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cleanup SwitchUnits
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@ -28,8 +28,7 @@ params ["_originalPlayerUnit"];
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selectPlayer _originalPlayerUnit;
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deleteVehicle _currentUnit;
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private "_layer";
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_layer = "BIS_fnc_respawnCounter" call bis_fnc_rscLayer;
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private _layer = "BIS_fnc_respawnCounter" call bis_fnc_rscLayer;
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_layer cuttext ["","plain"];
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[_pfhId] call CBA_fnc_removePerFrameHandler;
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