mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Fixes and removal of duplicate code
This commit is contained in:
parent
7a48f595be
commit
0cfb492916
@ -22,7 +22,7 @@ _bloodPressure = if (!alive _target) then {
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} else {
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[_target] call FUNC(getBloodPressure)
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};
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_bloodPressure params ["_bloodPressureLow", "_bloodPressureLow"];
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_bloodPressure params ["_bloodPressureHigh", "_bloodPressureLow"];
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_output = "";
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_logOutPut = "";
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if ([_caller] call FUNC(isMedic)) then {
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@ -39,7 +39,7 @@ _litter = getArray (_config >> "litter");
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_createLitter = {
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private["_position", "_direction"];
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params ["_unit", "_litter"];
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params ["_unit", "_litterClass"];
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// @TODO: handle carriers over water
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// For now, don't spawn litter if we are over water to avoid floating litter
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if(surfaceIsWater (getPos _unit)) exitWith { false };
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@ -55,7 +55,7 @@ _createLitter = {
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// Create the litter, and timeout the event based on the cleanup delay
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// The cleanup delay for events in MP is handled by the server side
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[QGVAR(createLitter), [_litterClass,_position,_direction], 0] call EFUNC(common,syncedEvent);
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[QGVAR(createLitter), [_litterClass, _position, _direction], 0] call EFUNC(common,syncedEvent);
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true
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};
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@ -65,7 +65,7 @@ _createdLitter = [];
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if (typeName _x == "ARRAY") then {
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if (count _x < MIN_ENTRIES_LITTER_CONFIG) exitwith {};
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params ["_selection", "_litterCondition", "_litterOptions"];
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_x params ["_selection", "_litterCondition", "_litterOptions"];
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if (toLower _selection in [toLower _selectionName, "all"]) then { // in is case sensitve. We can be forgiving here, so lets use toLower.
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@ -18,8 +18,8 @@
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// Exit for basic medical
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if (GVAR(level) < 2) exitWith {};
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private ["_target", "_show", "_selectionN", "_amountOfGeneric", "_bandagedwounds", "_logCtrl", "_part", "_partText", "_pointDamage", "_severity", "_total", "_totalIvVolume", "_triageStatus", "_type"];
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params ["_target", ["_target", true], ["_selectionN", 0]];
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private ["_amountOfGeneric", "_bandagedwounds", "_logCtrl", "_part", "_partText", "_pointDamage", "_severity", "_total", "_totalIvVolume", "_triageStatus", "_type"];
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params ["_target", ["_show", true], ["_selectionN", 0]];
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GVAR(currentSelectedSelectionN) = if (typeName _selectionN == "SCALAR") then {_selectionN} else {0};
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GVAR(displayPatientInformationTarget) = if (_show) then {_target} else {ObjNull};
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@ -203,7 +203,7 @@ if (_show) then {
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_logs = _target getvariable [QGVAR(logFile_Activity), []];
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{
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// [_message,_moment,_type, _arguments]
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_x params ["_message", "_moment", "_arguments"];
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_x params ["_message", "_moment", "_type", "_arguments"];
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if (isLocalized _message) then {
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_message = localize _message;
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};
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@ -31,79 +31,46 @@ if (typeName _projectile == "OBJECT") then {
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if !(_selection in (GVAR(SELECTIONS) + [""])) exitWith {0};
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// Exit if we disable damage temporarily
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_damageOld = damage _unit;
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if (_selection in GVAR(SELECTIONS)) then {
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_damageOld = _unit getHit _selection;
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if !(_unit getVariable [QGVAR(allowDamage), true]) exitWith {
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_damageOld = damage _unit;
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if (_selection in GVAR(SELECTIONS)) then {
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_damageOld = _unit getHit _selection;
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};
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_damageOld;
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};
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if !(_unit getVariable [QGVAR(allowDamage), true]) exitWith {_damageOld};
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// Get return damage
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_damageReturn = _damage;
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if (GVAR(level) < 2) then {
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_newDamage = _this call FUNC(handleDamage_basic2);
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_projectile = _this select 4;
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_typeOfDamage = [_projectile] call FUNC(getTypeOfDamage);
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_typeIndex = (GVAR(allAvailableDamageTypes) find _typeOfDamage);
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_minLethalDamage = 0.01;
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if (_typeIndex >= 0) then {
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_minLethalDamage = GVAR(minLethalDamages) select _typeIndex;
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_newDamage = _this call FUNC(handleDamage_caching);
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// handleDamage_caching may have modified the projectile string
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_typeOfDamage = [_projectile] call FUNC(getTypeOfDamage);
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_typeIndex = (GVAR(allAvailableDamageTypes) find _typeOfDamage);
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_minLethalDamage = 0.01;
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if (_typeIndex >= 0) then {
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_minLethalDamage = GVAR(minLethalDamages) select _typeIndex;
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};
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if (vehicle _unit != _unit && {!(vehicle _unit isKindOf "StaticWeapon")} && {isNull _shooter} && {_projectile == ""} && {_selection == ""}) then {
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if (GVAR(enableVehicleCrashes)) then {
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_selection = GVAR(SELECTIONS) select (floor(random(count GVAR(SELECTIONS))));
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};
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};
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if (vehicle _unit != _unit && {!(vehicle _unit isKindOf "StaticWeapon")} && {isNull _shooter} && {_projectile == ""} && {_selection == ""}) then {
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if (GVAR(enableVehicleCrashes)) then {
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_selection = GVAR(SELECTIONS) select (floor(random(count GVAR(SELECTIONS))));
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};
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if ((_minLethalDamage <= _newDamage) && {[_unit, [_selection] call FUNC(selectionNameToNumber), _newDamage] call FUNC(determineIfFatal)}) then {
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if ((_unit getVariable [QGVAR(preventInstaDeath), GVAR(preventInstaDeath)])) exitwith {
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_damageReturn = 0.9;
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};
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if ((_minLethalDamage <= _newDamage) && {[_unit, [_selection] call FUNC(selectionNameToNumber), _newDamage] call FUNC(determineIfFatal)}) then {
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if ((_unit getVariable [QGVAR(preventInstaDeath), GVAR(preventInstaDeath)])) exitwith {
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_damageReturn = 0.9;
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};
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if ([_unit] call FUNC(setDead)) then {
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_damageReturn = 1;
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} else {
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_damageReturn = _damageReturn min 0.89;
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};
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if ([_unit] call FUNC(setDead)) then {
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_damageReturn = 1;
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} else {
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_damageReturn = _damageReturn min 0.89;
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};
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} else {
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if !([_unit] call FUNC(hasMedicalEnabled)) exitwith {
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// Because of the config changes, we cannot properly disable the medical system for a unit.
