Merge pull request #209 from KoffeinFlummi/disposableCleanup

Disposable cleanup
This commit is contained in:
Nicolás Badano 2015-03-21 20:44:38 -03:00
commit 08eb40a606
12 changed files with 324 additions and 314 deletions

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@ -1,44 +1,44 @@
class Extended_PreInit_EventHandlers {
class ADDON {
init = QUOTE( call COMPILE_FILE(XEH_preInit) );
};
class ADDON {
init = QUOTE( call COMPILE_FILE(XEH_preInit) );
};
};
class Extended_PostInit_EventHandlers {
class ADDON {
clientInit = QUOTE( call COMPILE_FILE(XEH_postInitClient) );
};
class ADDON {
clientInit = QUOTE( call COMPILE_FILE(XEH_postInitClient) );
};
};
class Extended_FiredBIS_EventHandlers {
class CAManBase {
class ADDON {
firedBIS = QUOTE( _this call FUNC(replaceATWeapon) );
class CAManBase {
class ADDON {
firedBIS = QUOTE( _this call FUNC(replaceATWeapon) );
};
};
};
};
// handle preloaded missile
class Extended_Init_EventHandlers {
class CAManBase {
class ADDON {
init = QUOTE( _this call FUNC(takeLoadedATWeapon) );
class CAManBase {
class ADDON {
init = QUOTE( _this call FUNC(takeLoadedATWeapon) );
};
};
};
};
class Extended_Take_EventHandlers {
class CAManBase {
class ADDON {
take = QUOTE( _this call FUNC(takeLoadedATWeapon); [_this select 0] call FUNC(updateInventoryDisplay); );
class CAManBase {
class ADDON {
take = QUOTE( _this call FUNC(takeLoadedATWeapon); [_this select 0] call FUNC(updateInventoryDisplay); );
};
};
};
};
class Extended_Put_EventHandlers {
class CAManBase {
class ADDON {
put = QUOTE( [_this select 0] call FUNC(updateInventoryDisplay); );
class CAManBase {
class ADDON {
put = QUOTE( [_this select 0] call FUNC(updateInventoryDisplay); );
};
};
};
};

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@ -1,24 +1,24 @@
class CfgMagazines {
class NLAW_F;
class ACE_PreloadedMissileDummy: NLAW_F { // The dummy magazine
author = "$STR_ACE_Common_ACETeam";
scope = 1;
displayName = "$STR_ACE_Disposable_PreloadedMissileDummy";
picture = PATHTOEF(common,UI\blank_CO.paa);
weaponPoolAvailable = 0;
mass = 0;
};
class ACE_FiredMissileDummy: ACE_PreloadedMissileDummy {
count = 0;
};
class ACE_UsedTube_F: NLAW_F {
author = "$STR_ACE_Common_ACETeam";
displayName = "$STR_ACE_Disposable_UsedTube";
descriptionShort = "$STR_ACE_Disposable_UsedTubeDescription";
displayNameShort = "-";
count = 0;
weaponPoolAvailable = 0;
modelSpecial = "";
mass = 0;
};
class NLAW_F;
class ACE_PreloadedMissileDummy: NLAW_F { // The dummy magazine
author = "$STR_ACE_Common_ACETeam";
scope = 1;
displayName = "$STR_ACE_Disposable_PreloadedMissileDummy";
picture = PATHTOEF(common,UI\blank_CO.paa);
weaponPoolAvailable = 0;
mass = 0;
};
class ACE_FiredMissileDummy: ACE_PreloadedMissileDummy {
count = 0;
};
class ACE_UsedTube_F: NLAW_F {
author = "$STR_ACE_Common_ACETeam";
displayName = "$STR_ACE_Disposable_UsedTube";
descriptionShort = "$STR_ACE_Disposable_UsedTubeDescription";
displayNameShort = "-";
count = 0;
weaponPoolAvailable = 0;
modelSpecial = "";
mass = 0;
};
};

