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logos, begin to acify, enable debug console
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parent
1c2ebd0452
commit
0a4c464af8
@ -17,12 +17,12 @@ class RscDisplayMain: RscStandardDisplay {
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tooltip = CSTRING(Mission_tooltip);
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y = "(3 * 1.5) * (pixelH * pixelGrid * 2) + (pixelH)";
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onbuttonclick = QUOTE(playMission [ARR_2('','PATHTOF(missions\Arsenal.VR)')]);
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animTextureNormal = "\a3\Ui_f\data\GUI\Rsc\RscDisplayMain\buttonMenu_ca.paa"; //@todo custom icons
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animTextureDisabled = "\a3\Ui_f\data\GUI\Rsc\RscDisplayMain\buttonMenu_ca.paa";
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animTextureOver = "\a3\Ui_f\data\GUI\Rsc\RscDisplayMain\buttonMenuHover_ca.paa";
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animTextureFocused = "\a3\Ui_f\data\GUI\Rsc\RscDisplayMain\buttonMenuHover_ca.paa";
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animTexturePressed = "\a3\Ui_f\data\GUI\Rsc\RscDisplayMain\buttonMenu_ca.paa";
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animTextureDefault = "\a3\Ui_f\data\GUI\Rsc\RscDisplayMain\buttonMenu_ca.paa";
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animTextureNormal = QPATHTOF(data\buttonMissionMainMenu_ca.paa)
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animTextureDisabled = QPATHTOF(data\buttonMissionMainMenu_ca.paa)
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animTextureOver = QPATHTOF(data\buttonMissionMainMenuHover_ca.paa)
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animTextureFocused = QPATHTOF(data\buttonMissionMainMenuHover_ca.paa)
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animTexturePressed = QPATHTOF(data\buttonMissionMainMenu_ca.paa)
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animTextureDefault = QPATHTOF(data\buttonMissionMainMenu_ca.paa)
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};
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class FieldManual: Bootcamp {
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y = "(4 * 1.5) * (pixelH * pixelGrid * 2) + (pixelH)";
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BIN
addons/arsenal/data/buttonMissionMainMenuHover_ca.paa
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BIN
addons/arsenal/data/buttonMissionMainMenuHover_ca.paa
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Binary file not shown.
BIN
addons/arsenal/data/buttonMissionMainMenu_ca.paa
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BIN
addons/arsenal/data/buttonMissionMainMenu_ca.paa
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@ -1,26 +1,26 @@
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dev = "Karel";
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author = $STR_A3_Bohemia_Interactive;
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#include "script_component.hpp"
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onLoadName = $STR_A3_Arsenal;
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overviewText = $STR_A3_Arsenal_overviewText;
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overviewPicture = "\A3\Ui_f\data\Logos\arsenal_1024_ca.paa";
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dev = "commy2";
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author = ECSTRING(common,ACETeam);
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onLoadName = CSTRING(Mission);
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overviewText = CSTRING(Mission_overview);
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overviewPicture = "logo.paa";
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briefing = 0;
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debriefing = 0;
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enableDebugConsole = 2;
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doneKeys[] = {"BIS_Arsenal.Map_VR_done"};
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onPauseScript[] = {"arsenal_fnc_onPauseScript"};
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class CfgFunctions
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{
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class Arsenal
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{
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class Misc
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{
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class createTarget {file = "fn_createTarget.sqf";};
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class onPauseScript {file = "fn_onPauseScript.sqf";};
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class opened {file = "fn_opened.sqf";};
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class closed {file = "fn_closed.sqf";};
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};
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};
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};
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class CfgFunctions {
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class Arsenal {
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class Misc {
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class createTarget {file = "fn_createTarget.sqf";};
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class onPauseScript {file = "fn_onPauseScript.sqf";};
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class opened {file = "fn_opened.sqf";};
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class closed {file = "fn_closed.sqf";};
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};
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};
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};
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@ -1,11 +1,16 @@
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disableserialization;
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_display = _this select 0;
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#include "script_component.hpp"
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_ctrlButtonAbort = _display displayctrl 104;
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_ctrlButtonAbort ctrlsettext localize (["STR_A3_Arsenal","STR_A3_Garage"] select (missionnamespace getvariable ["bis_typeLast",0]));
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_ctrlButtonAbort ctrlseteventhandler [
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"buttonclick",
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"(ctrlparent (_this select 0)) closedisplay 2; ['Open',true] spawn (uinamespace getvariable (['bis_fnc_arsenal','bis_fnc_garage'] select bis_typeLast)); true"
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params ["_display"];
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private _ctrlButtonAbort = _display displayCtrl 104;
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_ctrlButtonAbort ctrlSetText localize LSTRING(Mission);
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_ctrlButtonAbort ctrlSetEventHandler [
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"ButtonClick", {
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params ["_control"];
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ctrlParent _control closeDisplay 2;
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["Open", true] spawn (uiNamespace getVariable "bis_fnc_arsenal"); //@todo
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true
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} call EFUNC(common,codeToString)
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];
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true
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true
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BIN
addons/arsenal/missions/Arsenal.VR/logo.paa
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BIN
addons/arsenal/missions/Arsenal.VR/logo.paa
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1
addons/arsenal/missions/Arsenal.VR/script_component.hpp
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1
addons/arsenal/missions/Arsenal.VR/script_component.hpp
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@ -0,0 +1 @@
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#include "\z\ace\addons\arsenal\script_component.hpp"
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@ -441,5 +441,9 @@
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<English>View and try out different weapons, equipment and vehicles.</English>
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<German>Sieh dir verschiedene Waffen, Ausrüstung und Fahrzeuge an und probiere sie aus.</German>
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</Key>
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<Key ID="STR_ACE_Arsenal_Mission_overview">
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<English>View and try out different weapons, equipment and vehicles.</English>
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<German>Sieh dir verschiedene Waffen, Ausrüstung und Fahrzeuge an und probiere sie aus.</German>
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</Key>
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</Package>
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</Project>
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