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Fix typo in med and issue related to unconsciousness (#6411)
* Fix adenosine displayname being wrong in some medical interactions * Fix unconscious units waking up while being carried staying muted
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@ -561,7 +561,7 @@ class ACE_LegLeft {
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icon = QPATHTOF(UI\icons\autoInjector.paa);
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};
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class Adenosine: Morphine {
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displayName = CSTRING(Inject_Atropine);
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displayName = CSTRING(Inject_Adenosine);
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condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'Adenosine')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'Adenosine')] call DFUNC(treatment));
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EXCEPTIONS
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@ -707,7 +707,7 @@ class ACE_LegRight {
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icon = QPATHTOF(UI\icons\autoInjector.paa);
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};
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class Adenosine: Morphine {
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displayName = CSTRING(Inject_Atropine);
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displayName = CSTRING(Inject_Adenosine);
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condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'Adenosine')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'Adenosine')] call DFUNC(treatment));
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EXCEPTIONS
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@ -197,7 +197,7 @@ class Medical {
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icon = QPATHTOF(UI\icons\autoInjector.paa);
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};
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class Adenosine: Morphine {
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displayName = CSTRING(Inject_Atropine);
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displayName = CSTRING(Inject_Adenosine);
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condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'Adenosine')] call DFUNC(canTreatCached));
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exceptions[] = {"isNotInside", "isNotSwimming"};
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statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'Adenosine')] call DFUNC(treatment));
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@ -402,7 +402,7 @@ class Medical {
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icon = QPATHTOF(UI\icons\autoInjector.paa);
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};
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class Adenosine: Morphine {
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displayName = CSTRING(Inject_Atropine);
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displayName = CSTRING(Inject_Adenosine);
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condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'Adenosine')] call DFUNC(canTreatCached));
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exceptions[] = {"isNotInside", "isNotSwimming"};
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statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'Adenosine')] call DFUNC(treatment));
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@ -492,7 +492,7 @@ class Medical {
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icon = QPATHTOF(UI\icons\autoInjector.paa);
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};
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class Adenosine: Morphine {
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displayName = CSTRING(Inject_Atropine);
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displayName = CSTRING(Inject_Adenosine);
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condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'Adenosine')] call DFUNC(canTreatCached));
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exceptions[] = {"isNotInside", "isNotSwimming"};
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statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'Adenosine')] call DFUNC(treatment));
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@ -51,6 +51,12 @@ if (!alive _unit) exitWith {
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// In case the unit is no longer in an unconscious state, we are going to check if we can already reset the animation
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if !(_unit getVariable ["ACE_isUnconscious",false]) exitWith {
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TRACE_7("ACE_DEBUG_Unconscious_PFH",_unit, _args, [_unit] call FUNC(isBeingCarried), [_unit] call FUNC(isBeingDragged), _idPFH, _unit getVariable QGVAR(unconsciousArguments),animationState _unit);
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//Unmute the unit before the carry check
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_unit setVariable ["tf_voiceVolume", 1, true];
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_unit setVariable ["tf_unable_to_use_radio", false, true];
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_unit setVariable ["acre_sys_core_isDisabled", false, true];
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// TODO, handle this with carry instead, so we can remove the PFH here.
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// Wait until the unit isn't being carried anymore, so we won't end up with wierd animations
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if !(([_unit] call FUNC(isBeingCarried)) || ([_unit] call FUNC(isBeingDragged))) then {
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