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@ -1,146 +1,146 @@
class CfgVehicles {
#define MACRO_NONLAW \
class TransportMagazines { \
class _xx_NLAW_F { \
count = 0; \
}; \
#define MACRO_NONLAW \
class TransportMagazines { \
class _xx_NLAW_F { \
count = 0; \
}; \
};
class ReammoBox_F;
class NATO_Box_Base: ReammoBox_F {};
class Box_NATO_Ammo_F: NATO_Box_Base {
MACRO_NONLAW
};
class Box_NATO_WpsLaunch_F: NATO_Box_Base {
MACRO_NONLAW
};
class ReammoBox_F;
class NATO_Box_Base: ReammoBox_F {};
class Box_NATO_Ammo_F: NATO_Box_Base {
MACRO_NONLAW
};
class Box_NATO_WpsLaunch_F: NATO_Box_Base {
MACRO_NONLAW
};
class IND_Box_Base: ReammoBox_F {};
class Box_IND_WpsLaunch_F: IND_Box_Base {
MACRO_NONLAW
};
class Box_IND_Ammo_F: IND_Box_Base {
MACRO_NONLAW
};
class IND_Box_Base: ReammoBox_F {};
class Box_IND_WpsLaunch_F: IND_Box_Base {
MACRO_NONLAW
};
class Box_IND_Ammo_F: IND_Box_Base {
MACRO_NONLAW
};
class B_supplyCrate_F: ReammoBox_F {
MACRO_NONLAW
};
class I_supplyCrate_F: B_supplyCrate_F {
MACRO_NONLAW
};
class C_supplyCrate_F: ReammoBox_F {
MACRO_NONLAW
};
class B_supplyCrate_F: ReammoBox_F {
MACRO_NONLAW
};
class I_supplyCrate_F: B_supplyCrate_F {
MACRO_NONLAW
};
class C_supplyCrate_F: ReammoBox_F {
MACRO_NONLAW
};
class B_AssaultPack_rgr;
class B_AssaultPack_rgr_LAT: B_AssaultPack_rgr {
MACRO_NONLAW
};
class B_AssaultPack_rgr_ReconLAT: B_AssaultPack_rgr {
MACRO_NONLAW
};
class B_AssaultPack_rgr;
class B_AssaultPack_rgr_LAT: B_AssaultPack_rgr {
MACRO_NONLAW
};
class B_AssaultPack_rgr_ReconLAT: B_AssaultPack_rgr {
MACRO_NONLAW
};
class B_Carryall_mcamo;
class B_AssaultPack_mcamo_Ammo: B_Carryall_mcamo {
MACRO_NONLAW
};
class B_Carryall_oli;
class I_Fieldpack_oli_Ammo: B_Carryall_oli {
MACRO_NONLAW
};
class B_Carryall_mcamo;
class B_AssaultPack_mcamo_Ammo: B_Carryall_mcamo {
MACRO_NONLAW
};
class B_Carryall_oli;
class I_Fieldpack_oli_Ammo: B_Carryall_oli {
MACRO_NONLAW
};
class B_AssaultPack_dgtl;
class I_Fieldpack_oli_LAT: B_AssaultPack_dgtl {
MACRO_NONLAW
};
class B_AssaultPack_dgtl;
class I_Fieldpack_oli_LAT: B_AssaultPack_dgtl {
MACRO_NONLAW
};
class CargoNet_01_ammo_base_F;
class B_CargoNet_01_ammo_F: CargoNet_01_ammo_base_F {
MACRO_NONLAW
};
class I_CargoNet_01_ammo_F: CargoNet_01_ammo_base_F {
MACRO_NONLAW
};
class CargoNet_01_ammo_base_F;
class B_CargoNet_01_ammo_F: CargoNet_01_ammo_base_F {
MACRO_NONLAW
};
class I_CargoNet_01_ammo_F: CargoNet_01_ammo_base_F {
MACRO_NONLAW
};
class Slingload_01_Base_F;
class B_Slingload_01_Cargo_F: Slingload_01_Base_F {
MACRO_NONLAW
};
class Slingload_01_Base_F;
class B_Slingload_01_Cargo_F: Slingload_01_Base_F {
class Tank_F;
class APC_Tracked_01_base_F: Tank_F {
MACRO_NONLAW
};
/*class B_APC_Tracked_01_base_F: APC_Tracked_01_base_F {
MACRO_NONLAW
};
class Tank_F;
class APC_Tracked_01_base_F: Tank_F {
MACRO_NONLAW
};
/*class B_APC_Tracked_01_base_F: APC_Tracked_01_base_F {
MACRO_NONLAW
};
class B_APC_Tracked_01_rcws_F: B_APC_Tracked_01_base_F {
MACRO_NONLAW
};
class B_APC_Tracked_01_CRV_F: B_APC_Tracked_01_base_F {
MACRO_NONLAW
};
class B_APC_Tracked_01_AA_F: B_APC_Tracked_01_base_F {
MACRO_NONLAW
};*/
class Car_F;
class MRAP_01_base_F: Car_F {
MACRO_NONLAW
};
/*class MRAP_01_gmg_base_F: MRAP_01_base_F {
MACRO_NONLAW
};
class MRAP_01_hmg_base_F: MRAP_01_gmg_base_F {
MACRO_NONLAW
};
class B_MRAP_01_F: MRAP_01_base_F {
MACRO_NONLAW
};
class B_MRAP_01_gmg_F: MRAP_01_gmg_base_F {
MACRO_NONLAW
};
class B_MRAP_01_hmg_F: MRAP_01_hmg_base_F {
MACRO_NONLAW
};*/
class MRAP_03_base_F: Car_F {
MACRO_NONLAW
};
/*class MRAP_03_hmg_base_F: MRAP_03_base_F {
MACRO_NONLAW
};
class MRAP_03_gmg_base_F: MRAP_03_hmg_base_F {
MACRO_NONLAW
};
class I_MRAP_03_F: MRAP_03_base_F {
MACRO_NONLAW
};
class I_MRAP_03_hmg_F: MRAP_03_hmg_base_F {
MACRO_NONLAW
};
class I_MRAP_03_gmg_F: MRAP_03_gmg_base_F {
MACRO_NONLAW
};*/
class Wheeled_APC_F: Car_F {};
class APC_Wheeled_03_base_F: Wheeled_APC_F {
MACRO_NONLAW
};
class APC_Wheeled_01_base_F: Wheeled_APC_F {
MACRO_NONLAW
};
/*class B_APC_Wheeled_01_base_F: APC_Wheeled_01_base_F {
MACRO_NONLAW
};
class B_APC_Wheeled_01_cannon_F: B_APC_Wheeled_01_base_F {
MACRO_NONLAW
};
class I_APC_Wheeled_03_base_F: APC_Wheeled_03_base_F {
MACRO_NONLAW
};
class I_APC_Wheeled_03_cannon_F: I_APC_Wheeled_03_base_F {
MACRO_NONLAW
};*/
};
class B_APC_Tracked_01_rcws_F: B_APC_Tracked_01_base_F {
MACRO_NONLAW
};
class B_APC_Tracked_01_CRV_F: B_APC_Tracked_01_base_F {
MACRO_NONLAW
};
class B_APC_Tracked_01_AA_F: B_APC_Tracked_01_base_F {
MACRO_NONLAW
};*/
class Car_F;
class MRAP_01_base_F: Car_F {
MACRO_NONLAW
};
/*class MRAP_01_gmg_base_F: MRAP_01_base_F {
MACRO_NONLAW
};
class MRAP_01_hmg_base_F: MRAP_01_gmg_base_F {
MACRO_NONLAW
};
class B_MRAP_01_F: MRAP_01_base_F {
MACRO_NONLAW
};
class B_MRAP_01_gmg_F: MRAP_01_gmg_base_F {
MACRO_NONLAW
};
class B_MRAP_01_hmg_F: MRAP_01_hmg_base_F {
MACRO_NONLAW
};*/
class MRAP_03_base_F: Car_F {
MACRO_NONLAW
};
/*class MRAP_03_hmg_base_F: MRAP_03_base_F {
MACRO_NONLAW
};
class MRAP_03_gmg_base_F: MRAP_03_hmg_base_F {
MACRO_NONLAW
};
class I_MRAP_03_F: MRAP_03_base_F {
MACRO_NONLAW
};
class I_MRAP_03_hmg_F: MRAP_03_hmg_base_F {
MACRO_NONLAW
};
class I_MRAP_03_gmg_F: MRAP_03_gmg_base_F {
MACRO_NONLAW
};*/
class Wheeled_APC_F: Car_F {};
class APC_Wheeled_03_base_F: Wheeled_APC_F {
MACRO_NONLAW
};
class APC_Wheeled_01_base_F: Wheeled_APC_F {
MACRO_NONLAW
};
/*class B_APC_Wheeled_01_base_F: APC_Wheeled_01_base_F {
MACRO_NONLAW
};
class B_APC_Wheeled_01_cannon_F: B_APC_Wheeled_01_base_F {
MACRO_NONLAW
};
class I_APC_Wheeled_03_base_F: APC_Wheeled_03_base_F {
MACRO_NONLAW
};
class I_APC_Wheeled_03_cannon_F: I_APC_Wheeled_03_base_F {
MACRO_NONLAW
};*/
};

