mirror of
https://github.com/acemod/ACE3.git
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Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into reliableSettings
Conflicts: addons/common/XEH_postInit.sqf
This commit is contained in:
commit
0b1beed219
@ -36,6 +36,7 @@ Anthariel <Contact@storm-simulation.com>
|
||||
BlackQwar
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Brakoviejo
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Brisse <brisse@outlook.com>
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BullHorn <bullhorn7@gmail.com>
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Clon1998 <ps.patti1998@gmail.com>
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Codingboy
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Crusty
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@ -1,12 +1,13 @@
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// ACE - Common
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#include "script_component.hpp"
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//IGNORE_PRIVATE_WARNING("_handleNetEvent", "_handleRequestAllSyncedEvents", "_handleRequestSyncedEvent", "_handleSyncedEvent");
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// Listens for global "SettingChanged" events, to update the force status locally
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["SettingChanged", {
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PARAMS_2(_name,_value);
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if !(count _this > 2) exitWith {};
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private ["_force", "_settingData"];
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_force = _this select 2;
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if (_force) then {
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_settingData = [_name] call FUNC(getSettingData);
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@ -48,6 +49,7 @@ QGVAR(remoteFnc) addPublicVariableEventHandler {
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[missionNamespace] call FUNC(executePersistent);
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private ["_currentVersion", "_previousVersion"];
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// check previous version number from profile
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_currentVersion = getText (configFile >> "CfgPatches" >> QUOTE(ADDON) >> "version");
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_previousVersion = profileNamespace getVariable ["ACE_VersionNumberString", ""];
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@ -125,6 +127,7 @@ GVAR(OldPlayerWeapon) = currentWeapon ACE_player;
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// PFH to raise varios events
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[{
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private ["_newCameraView", "_newInventoryDisplayIsOpen", "_newPlayerInventory", "_newPlayerTurret", "_newPlayerVehicle", "_newPlayerVisionMode", "_newPlayerWeapon", "_newZeusDisplayIsOpen"];
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// "playerInventoryChanged" event
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_newPlayerInventory = [ACE_player] call FUNC(getAllGear);
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if !(_newPlayerInventory isEqualTo GVAR(OldPlayerInventory)) then {
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@ -206,6 +209,7 @@ GVAR(OldIsCamera) = false;
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[{
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// "activeCameraChanged" event
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private ["_isCamera"];
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_isCamera = {!isNull _x} count ALL_CAMERAS > 0;
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if !(_isCamera isEqualTo GVAR(OldIsCamera)) then {
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// Raise ACE event locally
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@ -1,6 +1,8 @@
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// by commy2
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#include "script_component.hpp"
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//IGNORE_PRIVATE_WARNING("_handleNetEvent", "_handleRequestAllSyncedEvents", "_handleRequestSyncedEvent", "_handleSyncedEvent");
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ADDON = false;
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// ACE Common Function
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@ -170,7 +172,6 @@ PREP(sortAlphabeticallyBy);
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PREP(stringCompare);
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PREP(stringToColoredText);
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PREP(stringRemoveWhiteSpace);
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PREP(subString);
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PREP(switchToGroupSide);
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PREP(throttledPublicVariable);
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PREP(toBin);
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@ -316,6 +317,7 @@ if (hasInterface) then {
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// PFH to update the ACE_player variable
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[{
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if !(ACE_player isEqualTo (call FUNC(player))) then {
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private ["_oldPlayer"];
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_oldPlayer = ACE_player;
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ACE_player = call FUNC(player);
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|
@ -2,7 +2,9 @@
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// internal handler for net events
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#include "script_component.hpp"
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private ["_eventName", "_eventArgs", "_eventNames", "_eventIndex", "_eventTargets", "_sentEvents", "_owner", "_serverFlagged"];
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private ["_eventName", "_eventArgs", "_eventNames", "_eventIndex", "_eventTargets", "_sentEvents", "_owner", "_serverFlagged", "_events"];
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//IGNORE_PRIVATE_WARNING("_handleNetEvent");
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PARAMS_2(_eventType,_event);
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|
@ -17,6 +17,8 @@
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//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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//IGNORE_PRIVATE_WARNING("_handleSyncedEvent");
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//SEH_s
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if(isServer) then {
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// Find the event name, and shovel out the events to the client
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@ -33,6 +35,7 @@ if(isServer) then {
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["SEH_s", _client, [_eventName, _eventLog] ] call FUNC(targetEvent);
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} else {
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PARAMS_2(_eventName,_eventLog);
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private ["_eventArgs"];
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// This is the client handling the response from the server
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// Start running the events
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{
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|
@ -15,6 +15,7 @@
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#include "script_component.hpp"
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private ["_unit", "_action", "_condition", "_statement", "_name", "_actionsVar", "_actionID", "_actions", "_id", "_actionIDs"];
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//IGNORE_PRIVATE_WARNING("_count", "_index", "_return", "_target");
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_unit = _this select 0;
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_action = _this select 1;
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@ -19,6 +19,7 @@
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#include "script_component.hpp"
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private ["_name", "_actionsVar", "_id", "_actionIDs", "_actions", "_nameVar", "_addAction", "_actionID"];
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//IGNORE_PRIVATE_WARNING("_target");
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PARAMS_8(_unit,_displayName,_action,_condition,_statement,_condition2,_statement2,_priority);
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|
@ -14,6 +14,8 @@
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#include "script_component.hpp"
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private ["_conditionName", "_conditionFunc"];
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//IGNORE_PRIVATE_WARNING("_player", "_target");
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_conditionName = toLower (_this select 0);
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_conditionFunc = _this select 1;
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|
@ -4,14 +4,14 @@
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* If has only local effects.
