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https://github.com/acemod/ACE3.git
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cleanup SwitchUnits
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@ -18,12 +18,10 @@
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*/
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#include "script_component.hpp"
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private ["_sideNearest"];
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params ["_faction", "_pos"];
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_faction params ["", "_sides"];
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_sideNearest = [];
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private _sideNearest = [];
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{
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if ([_x] call FUNC(isValidAi) && (side group _x in _sides)) then {
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@ -37,18 +37,17 @@ GVAR(AllMarkerNames) = [];
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// create markers
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{
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if (([_x] call FUNC(isValidAi) && (side group _x in _sides)) || (_x getVariable [QGVAR(IsPlayerControlled), false])) then {
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private ["_markerName", "_marker", "_markerColor"];
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_markerName = str _x;
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private _markerName = str _x;
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_marker = createMarkerLocal [_markerName, position _x];
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private _marker = createMarkerLocal [_markerName, position _x];
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_markerName setMarkerTypeLocal "mil_triangle";
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_markerName setMarkerShapeLocal "ICON";
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_markerName setMarkerSizeLocal [0.5, 0.7];
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_markerName setMarkerDirLocal getDir _x;
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// commy's one liner magic
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_markerColor = format ["Color%1", side group _x];
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private _markerColor = format ["Color%1", side group _x];
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if ((_x getVariable [QGVAR(IsPlayerControlled), false])) then {
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_markerName setMarkerColorLocal "ColorOrange";
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@ -35,4 +35,4 @@ GVAR(Module) = true;
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[QGVAR(EnableSwitchUnits), true, false, true] call EFUNC(common,setSetting);
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ACE_LOGINFO("Switch Unit Module Initialized.");
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ACE_LOGINFO("SwitchUnits Module Initialized.");
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@ -16,11 +16,9 @@
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*/
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#include "script_component.hpp"
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private ["_nearestPlayers"];
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params ["_position", "_radius"];
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_nearestPlayers = [];
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private _nearestPlayers = [];
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{
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if ([_x] call EFUNC(common,isPlayer) && {alive _x}) then {
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@ -19,8 +19,7 @@
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params ["_player"];
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if (GVAR(EnableSwitchUnits)) then {
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private "_sides";
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_sides = [];
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private _sides = [];
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if(GVAR(SwitchToWest)) then {_sides pushBack west;};
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if(GVAR(SwitchToEast)) then {_sides pushBack east;};
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@ -28,8 +28,7 @@ params ["_originalPlayerUnit"];
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selectPlayer _originalPlayerUnit;
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deleteVehicle _currentUnit;
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private "_layer";
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_layer = "BIS_fnc_respawnCounter" call bis_fnc_rscLayer;
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private _layer = "BIS_fnc_respawnCounter" call bis_fnc_rscLayer;
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_layer cuttext ["","plain"];
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[_pfhId] call CBA_fnc_removePerFrameHandler;
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@ -15,19 +15,17 @@
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*/
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#include "script_component.hpp"
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private ["_nearestEnemyPlayers", "_allNearestPlayers", "_oldUnit", "_leave"];
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params ["_unit"];
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// don't switch to original player units
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if (!([_unit] call FUNC(isValidAi))) exitWith {};
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// exit var
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_leave = false;
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private _leave = false;
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if (GVAR(EnableSafeZone)) then {
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_allNearestPlayers = [position _unit, GVAR(SafeZoneRadius)] call FUNC(nearestPlayers);
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_nearestEnemyPlayers = [_allNearestPlayers, {((side GVAR(OriginalGroup)) getFriend (side _this) < 0.6) && !(_this getVariable [QGVAR(IsPlayerControlled), false])}] call EFUNC(common,filter);
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private _allNearestPlayers = [position _unit, GVAR(SafeZoneRadius)] call FUNC(nearestPlayers);
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private _nearestEnemyPlayers = [_allNearestPlayers, {((side GVAR(OriginalGroup)) getFriend (side _this) < 0.6) && !(_this getVariable [QGVAR(IsPlayerControlled), false])}] call EFUNC(common,filter);
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if (count _nearestEnemyPlayers > 0) exitWith {
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_leave = true;
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@ -45,7 +43,6 @@ if (_leave) exitWith {
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[[_unit, player], QUOTE({(_this select 0) setVariable [ARR_3(QUOTE(QGVAR(OriginalOwner)), owner (_this select 0), true)]; (_this select 0) setOwner owner (_this select 1)}), 1] call EFUNC(common,execRemoteFnc);
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[{
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private ["_respawnEhId", "_oldOwner"];
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params ["_args", "_pfhId"];
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_args params ["_unit", "_oldUnit"];
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@ -53,7 +50,7 @@ if (_leave) exitWith {
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_oldUnit setVariable [QGVAR(IsPlayerControlled), false, true];
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_oldUnit setVariable [QGVAR(PlayerControlledName), "", true];
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_respawnEhId = _unit getVariable [QGVAR(RespawnEhId), -1];
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private _respawnEhId = _unit getVariable [QGVAR(RespawnEhId), -1];
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if (_respawnEhId != -1) then {
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_oldUnit removeEventHandler ["Respawn", _respawnEhId];
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};
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@ -69,7 +66,7 @@ if (_leave) exitWith {
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_unit setVariable [QGVAR(RespawnEhId), _respawnEhId, true];
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// set owner back to original owner
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_oldOwner = _oldUnit getVariable[QGVAR(OriginalOwner), -1];
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private _oldOwner = _oldUnit getVariable[QGVAR(OriginalOwner), -1];
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if (_oldOwner > -1) then {
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[[_oldUnit, _oldOwner], QUOTE({(_this select 0) setOwner (_this select 1)}), 1] call EFUNC(common,execRemoteFnc);
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};
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