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fix target wall texture path
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@ -1,4 +1,5 @@
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// by commy2
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// by commy2
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#include "script_component.hpp"
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_wall = _this select 0;
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_wall = _this select 0;
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@ -8,5 +9,5 @@ if (local _wall) then {
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_paper attachTo [_wall, [0,-0.02,0.6]];
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_paper attachTo [_wall, [0,-0.02,0.6]];
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_paper setDir getDir _wall;
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_paper setDir getDir _wall;
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_paper setObjectTextureGlobal [0, "\AGM_Ballistics\textures\target_ca.paa"];
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_paper setObjectTextureGlobal [0, QUOTE(PATHTOF(textures\target_ca.paa))];
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};
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};
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1
addons/ballistics/scripts/script_component.hpp
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1
addons/ballistics/scripts/script_component.hpp
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@ -0,0 +1 @@
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#include "\z\ace\addons\ballistics\script_component.hpp"
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