Merge pull request #2509 from acemod/miscFixNilFunctions

Fix some nil functions
This commit is contained in:
PabstMirror 2015-09-21 20:36:09 -05:00
commit 079d88ded7
14 changed files with 11 additions and 48 deletions

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@ -18,7 +18,6 @@ if (isServer) then {
}]; }];
}; };
["playerVehicleChanged", {_this call FUNC(handleVehicleChanged)}] call EFUNC(common,addEventHandler);
["zeusDisplayChanged", {_this call FUNC(handleZeusDisplayChanged)}] call EFUNC(common,addEventHandler); ["zeusDisplayChanged", {_this call FUNC(handleZeusDisplayChanged)}] call EFUNC(common,addEventHandler);
["playerChanged", {_this call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler); ["playerChanged", {_this call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler);
["MoveInCaptive", {_this call FUNC(vehicleCaptiveMoveIn)}] call EFUNC(common,addEventHandler); ["MoveInCaptive", {_this call FUNC(vehicleCaptiveMoveIn)}] call EFUNC(common,addEventHandler);

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@ -26,7 +26,7 @@ if (local _unit) then {
}; };
if (_unit getVariable [QGVAR(isSurrendering), false]) then { if (_unit getVariable [QGVAR(isSurrendering), false]) then {
[_unit, false] call FUNC(setSurrender); [_unit, false] call FUNC(setSurrendered);
}; };
if (_unit getVariable [QGVAR(isHandcuffed), false]) then { if (_unit getVariable [QGVAR(isHandcuffed), false]) then {

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@ -17,8 +17,6 @@
params ["_projectile", "_adjustDir", "_adjustUp", ["_adjustSpeed",0]]; params ["_projectile", "_adjustDir", "_adjustUp", ["_adjustSpeed",0]];
//["CPD", [_fnc_scriptNameParent, _adjustDir, _adjustUp, _adjustSpeed], nil, false] call FUNC(log);
private ["_vdir", "_dir", "_up", "_vlat", "_vup", "_vel"]; private ["_vdir", "_dir", "_up", "_vlat", "_vup", "_vel"];
// get old direction vector // get old direction vector

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@ -38,8 +38,7 @@ if (_level <= _defaultLoglevel) then {
}; };
diag_log _message; diag_log _message;
// pass it onwards to the log function:
// [0, [], compile format["%1",_msg], true] call FUNC(log);
}; };
true true

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@ -17,7 +17,7 @@
params ["_unit", "_vehicle", "_caller"]; params ["_unit", "_vehicle", "_caller"];
if (!alive _unit) then { if (!alive _unit) then {
_unit = [_unit, _caller] call FUNC(makeCopyOfBody); // _unit = [_unit, _caller] call FUNC(makeCopyOfBody); //func does not exist
}; };
private "_slotsOpen"; private "_slotsOpen";

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@ -19,10 +19,10 @@ _unit setvariable ["ACE_isUnconscious", nil, true];
if (isPlayer _unit) then { if (isPlayer _unit) then {
[true] call FUNC(setVolume); [true] call FUNC(setVolume);
[false] call FUNC(disableKeyInput); // [false] call FUNC(disableKeyInput); //func does not exist
if (["ace_medical"] call FUNC(isModLoader)) then { if (["ace_medical"] call FUNC(isModLoaded)) then {
[false] call EFUNC(medical,effectBlackOut); // [false] call EFUNC(medical,effectBlackOut); //func does not exist
}; };
if !(isNil QGVAR(DISABLE_USER_INPUT_COLLECTION)) then { if !(isNil QGVAR(DISABLE_USER_INPUT_COLLECTION)) then {

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@ -87,8 +87,6 @@ if (_suitCoef == 0) then {_suitCoef = 0.001};
_gBlackOut = MAXVIRTUALG / _classCoef + MAXVIRTUALG / _suitCoef - MAXVIRTUALG; _gBlackOut = MAXVIRTUALG / _classCoef + MAXVIRTUALG / _suitCoef - MAXVIRTUALG;
_gRedOut = MINVIRTUALG / _classCoef; _gRedOut = MINVIRTUALG / _classCoef;
["GForces", [], {format ["_g _gBO _coef: %1, %2, %3", _average, _gBlackOut, 2 * ((1.0 - ((_average - 0.30 * _gBlackOut) / (0.70 * _gBlackOut)) ^ 2) max 0) ]}] call EFUNC(common,log);
// @todo: Sort the interaction with medical // @todo: Sort the interaction with medical
if ((_average > _gBlackOut) and {isClass (configFile >> "CfgPatches" >> "ACE_Medical") and {!(ACE_player getVariable ["ACE_isUnconscious", false])}}) then { if ((_average > _gBlackOut) and {isClass (configFile >> "CfgPatches" >> "ACE_Medical") and {!(ACE_player getVariable ["ACE_isUnconscious", false])}}) then {
[ACE_player, true, (10 + floor(random 5))] call EFUNC(medical,setUnconscious); [ACE_player, true, (10 + floor(random 5))] call EFUNC(medical,setUnconscious);

