fix Cfg capitalization

This commit is contained in:
commy2 2015-11-30 17:09:26 +01:00
parent dcf0a68b80
commit 0b84bb514b
10 changed files with 15 additions and 15 deletions

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@ -54,7 +54,7 @@ if (GVAR(disabledInFullAutoMode) && getNumber(configFile >> "CfgWeapons" >> _wea
if (_abort || !(GVAR(extensionAvailable))) exitWith { if (_abort || !(GVAR(extensionAvailable))) exitWith {
if (missionNamespace getVariable [QEGVAR(windDeflection,enabled), false]) then { if (missionNamespace getVariable [QEGVAR(windDeflection,enabled), false]) then {
EGVAR(windDeflection,trackedBullets) pushBack [_bullet, getNumber(configFile >> "cfgAmmo" >> _ammo >> "airFriction")]; EGVAR(windDeflection,trackedBullets) pushBack [_bullet, getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction")];
}; };
}; };

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@ -10,7 +10,7 @@
* Arguments: * Arguments:
* 0: Unit (player) <OBJECT> * 0: Unit (player) <OBJECT>
* 1: attachToVehicle <OBJECT> * 1: attachToVehicle <OBJECT>
* 2: Item Classname (cfgWeapon/cfgMagazine) <STRING> * 2: Item Classname (CfgWeapon/CfgMagazine) <STRING>
* 3: Light Vehicle Classname <STRING> * 3: Light Vehicle Classname <STRING>
* 4: On Attach Text <STRING> * 4: On Attach Text <STRING>
* 5: Starting Pos of dummy item <ARRAY> * 5: Starting Pos of dummy item <ARRAY>

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@ -14,4 +14,4 @@
params ["_modName"]; params ["_modName"];
isClass (configFile >> "cfgPatches" >> _modName) // return isClass (configFile >> "CfgPatches" >> _modName) // return

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@ -43,7 +43,7 @@ GVAR(CurrentSpeedDial) = 0;
GVAR(placeAction) = PLACE_CANCEL; GVAR(placeAction) = PLACE_CANCEL;
}; };
//Show defuse actions on cfgAmmos (allMines): //Show defuse actions on CfgAmmos (allMines):
_this call FUNC(interactEH); _this call FUNC(interactEH);
}] call EFUNC(common,addEventHandler); }] call EFUNC(common,addEventHandler);

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@ -17,7 +17,7 @@ class CfgPatches {
#include "CfgFactionClasses.hpp" #include "CfgFactionClasses.hpp"
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
#include "CfgWeapons.hpp" #include "CfgWeapons.hpp"
#include "CFgSounds.hpp" #include "CfgSounds.hpp"
#include "ACE_Medical_Treatments.hpp" #include "ACE_Medical_Treatments.hpp"
#include "ACE_Settings.hpp" #include "ACE_Settings.hpp"
#include "UI\RscTitles.hpp" #include "UI\RscTitles.hpp"

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@ -37,14 +37,14 @@ if (!hasInterface) exitWith {};
}] call EFUNC(common,addEventHandler); }] call EFUNC(common,addEventHandler);
if (isClass (configFile >> "cfgPatches" >> "acre_api")) then { if (isClass (configFile >> "CfgPatches" >> "acre_api")) then {
ACE_LOGINFO("ACRE Detected."); ACE_LOGINFO("ACRE Detected.");
DFUNC(isSpeaking) = { DFUNC(isSpeaking) = {
params ["_unit"]; params ["_unit"];
([_unit] call acre_api_fnc_isSpeaking) && {!(_unit getVariable ["ACE_isUnconscious", false])} ([_unit] call acre_api_fnc_isSpeaking) && {!(_unit getVariable ["ACE_isUnconscious", false])}
}; };
} else { } else {
if (isClass (configFile >> "cfgPatches" >> "task_force_radio")) then { if (isClass (configFile >> "CfgPatches" >> "task_force_radio")) then {
ACE_LOGINFO("TFR Detected."); ACE_LOGINFO("TFR Detected.");
DFUNC(isSpeaking) = { DFUNC(isSpeaking) = {
params ["_unit"]; params ["_unit"];