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@ -1,18 +1,18 @@
class CfgWeapons {
class Launcher_Base_F;
class launch_NLAW_F: Launcher_Base_F {
ACE_UsedTube = "ACE_launch_NLAW_Used_F"; // The class name of the used tube.
magazines[] = {"ACE_PreloadedMissileDummy"}; // The dummy magazine
};
class ACE_launch_NLAW_Used_F: launch_NLAW_F { // the used tube should be a sub class of the disposable launcher
scope = 1;
ACE_isUsedLauncher = 1;
author = "$STR_ACE_Common_ACETeam";
displayName = "$STR_ACE_Disposable_UsedTube";
descriptionShort = "$STR_ACE_Disposable_UsedTubeDescription";
magazines[] = {"ACE_FiredMissileDummy"}; // This will disable the used launcher class from being fired again.
//picture = ""; @todo
//model = ""; @todo
weaponPoolAvailable = 0;
};
class Launcher_Base_F;
class launch_NLAW_F: Launcher_Base_F {
ACE_UsedTube = "ACE_launch_NLAW_Used_F"; // The class name of the used tube.
magazines[] = {"ACE_PreloadedMissileDummy"}; // The dummy magazine
};
class ACE_launch_NLAW_Used_F: launch_NLAW_F { // the used tube should be a sub class of the disposable launcher
scope = 1;
ACE_isUsedLauncher = 1;
author = "$STR_ACE_Common_ACETeam";
displayName = "$STR_ACE_Disposable_UsedTube";
descriptionShort = "$STR_ACE_Disposable_UsedTubeDescription";
magazines[] = {"ACE_FiredMissileDummy"}; // This will disable the used launcher class from being fired again.
//picture = ""; @todo
//model = ""; @todo
weaponPoolAvailable = 0;
};
};

