Apply the ufeh to ACE_Grenades

This commit is contained in:
esteldunedain 2016-02-06 17:20:30 -03:00
parent ac3f75c8b4
commit 0b9695ce70
4 changed files with 11 additions and 19 deletions

View File

@ -3,8 +3,7 @@
* Determines whether to place dust on the goggles, based on calibre of weapon fired and other requirements. Called from the unified fired EH only for the local player.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Weapon <STRING>
* None. Parameters inherited from EFUNC(common,firedEH)
*
* Return Value:
* Function is handled? <BOOL>

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@ -10,11 +10,3 @@ class Extended_PostInit_EventHandlers {
init = QUOTE(call COMPILE_FILE(XEH_postInit));
};
};
class Extended_FiredBIS_EventHandlers {
class CAManBase {
class ADDON {
firedBIS = QUOTE(_this call FUNC(throwGrenade));
};
};
};

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@ -22,3 +22,9 @@ GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
},
{false},
[9, [false, false, false]], false] call CBA_fnc_addKeybind; //8 Key
// Register fire event handler
["firedPlayer", DFUNC(throwGrenade)] call EFUNC(common,addEventHandler);
["firedPlayerNonLocal", DFUNC(throwGrenade)] call EFUNC(common,addEventHandler);
["firedNonPlayer", DFUNC(throwGrenade)] call EFUNC(common,addEventHandler);

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@ -1,15 +1,9 @@
/*
* Author: commy2
* Adjust the grenades throwing direction and speed to the selected throwing mode.
* Adjust the grenades throwing direction and speed to the selected throwing mode. Called from the unified fired EH only for CAManBase
*
* Arguments:
* 0: unit - Object the event handler is assigned to <OBJECT>
* 1: weapon - Fired weapon <STRING>
* 2: muzzle - Muzzle that was used <STRING>
* 3: mode - Current mode of the fired weapon <STRING>
* 4: ammo - Ammo used <STRING>
* 5: magazine - magazine name which was used <STRING>
* 6: projectile - Object of the projectile that was shot <OBJECT>
* None. Parameters inherited from EFUNC(common,firedEH)
*
* Return Value:
* None
@ -21,7 +15,8 @@
*/
#include "script_component.hpp"
params ["_unit", "_weapon", "", "", "_ammo", "", "_projectile"];
//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
if (_weapon != "Throw") exitWith {};