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*
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* Arguments:
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* 0: _name (String)
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* 1: _typeName (String)
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* 2: _isClientSetable (Bool)
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* 3: _localizedName (String)
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* 4: _localizedDescription (String)
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* 5: _possibleValues (Array)
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* 6: _isForced (Bool)
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* 7: _defaultValue (Any)
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* 0: name <STRING>
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* 1: typeName <STRING>
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* 2: isClientSetable <BOOL>
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* 3: localizedName <STRING>
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* 4: localizedDescription <STRING>
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* 5: possibleValues <ARRAY>
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* 6: isForced <BOOL>
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* 7: defaultValue (Any)
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*
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* Return Value:
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* None
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@ -22,6 +22,8 @@
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PARAMS_8(_name,_typeName,_isClientSetable,_localizedName,_localizedDescription,_possibleValues,_isForced,_value);
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private ["_settingData"];
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_settingData = [_name] call FUNC(getSettingData);
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// Exit if the setting already exists
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@ -13,6 +13,8 @@
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*/
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//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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//IGNORE_PRIVATE_WARNING("_handleSyncedEvent");
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PARAMS_2(_name,_handler);
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private["_ttl", "_eventId", "_data"];
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|
@ -23,9 +23,7 @@ PARAMS_2(_unit,_classname);
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DEFAULT_PARAM(2,_container,"");
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DEFAULT_PARAM(3,_ammoCount,-1);
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private "_addedToPlayer";
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private "_canAdd";
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private "_type";
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private ["_addedToPlayer", "_canAdd", "_type", "_pos"];
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_canAdd = false;
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_addedToPlayer = true;
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|
@ -19,6 +19,8 @@
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PARAMS_5(_params,_function,_namespace,_uid,_duration);
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||||
//IGNORE_PRIVATE_WARNING("_eventName");
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||||
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||||
if (((_namespace getVariable [_uid, [-99999]]) select 0) < diag_tickTime) then {
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_namespace setVariable [_uid, [diag_tickTime + _duration, _params call _function]];
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@ -9,8 +9,6 @@
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*/
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||||
#include "script_component.hpp"
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||||
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||||
private ["_return"];
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||||
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||||
PARAMS_1(_unit);
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||||
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||||
(((_unit getvariable [QGVAR(canInteract),0]) < 1) && ([_unit] call FUNC(isAwake)) && !([_unit] call FUNC(isArrested)))
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@ -14,7 +14,7 @@
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||||
*/
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||||
#include "script_component.hpp"
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||||
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||||
private ["_adjustSpeed", "_vdir", "_dir", "_up", "_l", "_r", "_vup", "_vel"];
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private ["_adjustSpeed", "_vdir", "_dir", "_up", "_vup", "_vel", "_vlat"];
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PARAMS_3(_projectile,_adjustDir,_adjustUp);
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||||
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@ -14,6 +14,8 @@
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_this spawn {
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PARAMS_2(_target,_ignoreDead);
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private["_inVehicle", "_position", "_vehiclePlayer", "_vehicleTarget"];
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if (isNil "_ignoreDead") then {_ignoreDead = false};
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_vehicleTarget = vehicle _target;
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|
@ -12,7 +12,7 @@
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#define DEFAULT_LOGGING_LEVEL -1
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#define DEFAULT_TEXT_DISPLAY -1
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||||
private ["_level", "_prefix", "_defaultLoglevel","_defaultLogDisplayLevel", "_message", "_from"];
|
||||
private ["_level", "_prefix", "_defaultLoglevel","_defaultLogDisplayLevel", "_message"];
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||||