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@ -1,7 +1,7 @@
ace_disposable
==============
Makes the NLAW a disposable one-way weapon.
Makes the NLAW a disposable one-shot weapon.
## Maintainers

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@ -4,10 +4,8 @@
#include "script_component.hpp"
if (isNil QGVAR(UpdateInventoryDisplay_EHID)) then {
GVAR(UpdateInventoryDisplay_EHID) = ["inventoryDisplayLoaded",{
["inventoryDisplayLoaded",{
_player = ACE_player;
[_player, secondaryWeapon _player] call FUNC(takeLoadedATWeapon);
[_player] call FUNC(takeLoadedATWeapon);
[_player, (_this select 0)] call FUNC(updateInventoryDisplay);
}] call EFUNC(common,addEventHandler);
};
}] call EFUNC(common,addEventHandler);

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@ -2,7 +2,6 @@
ADDON = false;
PREP(aiDropWeaponCallback);
PREP(replaceATWeapon);
PREP(takeLoadedATWeapon);
PREP(updateInventoryDisplay);

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@ -1,15 +1,15 @@
#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author[] = {"commy2"};
authorUrl = "https://github.com/commy2/";
VERSION_CONFIG;
};
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author[] = {"commy2"};
authorUrl = "https://github.com/commy2/";
VERSION_CONFIG;
};
};
#include "CfgEventHandlers.hpp"

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@ -1,32 +0,0 @@
/*
* Author: bux, commy2
*
* Remove the ai's missle launcher tube
*
* Return value:
* Nothing
*/
#include "script_component.hpp"
private ["_unit", "_tube", "_projectile", "_logic"];
_unit = (_this select 0) select 0;
_tube = (_this select 0) select 1;
_projectile = (_this select 0) select 2;
if (!isNull _projectile) exitWith {};
//remove frameEH
[(_this select 1)] call cba_fnc_removePerFrameHandler;
if ([_unit] call EFUNC(common,isPlayer)) exitWith {}; //Just in case a player took control
if (!alive _unit) exitWith {}; //No point doing this for dead
//If AI still has tube, throw it on ground
if (secondaryWeapon _unit == _tube) then {
_logic = createVehicle ["GroundWeaponHolder", position _unit, [], 0, "CAN_COLLIDE"];
_logic addWeaponCargoGlobal [_tube, 1]; // @todo secondary weapon items
_unit removeWeaponGlobal _tube;
};

