From 09b66294c29174bad7f9b292713bb9892033df6a Mon Sep 17 00:00:00 2001 From: LorenLuke <LukeLLL@aol.com> Date: Thu, 1 Aug 2019 02:19:11 -0700 Subject: [PATCH] Adjusts 30mm cannon projectiles Adjust 30mm cannon projectile damage. Adds AP projectile. Adds Combat Mix Projectile Capability. --- addons/aircraft/CfgAmmo.hpp | 29 +++++++++++++++++++++++++---- 1 file changed, 25 insertions(+), 4 deletions(-) diff --git a/addons/aircraft/CfgAmmo.hpp b/addons/aircraft/CfgAmmo.hpp index 0da9c7760f..7d091244eb 100644 --- a/addons/aircraft/CfgAmmo.hpp +++ b/addons/aircraft/CfgAmmo.hpp @@ -39,9 +39,9 @@ class CfgAmmo { // also adjust tracer, "muh lightshow"; also adjust splash damage radius class Gatling_30mm_HE_Plane_CAS_01_F: BulletBase { - hit = 80; // default: 180 + hit = 40; // default: 180 indirectHit = 12; // default: 4 - indirectHitRange = 3; // default: 3 + indirectHitRange = 4; // default: 3 caliber = 1.4; // default: 5 deflecting = 3; // default: 5 fuseDistance = 3; // default: 10 @@ -51,8 +51,29 @@ class CfgAmmo { // adjust damage and splash damage, closer to bluefor gatling with same caliber class Cannon_30mm_HE_Plane_CAS_02_F: Gatling_30mm_HE_Plane_CAS_01_F { - hit = 70; // default: 150 - indirectHit = 11; // default: 4 + hit = 65; // default: 150 + indirectHit = 10; // default: 4 indirectHitRange = 3; // default: 3 }; + + // adjust damage and splash damage, AP Rounds + class Cannon_30mm_HE_Plane_CAS_03_F: Gatling_30mm_HE_Plane_CAS_01_F { + hit = 75; // default: 150 + indirectHit = 1; // default: 4 + indirectHitRange = 0.25; // default: 3 + deflecting = 5 + }; + + + class SubmunitionBase; + class ACE_30mm_mix : SubmunitionBase { + simulation = "shotSubmunitions"; + submunitionAmmo[] = {"Gatling_30mm_HE_Plane_CAS_03_F",0.8,"Cannon_30mm_HE_Plane_CAS_01_F",0.2}; + weaponType = "cannon"; + model = "\A3\Weapons_f\empty"; + triggerTime = 0.005; + }; + + + };