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ace attribute category, lower case classes
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parent
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commit
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11
addons/common/CfgEden.hpp
Normal file
11
addons/common/CfgEden.hpp
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@ -0,0 +1,11 @@
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class Cfg3DEN {
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class Object {
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class AttributeCategories {
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class ace_attributes {
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displayName = CSTRING(Options);
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collapsed = 1;
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class Attributes {};
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};
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};
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};
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};
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@ -24,6 +24,7 @@ class CfgPatches {
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#include "CfgMoves.hpp"
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#include "CfgMoves.hpp"
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#include "CfgVoice.hpp"
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#include "CfgVoice.hpp"
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#include "CfgUnitInsignia.hpp"
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#include "CfgUnitInsignia.hpp"
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#include "CfgEden.hpp"
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class ACE_Rsc_Display_Base {
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class ACE_Rsc_Display_Base {
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idd = -1;
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idd = -1;
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@ -79,7 +80,7 @@ class CfgUIGrids {
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displayName = "ACE Hint";
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displayName = "ACE Hint";
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description = "Textual in game feedback to the player.";
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description = "Textual in game feedback to the player.";
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preview = "\a3\Ui_f\data\GUI\Cfg\UIGrids\grid_hint_ca.paa";
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preview = "\a3\Ui_f\data\GUI\Cfg\UIGrids\grid_hint_ca.paa";
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saveToProfile[] = {0,1};
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saveToProfile[] = {0,1};
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};
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};
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};
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};
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};
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};
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@ -1,10 +1,10 @@
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class Cfg3DEN {
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class Cfg3DEN {
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class Object {
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class Object {
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class AttributeCategories {
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class AttributeCategories {
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class StateSpecial {
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class ace_attributes {
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class Attributes {
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class Attributes {
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class ACE_IsMedic {
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class ace_isMedic {
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property = QUOTE(ACE_IsMedic);
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property = QUOTE(ace_isMedic);
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value = 0;
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value = 0;
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control = "Combo";
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control = "Combo";
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displayName = CSTRING(AssignMedicRoles_role_DisplayName);
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displayName = CSTRING(AssignMedicRoles_role_DisplayName);
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@ -19,8 +19,8 @@ class Cfg3DEN {
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class doctor {name = CSTRING(AssignMedicRoles_role_doctor); value = 2; default = 0;};
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class doctor {name = CSTRING(AssignMedicRoles_role_doctor); value = 2; default = 0;};
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};
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};
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};
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};
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class ACE_isMedicalVehicle {
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class ace_isMedicalVehicle {
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property = QUOTE(ACE_isMedicalVehicle);
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property = QUOTE(ace_isMedicalVehicle);
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value = 0;
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value = 0;
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control = "CheckboxNumber";
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control = "CheckboxNumber";
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displayName = CSTRING(AssignMedicVehicle_enabled_DisplayName)
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displayName = CSTRING(AssignMedicVehicle_enabled_DisplayName)
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@ -30,8 +30,8 @@ class Cfg3DEN {
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condition = "objectVehicle";
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condition = "objectVehicle";
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defaultValue = 0;
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defaultValue = 0;
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};
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};
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class ACE_isMedicalFacility {
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class ace_isMedicalFacility {
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property = QUOTE(ACE_isMedicalFacility);
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property = QUOTE(ace_isMedicalFacility);
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value = 0;
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value = 0;
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control = "Checkbox";
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control = "Checkbox";
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displayName = CSTRING(AssignMedicalFacility_enabled_DisplayName)
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displayName = CSTRING(AssignMedicalFacility_enabled_DisplayName)
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@ -1,10 +1,10 @@
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class Cfg3DEN {
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class Cfg3DEN {
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class Object {
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class Object {
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class AttributeCategories {
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class AttributeCategories {
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class StateSpecial {
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class ace_attributes {
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class Attributes {
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class Attributes {
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class ACE_IsEngineer {
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class ace_isEngineer {
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property = QUOTE(ACE_IsEngineer);
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property = QUOTE(ace_isEngineer);
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value = 0;
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value = 0;
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control = "Combo";
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control = "Combo";
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displayName = CSTRING(AssignEngineerRole_role_DisplayName);
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displayName = CSTRING(AssignEngineerRole_role_DisplayName);
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@ -19,8 +19,8 @@ class Cfg3DEN {
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class specialist {name = CSTRING(AssignEngineerRole_role_specialist); value = 2; default = 0;};
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class specialist {name = CSTRING(AssignEngineerRole_role_specialist); value = 2; default = 0;};
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};
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};
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};
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};
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class ACE_isRepairVehicle {
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class ace_isRepairVehicle {
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property = QUOTE(ACE_isRepairVehicle);
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property = QUOTE(ace_isRepairVehicle);
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value = 0;
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value = 0;
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control = "CheckboxNumber";
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control = "CheckboxNumber";
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displayName = CSTRING(AssignRepairVehicle_role_DisplayName)
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displayName = CSTRING(AssignRepairVehicle_role_DisplayName)
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@ -30,8 +30,8 @@ class Cfg3DEN {
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condition = "objectVehicle";
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condition = "objectVehicle";
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defaultValue = 0;
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defaultValue = 0;
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};
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};
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class ACE_isRepairFacility {
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class ace_isRepairFacility {
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property = QUOTE(ACE_isRepairFacility);
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property = QUOTE(ace_isRepairFacility);
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value = 0;
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value = 0;
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control = "CheckboxNumber";
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control = "CheckboxNumber";
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displayName = CSTRING(AssignRepairFacility_role_DisplayName)
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displayName = CSTRING(AssignRepairFacility_role_DisplayName)
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