disable user input was broken

This commit is contained in:
commy2 2015-03-26 17:32:00 +01:00
parent 6317dccb52
commit 0a0e7c8a0c

View File

@ -50,13 +50,13 @@ if (_state) then {
};
_ctrl = _dlg displayctrl 103;
_ctrl ctrlSetEventHandler ["buttonClick", "while {!isNull (uiNamespace getVariable ['GVAR(dlgDisableMouse)', displayNull])} do {closeDialog 0}; failMission 'LOSER'; [false] call FUNC(disableUserInput);"];
_ctrl ctrlSetEventHandler ["buttonClick", QUOTE(while {!isNull (uiNamespace getVariable [ARR_2(QUOTE(QGVAR(dlgDisableMouse)),displayNull)])} do {closeDialog 0}; failMission 'LOSER'; [false] call DFUNC(disableUserInput);)];
_ctrl ctrlEnable true;
_ctrl ctrlSetText "ABORT";
_ctrl ctrlSetTooltip "Abort.";
_ctrl = _dlg displayctrl ([104, 1010] select isMultiplayer);
_ctrl ctrlSetEventHandler ["buttonClick", "closeDialog 0; player setDamage 1; [false] call FUNC(disableUserInput);"];
_ctrl ctrlSetEventHandler ["buttonClick", QUOTE(closeDialog 0; player setDamage 1; [false] call DFUNC(disableUserInput);)];
_ctrl ctrlEnable (call {_config = missionConfigFile >> "respawnButton"; !isNumber _config || {getNumber _config == 1}});
_ctrl ctrlSetText "RESPAWN";
_ctrl ctrlSetTooltip "Respawn.";