PARAMS_1(_msg);
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||||
_level = if (count _this > 1) then {_this select 1} else { 2 };
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||||
|
@ -37,6 +37,7 @@ if (_state) then {
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_dlg = uiNamespace getVariable QGVAR(dlgDisableMouse);
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|
||||
_dlg displayAddEventHandler ["KeyDown", {
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||||
private ["_key", "_dlg", "_ctrl", "_config", "_acc", "_index"];
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||||
_key = _this select 1;
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if (_key == 1 && {alive player}) then {
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|
@ -2,7 +2,7 @@
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* Author: Glowbal
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||||
*
|
||||
* Draw progress bar and execute given function if succesful.
|
||||
* Finish/Failure/Conditional are all passed [_args, _elapsedTime, _totalTime, _errorCode]
|
||||
* Finish/Failure/Conditional are all passed [args, elapsedTime, totalTime, errorCode]
|
||||
*
|
||||
* Argument:
|
||||
* 0: icon ID <STRING>
|
||||
@ -61,7 +61,7 @@ _refresh = {
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||||
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||||
_allControls = [];
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||||
|
||||
private ["_ctrl", "_setting"];
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||||
private ["_ctrl", "_setting", "_position"];
|
||||
_setting = missionNamespace getvariable[QGVAR(settingFeedbackIcons), 0];
|
||||
if (_setting > 0) then {
|
||||
{
|
||||
|
@ -9,7 +9,7 @@
|
||||
private "_fnc_logEntries";
|
||||
|
||||
_fnc_logEntries = {
|
||||
private ["_p", "_t", "_e"];
|
||||
private ["_p", "_t", "_e", "_a", "_i"];
|
||||
|
||||
PARAMS_2(_c,_d);
|
||||
|
||||
|
@ -9,7 +9,7 @@
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [_player] call ace_common_fnc_fixLoweredRifleAnimation
|
||||
* [ACE_player] call ace_common_fnc_fixLoweredRifleAnimation
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
@ -1,7 +1,7 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_configName", "_index"];
|
||||
private ["_configName", "_index", "_config"];
|
||||
|
||||
_configName = "";
|
||||
|
||||
|
@ -9,7 +9,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_distance", "_lower", "_upper", "_mid", "_intersections", "_result"];
|
||||
private ["_distance", "_lower", "_upper", "_mid", "_intersections", "_result", "_dir"];
|
||||
|
||||
PARAMS_3(_source,_destination,_accuracy);
|
||||
|
||||
|
@ -9,7 +9,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_distance", "_lower", "_upper", "_mid", "_intersection", "_result"];
|
||||
private ["_distance", "_lower", "_upper", "_mid", "_intersection", "_result", "_dir"];
|
||||
|
||||
PARAMS_3(_source,_destination,_accuracy);
|
||||
|
||||
|
@ -11,7 +11,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_config", "_hitpoints"];
|
||||
private ["_config", "_hitpoints", "_i"];
|
||||
|
||||
PARAMS_1(_vehicle);
|
||||
|
||||
|
@ -11,7 +11,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_config", "_hitpoints", "_selections"];
|
||||
private ["_config", "_hitpoints", "_selections", "_i"];
|
||||
|
||||
PARAMS_1(_vehicle);
|
||||
|
||||
|
@ -16,6 +16,8 @@
|
||||
|
||||
PARAMS_1(_item);
|
||||
|
||||
private ["_cfgType"];
|
||||
|
||||
_cfgType = [_item] call FUNC(getConfigType);
|
||||
|
||||
if (_cfgType == "") exitWith {["",""]};
|
||||
|
@ -12,6 +12,8 @@
|
||||
|
||||
PARAMS_2(_unit,_magazine);
|
||||
|
||||
private ["_return"];
|
||||
|
||||
_return = 0;
|
||||
if (_unit isKindOf "CAManBase") then {
|
||||
_return = {_x == _magazine} count magazines _unit;
|
||||
@ -23,4 +25,4 @@ if (_unit isKindOf "CAManBase") then {
|
||||
_return = _return + ({_x == _magazine} count getMagazineCargo _unit);
|
||||
};
|
||||
|
||||
_return
|
||||
_return
|
||||
|
@ -13,7 +13,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_config", "_hitpoints", "_selections"];
|
||||
private ["_config", "_hitpoints", "_selections", "_i"];
|
||||
|
||||
PARAMS_1(_vehicle);
|
||||
|
||||
|
@ -12,7 +12,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_index", "_offset", "_config2", "_foundClasses"];
|
||||
private ["_index", "_offset", "_config2", "_foundClasses", "_a"];
|
||||
|
||||
PARAMS_2(_config,_turretIndex);
|
||||
|
||||
|
@ -13,7 +13,7 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_2(_vehicle,_position);
|
||||
private ["_turrets", "_turret", "_config", "_turret", "_povPos", "_povDir", "_gunBeginPos", "_gunEndPos", "_pov"];
|
||||
private ["_turret", "_povPos", "_povDir", "_gunBeginPos", "_gunEndPos", "_pov", "_gunBeg", "_gunEnd", "_pipDir"];
|
||||
|
||||
_turret = [_vehicle, _position] call CBA_fnc_getTurret;
|
||||
_pov = getText (_turret >> "memoryPointGunnerOptics");
|
||||
|
@ -11,7 +11,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_config", "_turrets", "_fnc_addTurret"];
|
||||
private ["_config", "_turrets", "_fnc_addTurret", "_varName"];
|
||||
|
||||
PARAMS_1(_type);
|
||||
|
||||
|
@ -11,7 +11,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_config", "_cargo", "_codrivers"];
|
||||
private ["_config", "_cargo", "_codrivers", "_index"];
|
||||
|
||||
PARAMS_1(_vehicle);
|
||||
|
||||
|
@ -11,7 +11,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_config", "_cargo", "_codrivers"];
|
||||
private ["_config", "_cargo", "_codrivers", "_index"];
|
||||
|
||||
PARAMS_1(_vehicle);
|
||||
|
||||
|
@ -11,6 +11,7 @@
|
||||
* Nothing
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
//IGNORE_PRIVATE_WARNING("_handleNetEvent");
|
||||
|
||||
PARAMS_2(_eventName,_eventArgs);
|
||||
|
||||
|
@ -13,6 +13,8 @@
|
||||
|
||||
PARAMS_1(_unit);
|
||||
|
||||
//IGNORE_PRIVATE_WARNING("_exception");
|
||||
|
||||
try {
|
||||
if (_unit == vehicle _unit) then {
|
||||
switch (currentWeapon _unit) do {
|
||||
|
@ -15,6 +15,8 @@
|
||||
|
||||
PARAMS_2(_vector1,_vector2);
|
||||
|
||||
private ["_newVector", "_i"];
|
||||
|
||||
_newVector = [];
|
||||
|
||||
for "_i" from 0 to (((count _vector1) min (count _vector2)) - 1) do {
|
||||
|
@ -23,4 +23,6 @@ try {
|
||||
} catch {
|
||||
HANDLECATCH;
|
||||
};
|
||||
_val
|
||||
|
||||
if (isNil "_val") exitWith { nil };
|
||||
_val;
|
||||
|
@ -23,4 +23,6 @@ try {
|
||||
} catch {
|
||||
