Add 3D Object IVBag Blood, Plasma and Saline with 1000ml, 500ml, 250ml(Made by PaxJaromeMalues)

Add PaxJaromeMalues to AUTHORS
This commit is contained in:
Joko 2015-07-04 22:50:32 +02:00
parent 240b26b9ac
commit 0c099dc4d1
22 changed files with 117 additions and 1 deletions

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@ -82,6 +82,7 @@ nikolauska <nikolauska1@gmail.com>
nomisum <nomisum@gmail.com>
OnkelDisMaster <onkeldismaster@gmail.com>
oscarmolinadev
PaxJaromeMalues <seemax1991@gmail.com>
pokertour
Professor <lukas.trneny@wo.cz>
rakowozz

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@ -101,6 +101,7 @@ class CfgWeapons {
class ACE_plasmaIV: ACE_ItemCore {
scope = 2;
displayName = CSTRING(Plasma_IV);
model = QUOTE(PATHTOF(data\IVBag_plasma_1000ml.p3d));
picture = QUOTE(PATHTOF(ui\items\plasmaIV_x_ca.paa));
descriptionShort = CSTRING(Plasma_IV_Desc_Short);
descriptionUse = CSTRING(Plasma_IV_Desc_Use);
@ -110,19 +111,21 @@ class CfgWeapons {
};
class ACE_plasmaIV_500: ACE_plasmaIV {
displayName = CSTRING(Plasma_IV_500);
model = QUOTE(PATHTOF(data\IVBag_plasma_500ml.p3d));
class ItemInfo: InventoryItem_Base_F {
mass = 5;
};
};
class ACE_plasmaIV_250: ACE_plasmaIV {
displayName = CSTRING(Plasma_IV_250);
model = QUOTE(PATHTOF(data\IVBag_plasma_250ml.p3d));
class ItemInfo: InventoryItem_Base_F {
mass = 2.5;
};
};
class ACE_bloodIV: ACE_ItemCore {
scope = 2;
model = "\A3\Structures_F_EPA\Items\Medical\BloodBag_F.p3d";
model = QUOTE(PATHTOF(data\IVBag_blood_1000ml.p3d));
displayName = CSTRING(Blood_IV);
picture = QUOTE(PATHTOF(ui\items\bloodIV_x_ca.paa));
descriptionShort = CSTRING(Blood_IV_Desc_Short);
@ -133,12 +136,14 @@ class CfgWeapons {
};
class ACE_bloodIV_500: ACE_bloodIV {
displayName = CSTRING(Blood_IV_500);
model = QUOTE(PATHTOF(data\IVBag_blood_500ml.p3d));
class ItemInfo: InventoryItem_Base_F {
mass = 5;
};
};
class ACE_bloodIV_250: ACE_bloodIV {
displayName = CSTRING(Blood_IV_250);
model = QUOTE(PATHTOF(data\IVBag_blood_250ml.p3d));
class ItemInfo: InventoryItem_Base_F {
mass = 2.5;
};
@ -146,6 +151,7 @@ class CfgWeapons {
class ACE_salineIV: ACE_ItemCore {
scope = 2;
displayName = CSTRING(Saline_IV);
model = QUOTE(PATHTOF(data\IVBag_saline_1000ml.p3d));
picture = QUOTE(PATHTOF(ui\items\salineIV_x_ca.paa));
descriptionShort = CSTRING(Saline_IV_Desc_Short);
descriptionUse = CSTRING(Saline_IV_Desc_Use);
@ -155,12 +161,14 @@ class CfgWeapons {
};
class ACE_salineIV_500: ACE_salineIV {
displayName = CSTRING(Saline_IV_500);
model = QUOTE(PATHTOF(data\IVBag_saline_500ml.p3d));
class ItemInfo: InventoryItem_Base_F {
mass = 5;
};
};
class ACE_salineIV_250: ACE_salineIV {
displayName = CSTRING(Saline_IV_250);
model = QUOTE(PATHTOF(data\IVBag_saline_250ml.p3d));
class ItemInfo: InventoryItem_Base_F {
mass = 2.5;
};

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@ -0,0 +1,107 @@
////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 4.97
//Sat Jun 06 17:51:45 2015 : Source 'file' date Sat Jun 06 17:51:45 2015
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class air_f : Heli_Light_01\Data\heli_light_01_glass.rvmat{
class StageTI
{
texture = "a3\data_f\default_ti_ca.paa";
};
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,0};
specular[] = {0.3,0.3,0.3,0.3};
specularPower = 150;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "z\ace\addons\medical\data\IVBag_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnelGlass(2)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage7
{
useWorldEnvMap = "true";
texture = "a3\data_f\env_land_ca.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
//};

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