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Merge branch 'mapContours' into mapfx
Conflicts: addons/map/config.cpp
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@ -55,11 +55,40 @@ class ACE_Settings {
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#include "CfgVehicles.hpp"
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class RscMapControl {
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maxSatelliteAlpha = 0.5;
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// From Arma 2
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colorTracks[] = {1.0,0.0,0.0,1};
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colorTracksFill[] = {1.0,1.0,0.0,1};
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colorRoads[] = {0.0,0.0,0.0,1};
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colorRoadsFill[] = {1,1,0,1};
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colorMainRoads[] = {0.0,0.0,0.0,1};
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colorMainRoadsFill[] = {1,0.6,0.4,1};
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colorRailWay[] = {0.8,0.2,0,1};
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// From ACE2
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colorBackground[] = {0.929412, 0.929412, 0.929412, 1.0};
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colorOutside[] = {0.929412, 0.929412, 0.929412, 1.0};
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colorCountlines[] = {0.647059, 0.533333, 0.286275, 1};
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colorMainCountlines[] = {0.858824, 0, 0,1};
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colorForest[] = {0.6, 0.8, 0.2, 0.25};
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colorLevels[] = {0.0, 0.0, 0.0, 1.0};
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colorRocks[] = {0.50, 0.50, 0.50, 0.50};
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sizeExLevel = 0.03;
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showCountourInterval = 1; // refs #13673
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sizeExGrid = 0.032;
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};
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// REGULAR MAP
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class RscDisplayMainMap {
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// Tweak map styling
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class controlsBackground {
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class CA_Map : RscMapControl {
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#include "MapTweaks.hpp"
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};
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};
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// get rid of the "center to player position" - button (as it works even on elite)
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class controls {
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class TopRight: RscControlsGroup {
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