HANDLECATCH;
|
||||
};
|
||||
|
||||
if (isNil "_hash") exitWith { nil };
|
||||
_hash;
|
||||
|
@ -10,7 +10,6 @@
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_return"];
|
||||
PARAMS_1(_unit);
|
||||
|
||||
(!(_unit getvariable ["ACE_isUnconscious",false]) && alive _unit && !(_unit getvariable ["ACE_isDead",false]));
|
||||
|
@ -16,7 +16,7 @@
|
||||
BOOLEAN
|
||||
|
||||
Example:
|
||||
_isSpecialist = [player] call FUNC(isEOD);
|
||||
isSpecialist = [player] call FUNC(isEOD);
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
|
@ -14,6 +14,8 @@
|
||||
|
||||
PARAMS_2(_eventName,_eventArgs);
|
||||
|
||||
private["_eventIndex", "_eventNames", "_events"];
|
||||
|
||||
_eventNames = GVAR(events) select 0;
|
||||
_eventIndex = _eventNames find _eventName;
|
||||
if(_eventIndex != -1) then {
|
||||
|
@ -1,6 +1,7 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_configs", "_entries"];
|
||||
private ["_configs", "_entries", "_name"];
|
||||
|
||||
_configs = "true" configClasses (configFile >> _this);
|
||||
|
||||
|
@ -13,6 +13,8 @@
|
||||
|
||||
PARAMS_3(_logic,_units,_activated);
|
||||
|
||||
private ["_mode", "_checkAll", "_whitelist"];
|
||||
|
||||
if !(_activated) exitWith {};
|
||||
|
||||
_mode = parseNumber (_logic getVariable "Action");
|
||||
@ -30,6 +32,7 @@ ACE_Version_Whitelist = _whitelist;
|
||||
|
||||
if (!isServer) then {
|
||||
[_mode, _checkAll, _whitelist] spawn {
|
||||
private ["_mode", "_checkAll", "_whitelist", "_missingAddon", "_missingAddonServer", "_oldVersionClient", "_oldVersionServer", "_text", "_error", "_rscLayer", "_ctrlHint"];
|
||||
_mode = _this select 0;
|
||||
_checkAll = _this select 1;
|
||||
_whitelist = _this select 2;
|
||||
|
@ -13,6 +13,8 @@
|
||||
|
||||
PARAMS_3(_logic,_units,_activated);
|
||||
|
||||
private["_colors", "_hSCount", "_hiddenSelections", "_i", "_index", "_vehicle"];
|
||||
|
||||
if !(_activated) exitWith {};
|
||||
|
||||
{
|
||||
|
@ -10,7 +10,7 @@
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit","_moveTo","_previousGroup","_newGroup", "_currentGroup", "_switchToGroup"];
|
||||
private ["_unit","_moveTo","_previousGroup","_newGroup", "_currentGroup"];
|
||||
_unit = [_this, 0,ObjNull,[ObjNull]] call BIS_fnc_Param;
|
||||
_moveTo = [_this, 1,false,[false]] call BIS_fnc_Param;
|
||||
|
||||
|
@ -42,6 +42,7 @@ GVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE) = _target addAction ["Decline", compile
|
||||
GVAR(RECIEVE_REQUEST_ID_KEY_BINDING) = _requestID;
|
||||
|
||||
GVAR(RECIEVE_REQUEST_TIME_OUT_SCRIPT) = [time, _target, _requestID] spawn {
|
||||
private["_id", "_t", "_requestID", "_target"];
|
||||
_t = (_this select 0) + 40;
|
||||
_target = _this select 1;
|
||||
_requestID = _this select 2;
|
||||
|
@ -13,7 +13,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_name", "_actionsVar", "_actionID", "_actions", "_currentID", "_actionIDs", "_count"];
|
||||
private ["_name", "_actionsVar", "_actionID", "_actions", "_currentID", "_actionIDs"];
|
||||
|
||||
PARAMS_3(_unit,_action,_id);
|
||||
|
||||
|
@ -10,8 +10,11 @@
|
||||
* Boolean of success
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_1(_name);
|
||||
|
||||
private ["_data", "_eventId"];
|
||||
|
||||
if (!HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith {
|
||||
diag_log text format["[ACE] Error, synced event key not found."];
|
||||
false
|
||||
|
@ -10,8 +10,6 @@
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_oldUnit","_sets"];
|
||||
|
||||
PARAMS_1(_unit);
|
||||
|
||||
_unit setvariable ["ACE_isDead",nil,true];
|
||||
@ -27,7 +25,7 @@ if (isPlayer _unit) then {
|
||||
if !(isnil QGVAR(DISABLE_USER_INPUT_COLLECTION)) then {
|
||||
// clear all disable user input
|
||||
{
|
||||
[_X, false] call FUNC(setDisableUserInputStatus);
|
||||
[_x, false] call FUNC(setDisableUserInputStatus);
|
||||
}foreach GVAR(DISABLE_USER_INPUT_COLLECTION);
|
||||
};
|
||||
};
|
||||
|
@ -11,7 +11,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_key", "_alt", "_ctrl", "_shft"];
|
||||
private ["_key", "_alt", "_ctrl", "_shift"];
|
||||
|
||||
PARAMS_1(_keyCode);
|
||||
|
||||
|
@ -11,6 +11,7 @@
|
||||
* Nothing
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
//IGNORE_PRIVATE_WARNING("_handleNetEvent");
|
||||
|
||||
PARAMS_2(_eventName,_eventArgs);
|
||||
|
||||
|
@ -10,7 +10,7 @@
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_update","_global","_definedVariable","_defaultGlobal","_currentValue"];
|
||||
private ["_global","_definedVariable"];
|
||||
|
||||
PARAMS_3(_unit,_variable,_value);
|
||||
|
||||
|
@ -14,7 +14,7 @@
|
||||
|
||||
PARAMS_1(_optionEntry);
|
||||
|
||||
private ["_fnc_getValueWithType", "_value","_name", "_typeName", "_settingData"];
|
||||
private ["_fnc_getValueWithType", "_value","_name", "_typeName", "_settingData", "_valueConfig", "_text"];
|
||||
|
||||
_fnc_getValueWithType = {
|
||||
EXPLODE_2_PVT(_this,_optionEntry,_typeName);
|
||||
@ -58,14 +58,14 @@ if (isNil _name) then {
|
||||
// Add the setting to a list on the server
|
||||
// Set the variable to not forced
|
||||
/*_settingData = [
|
||||
_name,
|
||||
_typeName,
|
||||
_isClientSettable,
|
||||
_localizedName,
|
||||
_localizedDescription,
|
||||
_possibleValues,
|
||||
_isForced,
|
||||
_defaultValue
|
||||
name,
|
||||
typeName,
|
||||
isClientSettable,
|
||||
localizedName,
|
||||
localizedDescription,
|
||||
possibleValues,
|
||||
isForced,
|
||||
defaultValue
|
||||
];*/
|
||||
_settingData = [
|
||||
_name,
|
||||
|
@ -1,26 +0,0 @@
|
||||
/*
|
||||
* Author: KoffeinFlummi
|
||||
*
|
||||
* Returns a fraction of the given string, starting at a given index, with a given length.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Source string
|
||||
* 1: Starting index of new string
|
||||
* 2: Length of the new string
|
||||
*
|
||||
* Return Value:
|
||||
* String when successfull / False when not
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_3(_string,_index,_length);
|
||||
|
||||
_array = toArray _string;
|
||||
if (_index < 0 or _length < 0 or _index + _length > (count _array) + 1) exitWith {false};
|
||||
|
||||
_arrayNew = [];
|
||||
for "_i" from _index to (_index + _length - 1) do {
|
||||
_arrayNew = _arrayNew + [(_array select _i)];
|
||||
};
|
||||
|
||||
toString _arrayNew
|
@ -16,7 +16,7 @@
|
||||
|
||||
PARAMS_2(_name,_args);
|
||||
|
||||
private["_ttl", "_eventData", "_internalData", "_eventLog"];
|
||||
private["_ttl", "_eventData"];
|
