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Medical - Fix hitpoints on VR units (#7098)
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@ -17,3 +17,7 @@ class CfgPatches {
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#include "ACE_Settings.hpp"
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#include "ACE_Settings.hpp"
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#include "CfgEventHandlers.hpp"
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgVehicles.hpp"
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class ACE_Tests {
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medicalHitpoints = QPATHTOF(dev\test_hitpointConfigs.sqf);
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};
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33
addons/medical/dev/test_hitpointConfigs.sqf
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33
addons/medical/dev/test_hitpointConfigs.sqf
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@ -0,0 +1,33 @@
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// PabstMirror
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// ["medicalHitpoints"] call ace_common_fnc_runTests;
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// execVM "\z\ace\addons\medical\dev\test_hitpointConfigs.sqf"
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#include "\z\ace\addons\medical\script_component.hpp"
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// UAV-AI should get filtered by scope check
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private _mans = configProperties [configFile >> "CfgVehicles", "(isClass _x) && {(getNumber (_x >> 'scope')) == 2} && {configName _x isKindOf 'CaManBase'}", true];
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INFO_1("Checking mans for medical hitpoints [%1 mans]",count _mans);
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private _testPass = true;
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{
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private _typeOf = configName _x;
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private _hitpoints = (configProperties [_x >> "HitPoints", "isClass _x", true]) apply {configName _x};
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// _typeOf createUnit [position player, group player, "z = this"];
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// deleteVehicle z;
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private _lastHitpoint = (_hitpoints param [(count _hitpoints) - 1, "#array"]);
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if (_lastHitpoint != "ACE_HDBracket") then {
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WARNING_2("%1 has bad last hitpoint: %2",_typeOf,_hitpoints);
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_testPass = false;
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};
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if (((_hitpoints findIf {_x == "HitLeftArm"}) == -1) || {(_hitpoints findIf {_x == "HitLeftArm"}) == -1}
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|| {(_hitpoints findIf {_x == "HitLeftLeg"}) == -1} || {(_hitpoints findIf {_x == "HitRightLeg"}) == -1}
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|| {(_hitpoints findIf {_x == "HitHead"}) == -1} || {(_hitpoints findIf {_x == "HitBody"}) == -1}) then {
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WARNING_2("%1 missing ace hitpoints: %2",_typeOf,_hitpoints);
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_testPass = false;
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};
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} forEach _mans;
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_testPass
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@ -63,6 +63,11 @@ class CfgVehicles {
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ADD_ACE_HITPOINTS(1,1);
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ADD_ACE_HITPOINTS(1,1);
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};
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};
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};
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};
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class B_Protagonist_VR_F: B_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(1,1);
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};
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};
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class O_Soldier_VR_F: O_Soldier_base_F {
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class O_Soldier_VR_F: O_Soldier_base_F {
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class HitPoints {
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class HitPoints {
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ADD_ACE_HITPOINTS(1,1);
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ADD_ACE_HITPOINTS(1,1);
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@ -73,10 +78,7 @@ class CfgVehicles {
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ADD_ACE_HITPOINTS(1,1);
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ADD_ACE_HITPOINTS(1,1);
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};
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};
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};
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};
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class I_Protagonist_VR_F: I_Soldier_base_F {
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// Civilians
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class C_man_1;
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class C_Soldier_VR_F: C_man_1 {
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class HitPoints {
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class HitPoints {
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ADD_ACE_HITPOINTS(1,1);
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ADD_ACE_HITPOINTS(1,1);
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};
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};
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@ -86,6 +88,19 @@ class CfgVehicles {
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ADD_ACE_HITPOINTS(1,1);
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ADD_ACE_HITPOINTS(1,1);
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};
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};
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};
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};
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class C_man_1;
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class C_Protagonist_VR_F: C_man_1 {
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class HitPoints {
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ADD_ACE_HITPOINTS(1,1);
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};
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};
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// Civilians
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class C_Soldier_VR_F: C_man_1 {
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class HitPoints {
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ADD_ACE_HITPOINTS(1,1);
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};
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};
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// APEX
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// APEX
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class O_V_Soldier_Viper_F: O_Soldier_base_F {
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class O_V_Soldier_Viper_F: O_Soldier_base_F {
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