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cleanup SwitchUnits
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@ -16,11 +16,9 @@
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*/
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#include "script_component.hpp"
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private ["_nearestPlayers"];
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params ["_position", "_radius"];
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_nearestPlayers = [];
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private _nearestPlayers = [];
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{
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if ([_x] call EFUNC(common,isPlayer) && {alive _x}) then {
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