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Subtle recoil reduction when using a suppressor
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@ -654,8 +654,8 @@ class CfgWeapons {
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dispersionCoef = "0.95f";
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artilleryDispersionCoef = "1.0f";
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fireLightCoef = "0.5f";
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recoilCoef = "1.0f";
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recoilProneCoef = "1.0f";
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recoilCoef = "0.95f";
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recoilProneCoef = "0.95f";
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minRangeCoef = "1.0f";
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minRangeProbabCoef = "1.0f";
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midRangeCoef = "1.0f";
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@ -687,8 +687,8 @@ class CfgWeapons {
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dispersionCoef = "0.95f";
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artilleryDispersionCoef = "1.0f";
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fireLightCoef = "0.5f";
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recoilCoef = "1.0f";
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recoilProneCoef = "1.0f";
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recoilCoef = "0.95f";
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recoilProneCoef = "0.95f";
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minRangeCoef = "1.0f";
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minRangeProbabCoef = "1.0f";
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midRangeCoef = "1.0f";
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@ -720,8 +720,8 @@ class CfgWeapons {
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dispersionCoef = "0.95f";
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artilleryDispersionCoef = "1.0f";
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fireLightCoef = "0.5f";
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recoilCoef = "1.0f";
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recoilProneCoef = "1.0f";
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recoilCoef = "0.95f";
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recoilProneCoef = "0.95f";
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minRangeCoef = "1.0f";
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minRangeProbabCoef = "1.0f";
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midRangeCoef = "1.0f";
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@ -753,8 +753,8 @@ class CfgWeapons {
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dispersionCoef = "0.95f";
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artilleryDispersionCoef = "1.0f";
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fireLightCoef = "0.5f";
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recoilCoef = "1.0f";
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recoilProneCoef = "1.0f";
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recoilCoef = "0.95f";
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recoilProneCoef = "0.95f";
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minRangeCoef = "1.0f";
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minRangeProbabCoef = "1.0f";
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midRangeCoef = "1.0f";
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@ -786,8 +786,8 @@ class CfgWeapons {
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dispersionCoef = "0.95f";
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artilleryDispersionCoef = "1.0f";
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fireLightCoef = "0.5f";
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recoilCoef = "1.0f";
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recoilProneCoef = "1.0f";
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recoilCoef = "0.95f";
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recoilProneCoef = "0.95f";
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minRangeCoef = "1.0f";
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minRangeProbabCoef = "1.0f";
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midRangeCoef = "1.0f";
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@ -819,8 +819,8 @@ class CfgWeapons {
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dispersionCoef = "0.95f";
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artilleryDispersionCoef = "1.0f";
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fireLightCoef = "0.5f";
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recoilCoef = "1.0f";
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recoilProneCoef = "1.0f";
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recoilCoef = "0.95f";
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recoilProneCoef = "0.95f";
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minRangeCoef = "1.0f";
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minRangeProbabCoef = "1.0f";
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midRangeCoef = "1.0f";
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@ -852,8 +852,8 @@ class CfgWeapons {
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dispersionCoef = "0.95f";
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artilleryDispersionCoef = "1.0f";
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fireLightCoef = "0.5f";
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recoilCoef = "1.0f";
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recoilProneCoef = "1.0f";
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recoilCoef = "0.95f";
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recoilProneCoef = "0.95f";
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minRangeCoef = "1.0f";
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minRangeProbabCoef = "1.0f";
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midRangeCoef = "1.0f";
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@ -885,8 +885,8 @@ class CfgWeapons {
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dispersionCoef = "0.95f";
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artilleryDispersionCoef = "1.0f";
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fireLightCoef = "0.5f";
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recoilCoef = "1.0f";
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recoilProneCoef = "1.0f";
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recoilCoef = "0.95f";
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recoilProneCoef = "0.95f";
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minRangeCoef = "1.0f";
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minRangeProbabCoef = "1.0f";
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midRangeCoef = "1.0f";
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@ -918,8 +918,8 @@ class CfgWeapons {
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dispersionCoef = "0.95f";
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artilleryDispersionCoef = "1.0f";
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fireLightCoef = "0.5f";
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recoilCoef = "1.0f";
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recoilProneCoef = "1.0f";
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recoilCoef = "0.95f";
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recoilProneCoef = "0.95f";
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minRangeCoef = "1.0f";
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minRangeProbabCoef = "1.0f";
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midRangeCoef = "1.0f";
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