ace attribute category, lower case classes

This commit is contained in:
SzwedzikPL 2016-02-10 01:17:18 +01:00
parent 94ea26c7b9
commit 0c80551fd8
4 changed files with 27 additions and 15 deletions

11
addons/common/CfgEden.hpp Normal file
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@ -0,0 +1,11 @@
class Cfg3DEN {
class Object {
class AttributeCategories {
class ace_attributes {
displayName = CSTRING(Options);
collapsed = 1;
class Attributes {};
};
};
};
};

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@ -24,6 +24,7 @@ class CfgPatches {
#include "CfgMoves.hpp" #include "CfgMoves.hpp"
#include "CfgVoice.hpp" #include "CfgVoice.hpp"
#include "CfgUnitInsignia.hpp" #include "CfgUnitInsignia.hpp"
#include "CfgEden.hpp"
class ACE_Rsc_Display_Base { class ACE_Rsc_Display_Base {
idd = -1; idd = -1;
@ -79,7 +80,7 @@ class CfgUIGrids {
displayName = "ACE Hint"; displayName = "ACE Hint";
description = "Textual in game feedback to the player."; description = "Textual in game feedback to the player.";
preview = "\a3\Ui_f\data\GUI\Cfg\UIGrids\grid_hint_ca.paa"; preview = "\a3\Ui_f\data\GUI\Cfg\UIGrids\grid_hint_ca.paa";
saveToProfile[] = {0,1}; saveToProfile[] = {0,1};
}; };
}; };
}; };

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@ -1,10 +1,10 @@
class Cfg3DEN { class Cfg3DEN {
class Object { class Object {
class AttributeCategories { class AttributeCategories {
class StateSpecial { class ace_attributes {
class Attributes { class Attributes {
class ACE_IsMedic { class ace_isMedic {
property = QUOTE(ACE_IsMedic); property = QUOTE(ace_isMedic);
value = 0; value = 0;
control = "Combo"; control = "Combo";
displayName = CSTRING(AssignMedicRoles_role_DisplayName); displayName = CSTRING(AssignMedicRoles_role_DisplayName);
@ -19,8 +19,8 @@ class Cfg3DEN {
class doctor {name = CSTRING(AssignMedicRoles_role_doctor); value = 2; default = 0;}; class doctor {name = CSTRING(AssignMedicRoles_role_doctor); value = 2; default = 0;};
}; };
}; };
class ACE_isMedicalVehicle { class ace_isMedicalVehicle {
property = QUOTE(ACE_isMedicalVehicle); property = QUOTE(ace_isMedicalVehicle);
value = 0; value = 0;
control = "CheckboxNumber"; control = "CheckboxNumber";
displayName = CSTRING(AssignMedicVehicle_enabled_DisplayName) displayName = CSTRING(AssignMedicVehicle_enabled_DisplayName)
@ -30,8 +30,8 @@ class Cfg3DEN {
condition = "objectVehicle"; condition = "objectVehicle";
defaultValue = 0; defaultValue = 0;
}; };
class ACE_isMedicalFacility { class ace_isMedicalFacility {
property = QUOTE(ACE_isMedicalFacility); property = QUOTE(ace_isMedicalFacility);
value = 0; value = 0;
control = "Checkbox"; control = "Checkbox";
displayName = CSTRING(AssignMedicalFacility_enabled_DisplayName) displayName = CSTRING(AssignMedicalFacility_enabled_DisplayName)

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@ -1,10 +1,10 @@
class Cfg3DEN { class Cfg3DEN {
class Object { class Object {
class AttributeCategories { class AttributeCategories {
class StateSpecial { class ace_attributes {
class Attributes { class Attributes {
class ACE_IsEngineer { class ace_isEngineer {
property = QUOTE(ACE_IsEngineer); property = QUOTE(ace_isEngineer);
value = 0; value = 0;
control = "Combo"; control = "Combo";
displayName = CSTRING(AssignEngineerRole_role_DisplayName); displayName = CSTRING(AssignEngineerRole_role_DisplayName);
@ -19,8 +19,8 @@ class Cfg3DEN {
class specialist {name = CSTRING(AssignEngineerRole_role_specialist); value = 2; default = 0;}; class specialist {name = CSTRING(AssignEngineerRole_role_specialist); value = 2; default = 0;};
}; };
}; };
class ACE_isRepairVehicle { class ace_isRepairVehicle {
property = QUOTE(ACE_isRepairVehicle); property = QUOTE(ace_isRepairVehicle);
value = 0; value = 0;
control = "CheckboxNumber"; control = "CheckboxNumber";
displayName = CSTRING(AssignRepairVehicle_role_DisplayName) displayName = CSTRING(AssignRepairVehicle_role_DisplayName)
@ -30,8 +30,8 @@ class Cfg3DEN {
condition = "objectVehicle"; condition = "objectVehicle";
defaultValue = 0; defaultValue = 0;
}; };
class ACE_isRepairFacility { class ace_isRepairFacility {
property = QUOTE(ACE_isRepairFacility); property = QUOTE(ace_isRepairFacility);
value = 0; value = 0;
control = "CheckboxNumber"; control = "CheckboxNumber";
displayName = CSTRING(AssignRepairFacility_role_DisplayName) displayName = CSTRING(AssignRepairFacility_role_DisplayName)