,globalEvent)
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