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Explosives - Fix invalid m57 specularPower (#9094)
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@ -6,7 +6,7 @@ diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.3,0.3,0.3,1};
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specularPower = 3b0;
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specularPower = 3;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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