||||
|
||||
if( (count _this) > 2) then {
|
||||
_ttl = _this select 2;
|
||||
|
@ -7,7 +7,7 @@ if(!isServer) exitWith { false };
|
||||
// @TODO: This should be iteration limited to prevent FPS lag
|
||||
private["_data"];
|
||||
{
|
||||
private["_data", "_ttl", "_eventLog", "_newEventLog", "_name"];
|
||||
private["_data", "_eventLog", "_newEventLog", "_name", "_globalEventTTL"];
|
||||
_name = _x;
|
||||
|
||||
_data = HASH_GET(GVAR(syncedEvents),_name);
|
||||
|
@ -16,6 +16,8 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
//IGNORE_PRIVATE_WARNING("_handleNetEvent");
|
||||
|
||||
PARAMS_3(_eventName,_eventTargets,_eventArgs);
|
||||
|
||||
#ifdef DEBUG_EVENTS
|
||||
|
@ -1,7 +1,7 @@
|
||||
//#define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_lastTime", "_lastRealTime", "_lastVirtualTime", "_lastGameTime", "_delta"];
|
||||
private["_lastRealTime", "_lastGameTime", "_delta"];
|
||||
|
||||
_lastRealTime = ACE_realTime;
|
||||
_lastGameTime = ACE_gameTime;
|
||||
|
@ -14,7 +14,7 @@
|
||||
NUMBER
|
||||
|
||||
Example:
|
||||
_number = ["102"] call FUNC(toNumber);
|
||||
number = ["102"] call FUNC(toNumber);
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
|
@ -1,3 +1,7 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_matrix", "_object", "_offset", "_origin", "_out", "_xVec", "_y", "_yVec", "_z", "_zVec"];
|
||||
|
||||
_object = _this select 0;
|
||||
_origin = getPosASL _object;
|
||||
_matrix = _this select 1;
|
||||
|
@ -1,3 +1,7 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_matrix", "_object", "_offset", "_origin", "_out", "_xVec", "_y", "_yVec", "_z", "_zVec"];
|
||||
|
||||
_object = _this select 0;
|
||||
_origin = getPosASL _object;
|
||||
_matrix = _this select 1;
|
||||
|
@ -10,8 +10,10 @@
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_return"];
|
||||
PARAMS_2(_unit,_item);
|
||||
|
||||
private ["_return", "_vehicleUsage"];
|
||||
|
||||
_vehicleUsage = [_this, 2, false, [false]] call BIS_fnc_Param;
|
||||
|
||||
_return = false;
|
||||
|
@ -10,7 +10,7 @@
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_return"];
|
||||
private ["_return", "_vehicleUsage"];
|
||||
PARAMS_2(_unit,_magazine);
|
||||
_vehicleUsage = [_this, 2, false, [false]] call BIS_fnc_Param;
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_minX","_minY","_maxX","_maxY"];
|
||||
private ["_minX","_minY","_maxX","_maxY", "_bounds", "_boundsCorners", "_boundsMax", "_boundsMaxX", "_boundsMaxY", "_boundsMaxZ", "_boundsMin", "_boundsMinX", "_boundsMinY", "_boundsMinZ"];
|
||||
|
||||
PARAMS_3(_object,_margins,_offsets);
|
||||
|
||||
|
@ -1,6 +1,8 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_client", "_clientVersion", "_count", "_error", "_files", "_index", "_missingAddon", "_missingAddonServer", "_missingAddons", "_missingAddonsServer", "_oldVersionClient", "_oldVersionServer", "_oldVersionsClient", "_oldVersionsServer", "_serverFiles", "_serverVersion", "_serverVersions", "_string", "_version", "_versions"];
|
||||
|
||||
_files = [];
|
||||
|
||||
{
|
||||
|
@ -1,6 +1,8 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_config"];
|
||||
|
||||
ACE_isMapEnabled = call {_config = missionConfigFile >> "showMap"; !isNumber _config || {getNumber _config == 1}}; // default value is 1, so do isNumber check first
|
||||
ACE_isCompassEnabled = call {_config = missionConfigFile >> "showCompass"; !isNumber _config || {getNumber _config == 1}};
|
||||
ACE_isWatchEnabled = call {_config = missionConfigFile >> "showWatch"; !isNumber _config || {getNumber _config == 1}};
|
||||
|
@ -4,12 +4,13 @@
|
||||
GVAR(ScrollWheelFrame) = diag_frameno;
|
||||
|
||||
GVAR(onScrollWheel) = {
|
||||
_scroll = _this select 1;
|
||||
private ["_scroll"];
|
||||
_scroll = _this select 1;
|
||||
|
||||
if (GVAR(ScrollWheelFrame) == diag_frameno) exitWith {};
|
||||
GVAR(ScrollWheelFrame) = diag_frameno;
|
||||
if (GVAR(ScrollWheelFrame) == diag_frameno) exitWith {};
|
||||
GVAR(ScrollWheelFrame) = diag_frameno;
|
||||
|
||||
{
|
||||
[_scroll] call _x;
|
||||
} count ((missionNamespace getVariable ["ACE_EventHandler_ScrollWheel", [-1, [], []]]) select 2);
|
||||
{
|
||||
[_scroll] call _x;
|
||||
} count ((missionNamespace getVariable ["ACE_EventHandler_ScrollWheel", [-1, [], []]]) select 2);
|
||||
};
|
||||
|
@ -40,6 +40,8 @@ PREP(getDetonators);
|
||||
PREP(getPlacedExplosives);
|
||||
PREP(getSpeedDialExplosive);
|
||||
|
||||
PREP(module);
|
||||
|
||||
PREP(onLanded);
|
||||
|
||||
PREP(openTimerSetUI);
|
||||
|
@ -51,7 +51,7 @@ private ["_team"];
|
||||
if !([ACE_player, cursorTarget] call FUNC(canTapShoulder)) exitWith {false};
|
||||
|
||||
// Statement
|
||||
[ACE_player, cursorTarget] call FUNC(tapShoulder);
|
||||
[ACE_player, cursorTarget, 0] call FUNC(tapShoulder);
|
||||
true
|
||||
},
|
||||
{false},
|
||||
|
@ -5,6 +5,7 @@
|
||||
* Arguments:
|
||||
* 0: Player <OBJECT>
|
||||
* 1: Target <OBJECT>
|
||||
* 2: Shoulder which was tapped <NUMBER>
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
@ -16,7 +17,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_3_PVT(_this,_tapper,_target,_shoulderNum);
|
||||
PARAMS_3(_tapper,_target,_shoulderNum);
|
||||
|
||||
if (_target != ACE_player) exitWith {
|
||||
addCamShake [4, 0.5, 5];
|
||||
|
@ -3065,5 +3065,29 @@
|
||||
<English>[ACE] Medical Supply Crate (Advanced)</English>
|
||||
<Polish>[ACE] Skrzynka z zapasami medycznymi (zaawansowana)</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_Yes">
|
||||
<English>Yes</English>
|
||||
<German>Ja</German>
|
||||
<Spanish>Si</Spanish>
|
||||
<Polish>Tak</Polish>
|
||||
<Czech>Ano</Czech>
|
||||
<French>Oui</French>
|
||||
<Russian>Да</Russian>
|
||||
<Hungarian>Igen</Hungarian>
|
||||
<Portuguese>Sim</Portuguese>
|
||||
<Italian>Si</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_No">
|
||||
<English>No</English>
|
||||
<German>Nein</German>
|
||||
<Spanish>No</Spanish>
|
||||
<Polish>Nie</Polish>
|
||||
<Czech>Ne</Czech>
|
||||
<French>Non</French>
|
||||
<Russian>Нет</Russian>
|
||||
<Hungarian>Nem</Hungarian>
|
||||
<Portuguese>Não</Portuguese>
|
||||
<Italian>No</Italian>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
@ -1,7 +1,7 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_1_PVT(_this,_weapon);
|
||||
PARAMS_1(_weapon);
|
||||
|
||||
private ["_mode"];
|
||||
_mode = getArray (configFile >> "CfgWeapons" >> _weapon >> "modes") select 0;
|
||||
|
