Subtle recoil reduction when using a suppressor

This commit is contained in:
ulteq 2015-05-10 20:58:36 +02:00
parent 82f3c65c31
commit 09c19e4ec2

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@ -654,8 +654,8 @@ class CfgWeapons {
dispersionCoef = "0.95f";
artilleryDispersionCoef = "1.0f";
fireLightCoef = "0.5f";
recoilCoef = "1.0f";
recoilProneCoef = "1.0f";
recoilCoef = "0.95f";
recoilProneCoef = "0.95f";
minRangeCoef = "1.0f";
minRangeProbabCoef = "1.0f";
midRangeCoef = "1.0f";
@ -687,8 +687,8 @@ class CfgWeapons {
dispersionCoef = "0.95f";
artilleryDispersionCoef = "1.0f";
fireLightCoef = "0.5f";
recoilCoef = "1.0f";
recoilProneCoef = "1.0f";
recoilCoef = "0.95f";
recoilProneCoef = "0.95f";
minRangeCoef = "1.0f";
minRangeProbabCoef = "1.0f";
midRangeCoef = "1.0f";
@ -720,8 +720,8 @@ class CfgWeapons {
dispersionCoef = "0.95f";
artilleryDispersionCoef = "1.0f";
fireLightCoef = "0.5f";
recoilCoef = "1.0f";
recoilProneCoef = "1.0f";
recoilCoef = "0.95f";
recoilProneCoef = "0.95f";
minRangeCoef = "1.0f";
minRangeProbabCoef = "1.0f";
midRangeCoef = "1.0f";
@ -753,8 +753,8 @@ class CfgWeapons {
dispersionCoef = "0.95f";
artilleryDispersionCoef = "1.0f";
fireLightCoef = "0.5f";
recoilCoef = "1.0f";
recoilProneCoef = "1.0f";
recoilCoef = "0.95f";
recoilProneCoef = "0.95f";
minRangeCoef = "1.0f";
minRangeProbabCoef = "1.0f";
midRangeCoef = "1.0f";
@ -786,8 +786,8 @@ class CfgWeapons {
dispersionCoef = "0.95f";
artilleryDispersionCoef = "1.0f";
fireLightCoef = "0.5f";
recoilCoef = "1.0f";
recoilProneCoef = "1.0f";
recoilCoef = "0.95f";
recoilProneCoef = "0.95f";
minRangeCoef = "1.0f";
minRangeProbabCoef = "1.0f";
midRangeCoef = "1.0f";
@ -819,8 +819,8 @@ class CfgWeapons {
dispersionCoef = "0.95f";
artilleryDispersionCoef = "1.0f";
fireLightCoef = "0.5f";
recoilCoef = "1.0f";
recoilProneCoef = "1.0f";
recoilCoef = "0.95f";
recoilProneCoef = "0.95f";
minRangeCoef = "1.0f";
minRangeProbabCoef = "1.0f";
midRangeCoef = "1.0f";
@ -852,8 +852,8 @@ class CfgWeapons {
dispersionCoef = "0.95f";
artilleryDispersionCoef = "1.0f";
fireLightCoef = "0.5f";
recoilCoef = "1.0f";
recoilProneCoef = "1.0f";
recoilCoef = "0.95f";
recoilProneCoef = "0.95f";
minRangeCoef = "1.0f";
minRangeProbabCoef = "1.0f";
midRangeCoef = "1.0f";
@ -885,8 +885,8 @@ class CfgWeapons {
dispersionCoef = "0.95f";
artilleryDispersionCoef = "1.0f";
fireLightCoef = "0.5f";
recoilCoef = "1.0f";
recoilProneCoef = "1.0f";
recoilCoef = "0.95f";
recoilProneCoef = "0.95f";
minRangeCoef = "1.0f";
minRangeProbabCoef = "1.0f";
midRangeCoef = "1.0f";
@ -918,8 +918,8 @@ class CfgWeapons {
dispersionCoef = "0.95f";
artilleryDispersionCoef = "1.0f";
fireLightCoef = "0.5f";
recoilCoef = "1.0f";
recoilProneCoef = "1.0f";
recoilCoef = "0.95f";
recoilProneCoef = "0.95f";
minRangeCoef = "1.0f";
minRangeProbabCoef = "1.0f";
midRangeCoef = "1.0f";