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@ -1,38 +1,79 @@
/*
* Author: commy2
*
* Author: bux, commy2
* Replace the disposable launcher with the used dummy.
*
* Argument:
* Input from "Fired" eventhandler
*
* Return value:
*
* Arguments:
* 0: unit - Object the event handler is assigned to <OBJECT>
* 1: weapon - Fired weapon <STRING>
* 2: muzzle - Muzzle that was used <STRING>
* 3: mode - Current mode of the fired weapon <STRING>
* 4: ammo - Ammo used <STRING>
* 5: magazine - magazine name which was used <STRING>
* 6: projectile - Object of the projectile that was shot <OBJECT>
*
* Return Value:
* Nothing
*
* Example:
* [fromBisFiredEH] call ace_disposable_fnc_replaceATWeapon;
*
* Public: No
*/
#include "script_component.hpp"
private ["_unit", "_tube", "_projectile"];
private ["_unit", "_weapon", "_projectile", "_replacementTube", "_items"];
_unit = _this select 0;
_tube = getText (configFile >> "CfgWeapons" >> (_this select 1) >> "ACE_UsedTube");
_weapon = _this select 1;
_projectile = _this select 6;
if (!local _unit) exitWith {};
if (_tube == "") exitWith {};
private "_items";
_replacementTube = getText (configFile >> "CfgWeapons" >> _weapon >> "ACE_UsedTube");
if (_replacementTube == "") exitWith {}; //If no replacement defined just exit
if (_weapon != (secondaryWeapon _unit)) exitWith {}; //just to be sure
//Save array of items attached to launcher
_items = secondaryWeaponItems _unit;
_unit addWeapon _tube;
_unit selectWeapon _tube;
//Replace the orginal weapon with the 'usedTube' weapon
_unit addWeapon _replacementTube;
//Makes sure the used tube is still equiped
_unit selectWeapon _replacementTube;
//Re-add all attachments to the used tube
{
if (_x != "") then {_unit addSecondaryWeaponItem _x};
if (_x != "") then {_unit addSecondaryWeaponItem _x};
} forEach _items;
// AI
// AI - Remove the ai's missle launcher tube after the missle has exploded
if !([_unit] call EFUNC(common,isPlayer)) then {
//waits until _projectile is null, so random 0-2 tickTime seconds after that
[FUNC(aiDropWeaponCallback), 2, [_unit, _tube, _projectile]] call CBA_fnc_addPerFrameHandler;
[{
EXPLODE_2_PVT(_this,_params,_pfhId);
EXPLODE_3_PVT(_params,_unit,_tube,_projectile);
//don't do anything until projectile is null (exploded/max range)
if (isNull _projectile) then {
//Remove PFEH:
[_pfhId] call cba_fnc_removePerFrameHandler;
//If (tube is dropped) OR (is dead) OR (is player) just exit
if (((secondaryWeapon _unit) != _tube) || {!alive _unit} || {([_unit] call EFUNC(common,isPlayer))}) exitWith {};
private ["_items", "_container"];
// _items = secondaryWeaponItems _unit;
_container = createVehicle ["GroundWeaponHolder", position _unit, [], 0, "CAN_COLLIDE"];
_container setPosAsl (getPosAsl _unit);
_container addWeaponCargoGlobal [_tube, 1];
//This will duplicate attachements, because we will be adding a weapon that may already have attachments on it
//We either need a way to add a clean weapon, or a way to add a fully configured weapon to a container:
// {
// if (_x != "") then {_container addItemCargoGlobal [_x, 1];};
// } forEach _items;
_unit removeWeaponGlobal _tube;
};
}, 1, [_unit, _replacementTube, _projectile]] call CBA_fnc_addPerFrameHandler;
};