@ -1,7 +1,7 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_3_PVT(_this,_unit,_weapon,_muzzle);
|
||||
PARAMS_3(_unit,_weapon,_muzzle);
|
||||
|
||||
// don't immediately switch back
|
||||
if (inputAction "nextWeapon" > 0) exitWith {};
|
||||
@ -10,7 +10,7 @@ private ["_safedWeapons"];
|
||||
_safedWeapons = _unit getVariable [QGVAR(safedWeapons), []];
|
||||
|
||||
if (_weapon in _safedWeapons) exitWith {
|
||||
_this call FUNC(unlockSafety);
|
||||
_this call FUNC(unlockSafety);
|
||||
};
|
||||
|
||||
_safedWeapons pushBack _weapon;
|
||||
@ -18,39 +18,39 @@ _safedWeapons pushBack _weapon;
|
||||
_unit setVariable [QGVAR(safedWeapons), _safedWeapons];
|
||||
|
||||
if (_unit getVariable [QGVAR(actionID), -1] == -1) then {
|
||||
private ["_condition", "_statement", "_id"];
|
||||
private ["_condition", "_statement", "_id"];
|
||||
|
||||
_condition = {
|
||||
if (
|
||||
[_this select 1] call EFUNC(common,canUseWeapon)
|
||||
&& {
|
||||
if (currentMuzzle (_this select 1) in ((_this select 1) getVariable [QGVAR(safedWeapons), []])) then {
|
||||
if (inputAction "nextWeapon" > 0) exitWith {
|
||||
[_this select 1, currentWeapon (_this select 1), currentMuzzle (_this select 1)] call FUNC(unlockSafety);
|
||||
_condition = {
|
||||
if (
|
||||
[_this select 1] call EFUNC(common,canUseWeapon)
|
||||
&& {
|
||||
if (currentMuzzle (_this select 1) in ((_this select 1) getVariable [QGVAR(safedWeapons), []])) then {
|
||||
if (inputAction "nextWeapon" > 0) exitWith {
|
||||
[_this select 1, currentWeapon (_this select 1), currentMuzzle (_this select 1)] call FUNC(unlockSafety);
|
||||
false
|
||||
};
|
||||
true
|
||||
} else {false}
|
||||
}
|
||||
) then {
|
||||
// player hud
|
||||
[false] call FUNC(setSafeModeVisual);
|
||||
true
|
||||
} else {
|
||||
// player hud
|
||||
[true] call FUNC(setSafeModeVisual);
|
||||
false
|
||||
};
|
||||
true
|
||||
} else {false}
|
||||
}
|
||||
) then {
|
||||
// player hud
|
||||
[false] call FUNC(setSafeModeVisual);
|
||||
true
|
||||
} else {
|
||||
// player hud
|
||||
[true] call FUNC(setSafeModeVisual);
|
||||
false
|
||||
}
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
_statement = {
|
||||
[_this select 1, currentWeapon (_this select 1), currentMuzzle (_this select 1)] call FUNC(unlockSafety);
|
||||
};
|
||||
_statement = {
|
||||
[_this select 1, currentWeapon (_this select 1), currentMuzzle (_this select 1)] call FUNC(unlockSafety);
|
||||
};
|
||||
|
||||
//_id = [_unit, format ["<t color=""#FFFF00"" >%1</t>", localize "STR_ACE_SafeMode_TakeOffSafety"], "DefaultAction", _condition, {}, {true}, _statement, 10] call EFUNC(common,addActionMenuEventHandler);
|
||||
_id = [_unit, "DefaultAction", _condition, {}] call EFUNC(common,addActionEventHandler);
|
||||
//_id = [_unit, format ["<t color=""#FFFF00"" >%1</t>", localize "STR_ACE_SafeMode_TakeOffSafety"], "DefaultAction", _condition, {}, {true}, _statement, 10] call EFUNC(common,addActionMenuEventHandler);
|
||||
_id = [_unit, "DefaultAction", _condition, {}] call EFUNC(common,addActionEventHandler);
|
||||
|
||||
_unit setVariable [QGVAR(actionID), _id];
|
||||
_unit setVariable [QGVAR(actionID), _id];
|
||||
};
|
||||
|
||||
_unit selectWeapon _muzzle;//_weapon
|
||||
|
@ -1,23 +1,23 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_2_PVT(_this,_unit,_weapon);
|
||||
PARAMS_2(_unit,_weapon);
|
||||
|
||||
private ["_sound"];
|
||||
_sound = getArray (configFile >> "CfgWeapons" >> _weapon >> "changeFiremodeSound");
|
||||
|
||||
if (count _sound == 0) exitWith {
|
||||
playSound "ACE_Sound_Click";
|
||||
playSound "ACE_Sound_Click";
|
||||
};
|
||||
|
||||
// add file extension
|
||||
if call {
|
||||
{
|
||||
if (toLower (_sound select 0) find _x == count toArray (_sound select 0) - count toArray _x - 1) exitWith {false};
|
||||
true
|
||||
} forEach [".wav", ".ogg", ".wss"];
|
||||
{
|
||||
if (toLower (_sound select 0) find _x == count toArray (_sound select 0) - count toArray _x - 1) exitWith {false};
|
||||
true
|
||||
} forEach [".wav", ".ogg", ".wss"];
|
||||
} then {
|
||||
_sound set [0, (_sound select 0) + ".wss"];
|
||||
_sound set [0, (_sound select 0) + ".wss"];
|
||||
};
|
||||
|
||||
// add default volume, pitch and distance
|
||||
|
@ -1,7 +1,7 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_1_PVT(_this,_show);
|
||||
PARAMS_1(_show);
|
||||
|
||||
disableSerialization;
|
||||
|
||||
@ -11,12 +11,12 @@ _control = (uiNamespace getVariable ["ACE_dlgSoldier", displayNull]) displayCtrl
|
||||
if (isNull _control) exitWith {};
|
||||
|
||||
if (_show) then {
|
||||
private "_config";
|
||||
_config = configFile >> "RscInGameUI" >> "RscUnitInfoSoldier" >> "WeaponInfoControlsGroupLeft" >> "controls" >> "CA_ModeTexture";
|
||||
private "_config";
|
||||
_config = configFile >> "RscInGameUI" >> "RscUnitInfoSoldier" >> "WeaponInfoControlsGroupLeft" >> "controls" >> "CA_ModeTexture";
|
||||
|
||||
_control ctrlSetPosition [getNumber (_config >> "x"), getNumber (_config >> "y"), getNumber (_config >> "w"), getNumber (_config >> "h")];
|
||||
_control ctrlCommit 0;
|
||||
_control ctrlSetPosition [getNumber (_config >> "x"), getNumber (_config >> "y"), getNumber (_config >> "w"), getNumber (_config >> "h")];
|
||||
_control ctrlCommit 0;
|
||||
} else {
|
||||
_control ctrlSetPosition [0, 0, 0, 0];
|
||||
_control ctrlCommit 0;
|
||||
_control ctrlSetPosition [0, 0, 0, 0];
|
||||
_control ctrlCommit 0;
|
||||
};
|
||||
|
@ -1,57 +1,57 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_3_PVT(_this,_unit,_weapon,_muzzle);
|
||||
PARAMS_3(_unit,_weapon,_muzzle);
|
||||
|
||||
private ["_safedWeapons"];
|
||||
_safedWeapons = _unit getVariable [QGVAR(safedWeapons), []];
|
||||
|
||||
if (_weapon in _safedWeapons) then {
|
||||
_safedWeapons = _safedWeapons - [_weapon];
|
||||
_safedWeapons = _safedWeapons - [_weapon];
|
||||
|
||||
_unit setVariable [QGVAR(safedWeapons), _safedWeapons];
|
||||
_unit setVariable [QGVAR(safedWeapons), _safedWeapons];
|
||||
|
||||
if (count _safedWeapons == 0) then {
|
||||
private "_id";
|
||||
_id = _unit getVariable [QGVAR(actionID), -1];
|
||||
if (count _safedWeapons == 0) then {
|
||||
private "_id";
|
||||
_id = _unit getVariable [QGVAR(actionID), -1];
|
||||
|
||||
//[_unit, "DefaultAction", _id] call EFUNC(common,removeActionMenuEventHandler);
|
||||
[_unit, "DefaultAction", _id] call EFUNC(common,removeActionEventHandler);
|
||||
_unit setVariable [QGVAR(actionID), -1];
|
||||
};
|
||||