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@ -18,7 +18,7 @@ private ["_log", "_inList", "_amount"];
params ["_unit", "_newItem"]; params ["_unit", "_newItem"];
if (!local _unit) exitwith { if (!local _unit) exitwith {
[_this, QUOTE(DFUNC(addToTriageList)), _unit] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */ [_this, QUOTE(DFUNC(addToTriageCard)), _unit] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
}; };
_log = _unit getvariable [QGVAR(triageCard), []]; _log = _unit getvariable [QGVAR(triageCard), []];

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@ -28,7 +28,7 @@ if (count _items == 0) exitwith {false};
_part = [_selectionName] call FUNC(selectionNameToNumber); _part = [_selectionName] call FUNC(selectionNameToNumber);
if (_part == 0 || _part == 1) exitwith { if (_part == 0 || _part == 1) exitwith {
// [_caller,"You cannot apply a CAT on this body part!"] call EFUNC(common,sendHintTo); // ["displayTextStructured", [_caller], ["You cannot apply a CAT on this body part!"]] call EFUNC(common,targetEvent);
false; false;
}; };

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@ -74,7 +74,7 @@ GVAR(MenuPFHID) = [{
[GVAR(INTERACTION_TARGET)] call FUNC(updateIcons); [GVAR(INTERACTION_TARGET)] call FUNC(updateIcons);
[GVAR(LatestDisplayOptionMenu)] call FUNC(handleUI_DisplayOptions); [GVAR(LatestDisplayOptionMenu)] call FUNC(handleUI_DisplayOptions);
_status = [GVAR(INTERACTION_TARGET)] call FUNC(getTriageStatus); _status = [GVAR(INTERACTION_TARGET)] call EFUNC(medical,getTriageStatus);
(_display displayCtrl 2000) ctrlSetText (_status select 0); (_display displayCtrl 2000) ctrlSetText (_status select 0);
(_display displayCtrl 2000) ctrlSetBackgroundColor (_status select 2); (_display displayCtrl 2000) ctrlSetBackgroundColor (_status select 2);

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@ -13,7 +13,7 @@
* ARRAY - [NUMBER - Elevation In Degrees, NUMBER - Shot Durration] * ARRAY - [NUMBER - Elevation In Degrees, NUMBER - Shot Durration]
* *
* Example: * Example:
* [_rangeToHit, _heightToHit, _muzzleVelocity, _airFriction, TIME_STEP] call FUNC(simulateFindSolution); * [_rangeToHit, _heightToHit, _muzzleVelocity, _airFriction, TIME_STEP] call ace_mk6mortar_fnc_dev_simulateFindSolution;
* *
* Public: No * Public: No
*/ */

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@ -28,8 +28,6 @@ _barrelMass = 0.50 * (getNumber (configFile >> "CfgWeapons" >> _weapon >> "Weapo
// Calculate cooling // Calculate cooling
_temperature = [_temperature, _barrelMass, ACE_time - _time] call FUNC(cooldown); _temperature = [_temperature, _barrelMass, ACE_time - _time] call FUNC(cooldown);
//["Overheating", _temperature, {format ["Temperature: %1 °C", _this]}] call EFUNC(common,log);
// Store new temperature // Store new temperature
_time = ACE_time; _time = ACE_time;
_player setVariable [_string, [_temperature, _time], false]; _player setVariable [_string, [_temperature, _time], false];

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@ -165,8 +165,6 @@ if ("Jam" in (missionNamespace getvariable ["ACE_Debug", []])) then {
_jamChance = 0.5; _jamChance = 0.5;
}; };
["Overheating", [_temperature, _jamChance], {format ["Temperature: %1 - JamChance: %2", _this select 0, _this select 1]}] call EFUNC(common,log);
if (random 1 < _jamChance) then { if (random 1 < _jamChance) then {
[_unit, _weapon] call FUNC(jamWeapon); [_unit, _weapon] call FUNC(jamWeapon);
}; };

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@ -136,30 +136,3 @@ if (!hasInterface) exitWith {};
}, },
{false}, {false},
[201, [true, true, false]], true] call cba_fnc_addKeybind; [201, [true, true, false]], true] call cba_fnc_addKeybind;
// init shortdot
GVAR(showShortdot) = false;
["playerInventoryChanged", {
if (_this select 1 isEqualTo []) exitWith {}; //@todo fix eh
private "_showShortdot";
_showShortdot = _this select 1 select 9 select 2 == "ACE_optic_DMS";
if (GVAR(showShortdot)) then {
if (!_showShortdot) then {
// hide control and turn onDraw handler off
(uiNamespace getVariable ["ACE_ctrlShortdotReticle", controlNull]) ctrlShow false;
GVAR(showShortdot) = false;
};
} else {
if (_showShortdot) then {
// create control and turn onDraw handler on
([QGVAR(reticle)] call BIS_fnc_rscLayer) cutRsc ["ACE_Shortdot_Reticle", "PLAIN", 0, false];
(uiNamespace getVariable "ACE_ctrlShortdotReticle") ctrlSetText QUOTE(PATHTOF(data\reticles\ace_shortdot_reticle_1.paa));
GVAR(showShortdot) = true;
};
};
}] call EFUNC(common,addEventHandler);
addMissionEventHandler ["Draw3D", {if (GVAR(showShortdot)) then {call FUNC(onDrawShortdot)};}];