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fix Cfg capitalization
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@ -54,7 +54,7 @@ if (GVAR(disabledInFullAutoMode) && getNumber(configFile >> "CfgWeapons" >> _wea
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if (_abort || !(GVAR(extensionAvailable))) exitWith {
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if (missionNamespace getVariable [QEGVAR(windDeflection,enabled), false]) then {
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EGVAR(windDeflection,trackedBullets) pushBack [_bullet, getNumber(configFile >> "cfgAmmo" >> _ammo >> "airFriction")];
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EGVAR(windDeflection,trackedBullets) pushBack [_bullet, getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction")];
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};
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};
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@ -10,7 +10,7 @@
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* Arguments:
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* 0: Unit (player) <OBJECT>
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* 1: attachToVehicle <OBJECT>
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* 2: Item Classname (cfgWeapon/cfgMagazine) <STRING>
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* 2: Item Classname (CfgWeapon/CfgMagazine) <STRING>
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* 3: Light Vehicle Classname <STRING>
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* 4: On Attach Text <STRING>
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* 5: Starting Pos of dummy item <ARRAY>
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@ -14,4 +14,4 @@
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params ["_modName"];
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isClass (configFile >> "cfgPatches" >> _modName) // return
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isClass (configFile >> "CfgPatches" >> _modName) // return
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@ -43,7 +43,7 @@ GVAR(CurrentSpeedDial) = 0;
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GVAR(placeAction) = PLACE_CANCEL;
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};
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//Show defuse actions on cfgAmmos (allMines):
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//Show defuse actions on CfgAmmos (allMines):
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_this call FUNC(interactEH);
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}] call EFUNC(common,addEventHandler);
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@ -17,7 +17,7 @@ class CfgPatches {
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#include "CfgFactionClasses.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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#include "CFgSounds.hpp"
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#include "CfgSounds.hpp"
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#include "ACE_Medical_Treatments.hpp"
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#include "ACE_Settings.hpp"
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#include "UI\RscTitles.hpp"
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@ -37,14 +37,14 @@ if (!hasInterface) exitWith {};
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}] call EFUNC(common,addEventHandler);
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if (isClass (configFile >> "cfgPatches" >> "acre_api")) then {
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if (isClass (configFile >> "CfgPatches" >> "acre_api")) then {
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ACE_LOGINFO("ACRE Detected.");
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DFUNC(isSpeaking) = {
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params ["_unit"];
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([_unit] call acre_api_fnc_isSpeaking) && {!(_unit getVariable ["ACE_isUnconscious", false])}
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};
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} else {
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if (isClass (configFile >> "cfgPatches" >> "task_force_radio")) then {
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if (isClass (configFile >> "CfgPatches" >> "task_force_radio")) then {
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ACE_LOGINFO("TFR Detected.");
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DFUNC(isSpeaking) = {
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params ["_unit"];
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@ -32,6 +32,6 @@ if (!((_bullet isKindOf "BulletBase") || (_bullet isKindOf "GrenadeBase"))) exit
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if (_unit distance ACE_player > GVAR(simulationRadius)) exitWith {false};
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if (!([_unit] call EFUNC(common,isPlayer))) exitWith {false};
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GVAR(trackedBullets) pushBack [_bullet, getNumber(configFile >> "cfgAmmo" >> _ammo >> "airFriction")];
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GVAR(trackedBullets) pushBack [_bullet, getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction")];
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true;
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@ -68,7 +68,7 @@ if (_activated) then {
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//--- All (including unofficial ones)
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case 3: {
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_cfgPatches = configfile >> "cfgpatches";
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_cfgPatches = configfile >> "Cfgpatches";
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for "_i" from 0 to (count _cfgPatches - 1) do {
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_class = _cfgPatches select _i;
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if (isclass _class) then {_addons set [count _addons,configname _class];};
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@ -21,7 +21,7 @@ _units = _this select 1;
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_activated = _this select 2;
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if (_activated) then {
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_explosive = gettext (configfile >> "cfgvehicles" >> typeof _logic >> "explosive");
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_explosive = gettext (configfile >> "CfgVehicles" >> typeof _logic >> "explosive");
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if (_explosive != "") then {
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_explosive = createvehicle [_explosive,position _logic,[],0,"none"];
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_explosive attachto [_logic];
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@ -39,17 +39,17 @@ if ({local _x} count (objectcurators _logic) > 0) then {
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if !(isserver) exitwith {};
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if (_activated) then {
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_ammo = _logic getvariable ["type",gettext (configfile >> "cfgvehicles" >> typeof _logic >> "ammo")];
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_ammo = _logic getvariable ["type",gettext (configfile >> "CfgVehicles" >> typeof _logic >> "ammo")];
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if (_ammo != "") then {
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_cfgAmmo = configfile >> "cfgammo" >> _ammo;
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//if !(isclass _cfgAmmo) exitwith {["CfgAmmo class '%1' not found.",_ammo] call bis_fnc_error;};
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_CfgAmmo = configfile >> "CfgAmmo" >> _ammo;
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//if !(isclass _CfgAmmo) exitwith {["CfgAmmo class '%1' not found.",_ammo] call bis_fnc_error;};
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_dirVar = _fnc_scriptname + typeof _logic;
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_logic setdir (missionnamespace getvariable [_dirVar,direction _logic]); //--- Restore custom direction
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_pos = getposatl _logic;
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_posAmmo = +_pos;
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_posAmmo set [2,0];
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_dir = direction _logic;
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_simulation = tolower gettext (configfile >> "cfgammo" >> _ammo >> "simulation");
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_simulation = tolower gettext (configfile >> "CfgAmmo" >> _ammo >> "simulation");
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_altitude = 0;
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_velocity = [];
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_attach = false;
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@ -65,7 +65,7 @@ if (_activated) then {
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_altitude = 1000;
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_velocity = [0,0,-100];
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_radio = "SentGenIncoming";
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_sounds = if (getnumber (_cfgAmmo >> "hit") < 200) then {["mortar1","mortar2"]} else {["shell1","shell2","shell3","shell4"]};
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_sounds = if (getnumber (_CfgAmmo >> "hit") < 200) then {["mortar1","mortar2"]} else {["shell1","shell2","shell3","shell4"]};
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_sound = _sounds call bis_fnc_selectrandom;
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_hint = ["Curator","PlaceOrdnance"];
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_shakeStrength = 0.01;
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