//[_unit, "DefaultAction", _id] call EFUNC(common,removeActionMenuEventHandler);
|
||||
[_unit, "DefaultAction", _id] call EFUNC(common,removeActionEventHandler);
|
||||
_unit setVariable [QGVAR(actionID), -1];
|
||||
};
|
||||
};
|
||||
|
||||
_unit selectWeapon _muzzle;
|
||||
|
||||
if (inputAction "nextWeapon" > 0) then {
|
||||
// switch to the last mode to roll over to first after the default nextWeapon action
|
||||
private ["_modes", "_mode", "_index"];
|
||||
// switch to the last mode to roll over to first after the default nextWeapon action
|
||||
private ["_modes", "_mode", "_index"];
|
||||
|
||||
// get weapon modes
|
||||
_modes = [];
|
||||
{
|
||||
if (getNumber (configFile >> "CfgWeapons" >> _weapon >> _x >> "showToPlayer") == 1) then {
|
||||
_modes pushBack _x;
|
||||
// get weapon modes
|
||||
_modes = [];
|
||||
{
|
||||
if (getNumber (configFile >> "CfgWeapons" >> _weapon >> _x >> "showToPlayer") == 1) then {
|
||||
_modes pushBack _x;
|
||||
};
|
||||
if (_x == "this") then {
|
||||
_modes pushBack _weapon;
|
||||
};
|
||||
} forEach getArray (configfile >> "CfgWeapons" >> _weapon >> "modes");
|
||||
|
||||
// select last mode
|
||||
_mode = _modes select (count _modes - 1);
|
||||
|
||||
// switch to last mode
|
||||
_index = 0;
|
||||
while {
|
||||
_index < 100 && {currentMuzzle _unit != _weapon || {currentWeaponMode _unit != _mode}}
|
||||
} do {
|
||||
_unit action ["SwitchWeapon", _unit, _unit, _index];
|
||||
_index = _index + 1;
|
||||
};
|
||||
if (_x == "this") then {
|
||||
_modes pushBack _weapon;
|
||||
};
|
||||
} forEach getArray (configfile >> "CfgWeapons" >> _weapon >> "modes");
|
||||
|
||||
// select last mode
|
||||
_mode = _modes select (count _modes - 1);
|
||||
|
||||
// switch to last mode
|
||||
_index = 0;
|
||||
while {
|
||||
_index < 100 && {currentMuzzle _unit != _weapon || {currentWeaponMode _unit != _mode}}
|
||||
} do {
|
||||
_unit action ["SwitchWeapon", _unit, _unit, _index];
|
||||
_index = _index + 1;
|
||||
};
|
||||
} else {
|
||||
// play fire mode selector sound
|
||||
[_unit, _weapon, _muzzle] call FUNC(playChangeFiremodeSound);
|
||||
// play fire mode selector sound
|
||||
[_unit, _weapon, _muzzle] call FUNC(playChangeFiremodeSound);
|
||||
};
|
||||
|
||||
// player hud
|
||||
|
@ -12,12 +12,9 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_magazine", "_numberofMagazines"];
|
||||
|
||||
if !(GVAR(DisplayText)) exitwith {};
|
||||
|
||||
_magazine = _this select 0;
|
||||
_numberofMagazines = _this select 1;
|
||||
PARAMS_2(_magazine,_numberofMagazines);
|
||||
|
||||
private ["_color", "_name", "_text", "_picture"];
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_type", "_allMags", "_allMuzzles", "_magazines"];
|
||||
private ["_allMags", "_allMuzzles", "_magazines"];
|
||||
|
||||
_type = _this select 0; //"All", "Frag" or "NonFrag"
|
||||
PARAMS_1(_type); //"All", "Frag" or "NonFrag"
|
||||
|
||||
_allMags = missionNamespace getVariable [format [QGVAR(%1Magazines), _type], []];
|
||||
_allMuzzles = missionNamespace getVariable [format [QGVAR(%1Muzzles), _type], []];
|
||||
|
@ -1,9 +1,9 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_type", "_allMags", "_allMuzzles", "_magazines"];
|
||||
private ["_allMags", "_allMuzzles", "_magazines"];
|
||||
|
||||
_type = _this select 0; //"All", "Frag" or "NonFrag"
|
||||
PARAMS_1(_type); //"All", "Frag" or "NonFrag"
|
||||
|
||||
_allMags = missionNamespace getVariable [format [QGVAR(%1Magazines), _type], []];
|
||||
_allMuzzles = missionNamespace getVariable [format [QGVAR(%1Muzzles), _type], []];
|
||||
|
@ -1,9 +1,9 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_vehicle", "_turret", "_weapons"];
|
||||
private ["_turret", "_weapons"];
|
||||
|
||||
_vehicle = _this select 0;
|
||||
PARAMS_1(_vehicle);
|
||||
|
||||
_turret = [_vehicle] call EFUNC(common,getTurretCommander);
|
||||
|
||||
|
@ -1,10 +1,9 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_weapon", "_sound"];
|
||||
private ["_sound"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_weapon = _this select 1;
|
||||
PARAMS_2(_unit,_weapon);
|
||||
|
||||
_sound = getArray (configFile >> "CfgWeapons" >> _weapon >> "changeFiremodeSound");
|
||||
|
||||
|
@ -11,9 +11,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private "_unit";
|
||||
|
||||
_unit = _this select 0;
|
||||
PARAMS_1(_unit);
|
||||
|
||||
[_unit] call EFUNC(common,fixLoweredRifleAnimation);
|
||||
|
||||
|
@ -11,10 +11,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_weapon"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_weapon = _this select 1;
|
||||
PARAMS_2(_unit,_weapon);
|
||||
|
||||
if (_weapon == "") exitWith {};
|
||||
|
||||
@ -32,7 +29,6 @@ private ["_muzzles", "_modes"];
|
||||
_muzzles = [_weapon] call EFUNC(common,getWeaponMuzzles);
|
||||
_modes = [_weapon] call EFUNC(common,getWeaponModes);
|
||||
|
||||
|
||||
private ["_index", "_muzzle", "_mode"];
|
||||
|
||||
_index = (_modes find currentWeaponMode _unit) + 1;
|
||||
|
@ -11,10 +11,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_weapon"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_weapon = _this select 1;
|
||||
PARAMS_2(_unit,_weapon);
|
||||
|
||||
if (_weapon == "") exitWith {};
|
||||
|
||||
@ -40,7 +37,6 @@ if (_index > count _muzzles - 1) then {_index = 1};
|
||||
|
||||
_muzzle = _muzzles select _index;
|
||||
|
||||
|
||||
_index = 0;
|
||||
while {
|
||||
_index < 100 && {currentMuzzle _unit != _muzzle}
|
||||
|
@ -1,11 +1,7 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_vehicle", "_index"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_vehicle = _this select 1;
|
||||
_index = _this select 2;
|
||||
PARAMS_3(_unit,_vehicle,_index);
|
||||
|
||||
private "_turret";
|
||||
_turret = [_unit] call EFUNC(common,getTurretIndex);
|
||||
|
@ -12,10 +12,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_muzzle"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_muzzle = _this select 1;
|
||||
PARAMS_2(_unit,_muzzle);
|
||||
|
||||
private ["_uniformMags", "_vestMags", "_backpackMags", "_i", "_uniformMagsToRemove", "_vestMagsToRemove", "_backpackMagsToRemove", "_firstMagazine", "_throwMuzzleNames"];
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_weapon", "_magazine"];
|
||||
private ["_unit","_weapon","_magazine"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_weapon = _this select 1;
|
||||
|
@ -16,12 +16,9 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_temperature", "_pressure", "_relativeHumidity"];
