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AB Performance Optimization (Part 6)
Add some todo comments
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@ -67,8 +67,13 @@ _bulletVelocity = velocity _bullet;
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_muzzleVelocity = vectorMagnitude _bulletVelocity;
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if (GVAR(barrelLengthInfluenceEnabled)) then {
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_muzzleVelocityShift = uiNamespace getVariable [format [QGVAR(%1_muzzleVelocityShift),_weapon],nil];
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if (isNil "_muzzleVelocityShift") then {
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_muzzleVelocityShift = [_barrelLength, _muzzleVelocityTable, _barrelLengthTable, _muzzleVelocity] call FUNC(calculateBarrelLengthVelocityShift);
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if (_muzzleVelocityShift != 0) then {
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uiNamespace setVariable [format [QGVAR(%1_muzzleVelocityShift),_weapon],_muzzleVelocityShift];
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};
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if (_muzzleVelocityShift != 0) then { // @ combine with same functions
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_bulletVelocity = _bulletVelocity vectorAdd ((vectorNormalized _bulletVelocity) vectorMultiply (_muzzleVelocityShift));
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_bullet setVelocity _bulletVelocity;
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_muzzleVelocity = _muzzleVelocity + _muzzleVelocityShift;
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@ -76,9 +81,9 @@ if (GVAR(barrelLengthInfluenceEnabled)) then {
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};
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if (GVAR(ammoTemperatureEnabled)) then {
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_temperature = ((getPosASL _unit) select 2) call EFUNC(weather,calculateTemperatureAtHeight);
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_muzzleVelocityShift = [_ammoTempMuzzleVelocityShifts, _temperature] call FUNC(calculateAmmoTemperatureVelocityShift);
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if (_muzzleVelocityShift != 0) then {
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_temperature = ((getPosASL _unit) select 2) call EFUNC(weather,calculateTemperatureAtHeight); // @todo make it not Shoot dependent
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_muzzleVelocityShift = [_ammoTempMuzzleVelocityShifts, _temperature] call FUNC(calculateAmmoTemperatureVelocityShift); //@todo make it not Shoot dependent
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if (_muzzleVelocityShift != 0) then { // @ combine with same functions
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_bulletVelocity = _bulletVelocity vectorAdd ((vectorNormalized _bulletVelocity) vectorMultiply (_muzzleVelocityShift));
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_bullet setVelocity _bulletVelocity;
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_muzzleVelocity = _muzzleVelocity + _muzzleVelocityShift;
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@ -100,7 +105,7 @@ if (GVAR(bulletTraceEnabled) && cameraView == "GUNNER") then {
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_stabilityFactor = 1.5;
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if (_caliber > 0 && _bulletLength > 0 && _bulletMass > 0 && _barrelTwist > 0) then {
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_temperature = ((getPosASL _unit) select 2) call EFUNC(weather,calculateTemperatureAtHeight);
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_temperature = ((getPosASL _unit) select 2) call EFUNC(weather,calculateTemperatureAtHeight); // @todo double call not neede and make it not shoot dependet
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_barometricPressure = ((getPosASL _bullet) select 2) call EFUNC(weather,calculateBarometricPressure);
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_stabilityFactor = [_caliber, _bulletLength, _bulletMass, _barrelTwist, _muzzleVelocity, _temperature, _barometricPressure] call FUNC(calculateStabilityFactor);
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};
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