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Vehicles - Utilize setCruiseControl
for speed limiter (#8273)
* Change speed limiter to utalize setCruiseControl Kept setVelocity with a +2 to speed check to make vehicle slow down downhill and to slow it down when enabled. * Update addons/vehicles/functions/fnc_speedLimiter.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/vehicles/functions/fnc_speedLimiter.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/vehicles/functions/fnc_speedLimiter.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/vehicles/functions/fnc_speedLimiter.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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@ -21,9 +21,13 @@ params ["_driver", "_vehicle"];
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if (GVAR(isSpeedLimiter)) exitWith {
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[localize LSTRING(Off)] call EFUNC(common,displayTextStructured);
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playSound "ACE_Sound_Click";
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_vehicle setCruiseControl [0, false];
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GVAR(isSpeedLimiter) = false;
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};
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(getCruiseControl _vehicle) params ["_speedLimit"];
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if (_speedLimit != 0) exitWith { TRACE_1("speed limit set by external source",_speedLimit); };
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[localize LSTRING(On)] call EFUNC(common,displayTextStructured);
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playSound "ACE_Sound_Click";
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GVAR(isSpeedLimiter) = true;
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@ -38,21 +42,24 @@ GVAR(speedLimit) = speed _vehicle max 5;
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private _uavControll = UAVControl _vehicle;
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if ((_uavControll select 0) != _driver || _uavControll select 1 != "DRIVER") then {
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GVAR(isSpeedLimiter) = false;
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_vehicle setCruiseControl [0, false];
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};
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} else {
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if (_driver != driver _vehicle) then {
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GVAR(isSpeedLimiter) = false;
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_vehicle setCruiseControl [0, false];
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};
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};
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if (!GVAR(isSpeedLimiter)) exitWith {
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_vehicle setCruiseControl [0, false];
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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};
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private _speed = speed _vehicle;
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if (_speed > GVAR(speedLimit)) then {
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_vehicle setVelocity ((velocity _vehicle) vectorMultiply ((GVAR(speedLimit) / _speed) - 0.00001)); // fix 1.42-hotfix PhysX libraries applying force in previous direction when turning
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getCruiseControl _vehicle params ["_currentSpeedLimit"];
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if (_currentSpeedLimit != GVAR(speedLimit)) then {
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_vehicle setCruiseControl [GVAR(speedLimit), false];
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};
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}, 0, [_driver, _vehicle]] call CBA_fnc_addPerFrameHandler;
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