mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Rewritten changeProjectileDirection
This commit is contained in:
parent
aec9962121
commit
09461d94ef
@ -29,31 +29,25 @@ _adjustSpeed = if (count _this > 3) then {
|
||||
["CPD", [_fnc_scriptNameParent, _adjustDir, _adjustUp, _adjustSpeed], nil, false] call FUNC(log);
|
||||
|
||||
// get old direction vector
|
||||
_vdir = vectorDir _projectile;
|
||||
_vdir = vectorNormalized velocity _projectile;
|
||||
|
||||
// get azimuth and inclination and apply corrections
|
||||
_dir = (_vdir select 0) atan2 (_vdir select 1) + _adjustDir;
|
||||
_up = sqrt ((_vdir select 1) ^ 2 + (_vdir select 0) ^ 2) atan2 - (_vdir select 2) + _adjustUp;
|
||||
_up = asin (_vdir select 2) + _adjustUp;
|
||||
|
||||
// get new direction vector (this is a unit vector)
|
||||
_vdir = [
|
||||
sin _dir * sin _up,
|
||||
cos _dir * sin _up,
|
||||
- cos _up
|
||||
sin _dir * cos _up,
|
||||
cos _dir * cos _up,
|
||||
sin _up
|
||||
];
|
||||
|
||||
// get best up vector
|
||||
_l = sqrt ((_vdir select 0) ^ 2 + (_vdir select 1) ^ 2); if (_l == 0) then {diag_log text format ["[ACE] ERROR: %1, %2, %3, %4, %5, %6, %7", _projectile, _adjustDir, _adjustUp, vectorDir _projectile, _vdir, _dir, _up]};
|
||||
_r = -(_vdir select 2) / _l;
|
||||
|
||||
_vup = [
|
||||
(_vdir select 0) * _r,
|
||||
(_vdir select 1) * _r,
|
||||
_l
|
||||
];
|
||||
_vlat = vectorNormalized (_vdir vectorCrossProduct [0,0,1]);
|
||||
_vup = _vlat vectorCrossProduct _vdir;
|
||||
|
||||
// get new speed vector. Keep total speed, but change to new direction. Yay for vector commands.
|
||||
_vel = _vdir vectorMultiply _adjustSpeed + vectorMagnitude velocity _projectile;
|
||||
_vel = _vdir vectorMultiply (_adjustSpeed + vectorMagnitude velocity _projectile);
|
||||
|
||||
// set projectile direction dir and up. Projectiles are long objects, especially with tracers, so it would look dumb otherwise.
|
||||
_projectile setVectorDirAndUp [_vdir, _vup];
|
||||
|
Loading…
Reference in New Issue
Block a user