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@ -32,6 +32,6 @@ if (!((_bullet isKindOf "BulletBase") || (_bullet isKindOf "GrenadeBase"))) exit
if (_unit distance ACE_player > GVAR(simulationRadius)) exitWith {false}; if (_unit distance ACE_player > GVAR(simulationRadius)) exitWith {false};
if (!([_unit] call EFUNC(common,isPlayer))) exitWith {false}; if (!([_unit] call EFUNC(common,isPlayer))) exitWith {false};
GVAR(trackedBullets) pushBack [_bullet, getNumber(configFile >> "cfgAmmo" >> _ammo >> "airFriction")]; GVAR(trackedBullets) pushBack [_bullet, getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction")];
true; true;

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@ -68,7 +68,7 @@ if (_activated) then {
//--- All (including unofficial ones) //--- All (including unofficial ones)
case 3: { case 3: {
_cfgPatches = configfile >> "cfgpatches"; _cfgPatches = configfile >> "Cfgpatches";
for "_i" from 0 to (count _cfgPatches - 1) do { for "_i" from 0 to (count _cfgPatches - 1) do {
_class = _cfgPatches select _i; _class = _cfgPatches select _i;
if (isclass _class) then {_addons set [count _addons,configname _class];}; if (isclass _class) then {_addons set [count _addons,configname _class];};

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@ -21,7 +21,7 @@ _units = _this select 1;
_activated = _this select 2; _activated = _this select 2;
if (_activated) then { if (_activated) then {
_explosive = gettext (configfile >> "cfgvehicles" >> typeof _logic >> "explosive"); _explosive = gettext (configfile >> "CfgVehicles" >> typeof _logic >> "explosive");
if (_explosive != "") then { if (_explosive != "") then {
_explosive = createvehicle [_explosive,position _logic,[],0,"none"]; _explosive = createvehicle [_explosive,position _logic,[],0,"none"];
_explosive attachto [_logic]; _explosive attachto [_logic];

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@ -39,17 +39,17 @@ if ({local _x} count (objectcurators _logic) > 0) then {
if !(isserver) exitwith {}; if !(isserver) exitwith {};
if (_activated) then { if (_activated) then {
_ammo = _logic getvariable ["type",gettext (configfile >> "cfgvehicles" >> typeof _logic >> "ammo")]; _ammo = _logic getvariable ["type",gettext (configfile >> "CfgVehicles" >> typeof _logic >> "ammo")];
if (_ammo != "") then { if (_ammo != "") then {
_cfgAmmo = configfile >> "cfgammo" >> _ammo; _CfgAmmo = configfile >> "CfgAmmo" >> _ammo;
//if !(isclass _cfgAmmo) exitwith {["CfgAmmo class '%1' not found.",_ammo] call bis_fnc_error;}; //if !(isclass _CfgAmmo) exitwith {["CfgAmmo class '%1' not found.",_ammo] call bis_fnc_error;};
_dirVar = _fnc_scriptname + typeof _logic; _dirVar = _fnc_scriptname + typeof _logic;
_logic setdir (missionnamespace getvariable [_dirVar,direction _logic]); //--- Restore custom direction _logic setdir (missionnamespace getvariable [_dirVar,direction _logic]); //--- Restore custom direction
_pos = getposatl _logic; _pos = getposatl _logic;
_posAmmo = +_pos; _posAmmo = +_pos;
_posAmmo set [2,0]; _posAmmo set [2,0];
_dir = direction _logic; _dir = direction _logic;
_simulation = tolower gettext (configfile >> "cfgammo" >> _ammo >> "simulation"); _simulation = tolower gettext (configfile >> "CfgAmmo" >> _ammo >> "simulation");
_altitude = 0; _altitude = 0;
_velocity = []; _velocity = [];
_attach = false; _attach = false;
@ -65,7 +65,7 @@ if (_activated) then {
_altitude = 1000; _altitude = 1000;
_velocity = [0,0,-100]; _velocity = [0,0,-100];
_radio = "SentGenIncoming"; _radio = "SentGenIncoming";
_sounds = if (getnumber (_cfgAmmo >> "hit") < 200) then {["mortar1","mortar2"]} else {["shell1","shell2","shell3","shell4"]}; _sounds = if (getnumber (_CfgAmmo >> "hit") < 200) then {["mortar1","mortar2"]} else {["shell1","shell2","shell3","shell4"]};
_sound = _sounds call bis_fnc_selectrandom; _sound = _sounds call bis_fnc_selectrandom;
_hint = ["Curator","PlaceOrdnance"]; _hint = ["Curator","PlaceOrdnance"];
_shakeStrength = 0.01; _shakeStrength = 0.01;