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cleanup SwitchUnits
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@ -15,19 +15,17 @@
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*/
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#include "script_component.hpp"
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private ["_nearestEnemyPlayers", "_allNearestPlayers", "_oldUnit", "_leave"];
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params ["_unit"];
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// don't switch to original player units
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if (!([_unit] call FUNC(isValidAi))) exitWith {};
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// exit var
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_leave = false;
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private _leave = false;
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if (GVAR(EnableSafeZone)) then {
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_allNearestPlayers = [position _unit, GVAR(SafeZoneRadius)] call FUNC(nearestPlayers);
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_nearestEnemyPlayers = [_allNearestPlayers, {((side GVAR(OriginalGroup)) getFriend (side _this) < 0.6) && !(_this getVariable [QGVAR(IsPlayerControlled), false])}] call EFUNC(common,filter);
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private _allNearestPlayers = [position _unit, GVAR(SafeZoneRadius)] call FUNC(nearestPlayers);
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private _nearestEnemyPlayers = [_allNearestPlayers, {((side GVAR(OriginalGroup)) getFriend (side _this) < 0.6) && !(_this getVariable [QGVAR(IsPlayerControlled), false])}] call EFUNC(common,filter);
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if (count _nearestEnemyPlayers > 0) exitWith {
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_leave = true;
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@ -45,7 +43,6 @@ if (_leave) exitWith {
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[[_unit, player], QUOTE({(_this select 0) setVariable [ARR_3(QUOTE(QGVAR(OriginalOwner)), owner (_this select 0), true)]; (_this select 0) setOwner owner (_this select 1)}), 1] call EFUNC(common,execRemoteFnc);
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[{
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private ["_respawnEhId", "_oldOwner"];
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params ["_args", "_pfhId"];
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_args params ["_unit", "_oldUnit"];
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@ -53,7 +50,7 @@ if (_leave) exitWith {
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_oldUnit setVariable [QGVAR(IsPlayerControlled), false, true];
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_oldUnit setVariable [QGVAR(PlayerControlledName), "", true];
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_respawnEhId = _unit getVariable [QGVAR(RespawnEhId), -1];
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private _respawnEhId = _unit getVariable [QGVAR(RespawnEhId), -1];
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if (_respawnEhId != -1) then {
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_oldUnit removeEventHandler ["Respawn", _respawnEhId];
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};
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@ -69,7 +66,7 @@ if (_leave) exitWith {
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_unit setVariable [QGVAR(RespawnEhId), _respawnEhId, true];
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// set owner back to original owner
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_oldOwner = _oldUnit getVariable[QGVAR(OriginalOwner), -1];
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private _oldOwner = _oldUnit getVariable[QGVAR(OriginalOwner), -1];
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if (_oldOwner > -1) then {
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[[_oldUnit, _oldOwner], QUOTE({(_this select 0) setOwner (_this select 1)}), 1] call EFUNC(common,execRemoteFnc);
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};
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