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@ -1,48 +1,50 @@
/*
* Author: commy2
*
* Handle the take event. Add a dummy magazine if a disposable rocket launcher is taken.
*
* Argument:
* Input from "Take" eventhandler
*
* Return value:
* Nothing
*
* Arguments:
* 0: unit - Object the event handler is assigned to <OBJECT>
*
* Return Value:
* None
*
* Example:
* [fromTakeEH] call ace_disposable_fnc_takeLoadedATWeapon;
*
* Public: No
*/
#include "script_component.hpp"
private ["_unit", "_launcher", "_config"];
_unit = _this select 0;
_launcher = secondaryWeapon _unit;
PARAMS_1(_unit);
if (!local _unit) exitWith {};
_launcher = secondaryWeapon _unit;
_config = configFile >> "CfgWeapons" >> _launcher;
if (isClass _config && {getText (_config >> "ACE_UsedTube") != ""} && {getNumber (_config >> "ACE_isUsedLauncher") != 1} && {count secondaryWeaponMagazine _unit == 0}) then {
private ["_magazine", "_isLauncherSelected"];
private ["_magazine", "_isLauncherSelected"];
_magazine = getArray (_config >> "magazines") select 0;
_magazine = getArray (_config >> "magazines") select 0;
_isLauncherSelected = currentWeapon _unit == _launcher;
_isLauncherSelected = currentWeapon _unit == _launcher;
_unit removeMagazines _magazine;
_unit removeMagazines _magazine;
if (backpack _unit == "") then {
_unit addBackpack "Bag_Base";
if (backpack _unit == "") then {
_unit addBackpack "Bag_Base";
_unit addMagazine _magazine;
_unit addWeapon _launcher;
_unit addMagazine _magazine;
_unit addWeapon _launcher;
removeBackpack _unit;
} else {
_unit addMagazine _magazine;
_unit addWeapon _launcher;
};
removeBackpack _unit;
} else {
_unit addMagazine _magazine;
_unit addWeapon _launcher;
};
if (_isLauncherSelected) then {
_unit selectWeapon _launcher;
};
if (_isLauncherSelected) then {
_unit selectWeapon _launcher;
};
};

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@ -1,26 +1,28 @@
/*
* Author: bux, commy2
*
* Hide or show the secondary weapon magazine inventory slot to prevent unloading of dummy magazines.
*
* Argument:
* 0: The player. (Object)
*
* Return value:
* Nothing
*
* Arguments:
* 0: unit - Object the event handler is assigned to <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player] call ace_disposable_fnc_updateInventoryDisplay;
*
* Public: No
*/
#include "script_component.hpp"
private ["_player", "_display"];
disableSerialization;
_player = _this select 0;
PARAMS_1(_player);
DEFAULT_PARAM(1,_display,(findDisplay 602));
_player removeMagazines "ACE_PreloadedMissileDummy";
_player removeMagazines "ACE_FiredMissileDummy";
disableSerialization;
_display = [_this, 1, (findDisplay 602)] call BIS_fnc_param;
if (isNull _display) exitWith {};
private ["_launcher", "_control", "_config"];
@ -28,21 +30,21 @@ private ["_launcher", "_control", "_config"];
_launcher = secondaryWeapon _player;
if (_launcher == "" || {getText (configFile >> "CfgWeapons" >> _launcher >> "ACE_UsedTube") == ""}) then {
_control = _display displayCtrl 627;
_config = configFile >> "RscDisplayInventory" >> "controls" >> "SlotSecondaryMagazine";
_control ctrlSetPosition [getNumber (_config >> "x"), getNumber (_config >> "y"), getNumber (_config >> "w"), getNumber (_config >> "h")];
_control ctrlCommit 0;
_control = _display displayCtrl 627;
_config = configFile >> "RscDisplayInventory" >> "controls" >> "SlotSecondaryMagazine";
_control ctrlSetPosition [getNumber (_config >> "x"), getNumber (_config >> "y"), getNumber (_config >> "w"), getNumber (_config >> "h")];
_control ctrlCommit 0;
_control = _display displayCtrl 1251;
_config = configFile >> "RscDisplayInventory" >> "controls" >> "BackgroundSlotSecondaryMagazine";
_control ctrlSetPosition [getNumber (_config >> "x"), getNumber (_config >> "y"), getNumber (_config >> "w"), getNumber (_config >> "h")];
_control ctrlCommit 0;
_control = _display displayCtrl 1251;
_config = configFile >> "RscDisplayInventory" >> "controls" >> "BackgroundSlotSecondaryMagazine";
_control ctrlSetPosition [getNumber (_config >> "x"), getNumber (_config >> "y"), getNumber (_config >> "w"), getNumber (_config >> "h")];
_control ctrlCommit 0;
} else {
_control = _display displayCtrl 627;
_control ctrlSetPosition [0, 0, 0, 0];
_control ctrlCommit 0;
_control = _display displayCtrl 627;
_control ctrlSetPosition [0, 0, 0, 0];
_control ctrlCommit 0;
_control = _display displayCtrl 1251;
_control ctrlSetPosition [0, 0, 0, 0];
_control ctrlCommit 0;
_control = _display displayCtrl 1251;
_control ctrlSetPosition [0, 0, 0, 0];
_control ctrlCommit 0;
};