|
||||
_temperature = _this select 0; // in C
|
||||
_pressure = _this select 1; // in hPa
|
||||
_relativeHumidity = _this select 2; // as ratio 0-1
|
||||
PARAMS_3(_temperature,_pressure,_relativeHumidity);
|
||||
|
||||
_pressure = _pressure * 100;
|
||||
_pressure = _pressure * 100; // hPa to Pa
|
||||
|
||||
if (_relativeHumidity > 0) then {
|
||||
private ["_pSat", "_vaporPressure", "_partialPressure"];
|
||||
|
@ -18,7 +18,7 @@
|
||||
|
||||
private ["_windSpeed", "_windDir", "_height", "_newWindSpeed", "_windSource", "_roughnessLength"];
|
||||
|
||||
EXPLODE_4_PVT(_this,_position,_windGradientEnabled,_terrainEffectEnabled,_obstacleEffectEnabled);
|
||||
PARAMS_4(_position,_windGradientEnabled,_terrainEffectEnabled,_obstacleEffectEnabled);
|
||||
|
||||
fnc_polar2vect = {
|
||||
private ["_mag2D"];
|
||||
|
@ -66,7 +66,7 @@ class CfgVehicles {
|
||||
};
|
||||
|
||||
class ModuleCurator_F: Module_F {
|
||||
function = QUOTE(DFUNC(moduleCuratorDelay));
|
||||
function = QUOTE(DFUNC(bi_moduleCurator));
|
||||
};
|
||||
class ModuleMine_F: ModuleEmpty_F {
|
||||
function = QUOTE(DFUNC(bi_moduleMine));
|
||||
|
@ -6,7 +6,6 @@ PREP(bi_moduleCurator);
|
||||
PREP(bi_moduleMine);
|
||||
PREP(bi_moduleProjectile);
|
||||
PREP(bi_moduleRemoteControl);
|
||||
PREP(moduleCuratorDelay);
|
||||
PREP(moduleZeusSettings);
|
||||
|
||||
ADDON = true;
|
||||
|
@ -152,15 +152,20 @@ if (_activated) then {
|
||||
_x radiochanneladd [_player];
|
||||
} foreach (_logic getvariable ["channels",[]]);
|
||||
|
||||
// Added by ACE_zeus to toggle ascension messages
|
||||
if (GVAR(zeusAscension)) then {
|
||||
//--- Sent notification to all assigned players
|
||||
{
|
||||
if (isplayer _x) then {
|
||||
[["CuratorAssign",[_name,name _player]],"bis_fnc_showNotification",_x] call bis_fnc_mp;
|
||||
};
|
||||
} foreach (curatoreditableobjects _logic);
|
||||
};
|
||||
// Added by ACE_zeus to delay ascension message at mission start
|
||||
[{
|
||||
_logic = _this select 0;
|
||||
_player = _this select 1;
|
||||
|
||||
if (GVAR(zeusAscension)) then {
|
||||
//--- Sent notification to all assigned players
|
||||
{
|
||||
if (isplayer _x) then {
|
||||
[["CuratorAssign",[_name,name _player]],"bis_fnc_showNotification",_x] call bis_fnc_mp;
|
||||
};
|
||||
} foreach (curatoreditableobjects _logic);
|
||||
};
|
||||
},[_logic,_player]] call EFUNC(common,execNextFrame);
|
||||
|
||||
[_logic,"curatorUnitAssigned",[_logic,_player]] call bis_fnc_callscriptedeventhandler;
|
||||
|
||||
@ -192,16 +197,6 @@ if (_activated) then {
|
||||
};
|
||||
};
|
||||
|
||||
// Added by ACE_zeus to toggle eagle
|
||||
if (GVAR(zeusBird)) then {
|
||||
//--- Create bird
|
||||
_birdType = _logic getvariable ["birdType","eagle_f"];
|
||||
if (_birdType != "") then {
|
||||
_bird = createvehicle [_birdType,[100,100,100],[],0,"none"];
|
||||
_logic setvariable ["bird",_bird,true];
|
||||
};
|
||||
};
|
||||
|
||||
//--- Activated all future addons
|
||||
_addons = [];
|
||||
{
|
||||
@ -217,18 +212,29 @@ if (_activated) then {
|
||||
} foreach (synchronizedobjects _logic);
|
||||
_addons call bis_fnc_activateaddons;
|
||||
|
||||
// Added by ACE_zeus to toggle eagle
|
||||
if (GVAR(zeusBird)) then {
|
||||
//--- Locality changed
|
||||
_logic addeventhandler [
|
||||
"local",
|
||||
{
|
||||
_logic = _this select 0;
|
||||
_bird = _logic getvariable ["bird",objnull];
|
||||
_bird setowner owner _logic;
|
||||
}
|
||||
];
|
||||
};
|
||||
// Added by ACE_zeus to delay bird code
|
||||
[{
|
||||
_logic = _this select 0;
|
||||
|
||||
if (GVAR(zeusBird)) then {
|
||||
//--- Create bird
|
||||
_birdType = _logic getvariable ["birdType","eagle_f"];
|
||||
if (_birdType != "") then {
|
||||
_bird = createvehicle [_birdType,[100,100,100],[],0,"none"];
|
||||
_logic setvariable ["bird",_bird,true];
|
||||
};
|
||||
|
||||
//--- Locality changed
|
||||
_logic addeventhandler [
|
||||
"local",
|
||||
{
|
||||
_logic = _this select 0;
|
||||
_bird = _logic getvariable ["bird",objnull];
|
||||
_bird setowner owner _logic;
|
||||
}
|
||||
];
|
||||
};
|
||||
},[_logic]] call EFUNC(common,execNextFrame);
|
||||
};
|
||||
|
||||
//--- Player
|
||||
|
@ -1,19 +0,0 @@
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Function that delays the execution of the curator module function
|
||||
* Allows ascension and bird settings to be set by module beforehand
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The module logic <LOGIC>
|
||||
* 1: units <ARRAY>
|
||||
* 2: activated <BOOL>
|
||||
*
|
||||
* Return Value:
|
||||
* None <NIL>
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
[{_this spawn DFUNC(bi_moduleCurator);},_this] call EFUNC(common,execNextFrame);
|
@ -1,6 +1,7 @@
|
||||
---
|
||||
layout: wiki
|
||||
title: ACE3 Config Entries
|
||||
description: A list of all ACE3 config entries.
|
||||
group: development
|
||||
parent: wiki
|
||||
order: 2
|
||||
|
@ -1,6 +1,7 @@
|
||||
---
|
||||
layout: wiki
|
||||
title: ACE3 Events System
|
||||
description: Event handlers in ACE3 are implemented through our event system. They should be used to trigger or allow triggering of specific functionality.
|
||||
group: development
|
||||
parent: wiki
|
||||
order: 3
|
||||
|
@ -1,6 +1,7 @@
|
||||
---
|
||||
layout: wiki
|
||||
title: Arma 3 Issues
|
||||
description: Keeping track of Arma 3 issues that need to be fixed. If you want to support us and help raise Bohemia's awareness of those issues, please upvote them.
|
||||
group: development
|
||||
parent: wiki
|
||||
order: 6
|
||||
|
@ -1,6 +1,7 @@
|
||||
---
|
||||
layout: wiki
|
||||
title: Arma 3 Scheduler And Our Practices
|
||||
description:
|
||||
group: development
|
||||
parent: wiki
|
||||
order: 8
|
||||
|
@ -1,6 +1,7 @@
|
||||
---
|
||||
layout: wiki
|
||||
title: Coding Guidelines
|
||||
description:
|
||||
group: development
|
||||
parent: wiki
|
||||
order: 1
|
||||
|
@ -1,6 +1,7 @@
|
||||
---
|
||||
layout: wiki
|
||||
title: Extension Guidelines
|
||||
description:
|
||||
group: development
|
||||
parent: wiki
|
||||
order: 9
|
||||
|
@ -1,6 +1,7 @@
|
||||
---
|
||||
layout: wiki
|
||||
title: How to translate ACE3
|
||||
description: This page describes in short how you can help translating ACE3 into your language.
|
||||
group: development
|
||||
parent: wiki
|
||||
order: 20
|
||||
|
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Reference in New Issue
Block a user