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add reloadable launcher
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1
addons/reloadlaunchers/$PBOPREFIX$
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addons/reloadlaunchers/$PBOPREFIX$
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z\ace\addons\reloadlaunchers
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addons/reloadlaunchers/CfgEventHandlers.hpp
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addons/reloadlaunchers/CfgEventHandlers.hpp
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class Extended_PreInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preInit));
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};
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};
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addons/reloadlaunchers/XEH_preInit.sqf
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addons/reloadlaunchers/XEH_preInit.sqf
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#include "script_component.hpp"
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ADDON = false;
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PREP(empty);
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ADDON = true;
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addons/reloadlaunchers/config.cpp
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addons/reloadlaunchers/config.cpp
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author[] = {""};
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authorUrl = "";
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VERSION_CONFIG;
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};
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};
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#include "CfgEventHandlers.hpp"
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3
addons/reloadlaunchers/functions/fnc_empty.sqf
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addons/reloadlaunchers/functions/fnc_empty.sqf
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#include "script_component.hpp"
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diag_log text format["This is here as an example!!!"];
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addons/reloadlaunchers/functions/script_component.hpp
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addons/reloadlaunchers/functions/script_component.hpp
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#include "\z\ace\addons\reloadlaunchers\script_component.hpp"
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addons/reloadlaunchers/script_component.hpp
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addons/reloadlaunchers/script_component.hpp
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#define COMPONENT reloadlaunchers
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#include "\z\ace\addons\main\script_mod.hpp"
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#ifdef DEBUG_ENABLED_RELOADLAUNCHERS
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_ENABLED_RELOADLAUNCHERS
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#define DEBUG_SETTINGS DEBUG_ENABLED_RELOADLAUNCHERS
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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