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// lets use basic for the ACE_time being..
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_damageReturn = _this call FUNC(handleDamage_basic);
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};
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_newDamage = _this call FUNC(handleDamage_caching);
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// handleDamage_caching may have modified the projectile string
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_typeOfDamage = [_projectile] call FUNC(getTypeOfDamage);
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_typeIndex = (GVAR(allAvailableDamageTypes) find _typeOfDamage);
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_minLethalDamage = 0.01;
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if (_typeIndex >= 0) then {
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_minLethalDamage = GVAR(minLethalDamages) select _typeIndex;
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};
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if (vehicle _unit != _unit && {!(vehicle _unit isKindOf "StaticWeapon")} && {isNull _shooter} && {_projectile == ""} && {_selection == ""}) then {
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if (GVAR(enableVehicleCrashes)) then {
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_selection = GVAR(SELECTIONS) select (floor(random(count GVAR(SELECTIONS))));
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};
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};
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if ((_minLethalDamage <= _newDamage) && {[_unit, [_selection] call FUNC(selectionNameToNumber), _newDamage] call FUNC(determineIfFatal)}) then {
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if ((_unit getVariable [QGVAR(preventInstaDeath), GVAR(preventInstaDeath)])) exitwith {
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_damageReturn = 0.9;
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};
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if ([_unit] call FUNC(setDead)) then {
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_damageReturn = 1;
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} else {
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_damageReturn = _damageReturn min 0.89;
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};
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} else {
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_damageReturn = _damageReturn min 0.89;
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};
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_damageReturn = _damageReturn min 0.89;
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};
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[_unit] call FUNC(addToInjuredCollection);
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if (_unit getVariable [QGVAR(preventInstaDeath), GVAR(preventInstaDeath)]) exitWith {
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@ -20,7 +20,7 @@
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#include "script_component.hpp"
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private ["_typeOfProjectile", "_part", "_damageBodyParts", "_hitPoints"];
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params ["_unit", "_selectionName", "_amountOfDamage", "_sourceOfDamage", "_typeOfDamage", "_newDamage"];
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params ["_unit", "_selectionName", "_amountOfDamage", "_sourceOfDamage", "_typeOfProjectile", "_newDamage"];
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// Most likely taking exessive fire damage. Lets exit.
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if (isNull _sourceOfDamage && {_typeOfProjectile == ""} && {vehicle _unit == _unit} && {(_selectionName == "head" || isBurning _unit)}) exitwith {};
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@ -35,7 +35,11 @@ _damageBodyParts set [_part, (_damageBodyParts select _part) + _newDamage];
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_unit setvariable [QGVAR(bodyPartStatus), _damageBodyParts, true];
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_typeOfDamage = [_typeOfProjectile] call FUNC(getTypeOfDamage);
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[_unit, _selectionName, _newDamage, _typeOfProjectile, _typeOfDamage] call FUNC(handleDamage_assignWounds);
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systemChat format["ASSIGNING INJURIES: %1", _unit];
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[_unit, _selectionName, _newDamage, _typeOfProjectile, _typeOfDamage] call FUNC(handleDamage_wounds); //FUNC(handleDamage_assignWounds);
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// TODO Disabled until implemented fully
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//if (GVAR(enableAirway)) then {
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@ -3,12 +3,6 @@
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* Cache a handleDamage call to execute it 3 frames later
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*
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* Arguments:
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* 0: Unit That Was Hit <OBJECT>
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* 1: Name Of Hit Selection <STRING>
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* 2: Amount Of Damage <NUMBER>
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* 3: Shooter <OBJECT>
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* 4: Projectile <STRING>
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* 5: Current damage to be returned <NUMBER>
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*
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* Return Value:
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* <nil>
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@ -18,151 +12,29 @@
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#include "script_component.hpp"
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private ["_unit", "_selectionName", "_damage", "_source", "_projectile", "_hitSelections", "_hitPoints", "_impactVelocity", "_newDamage", "_cache_hitpoints", "_cache_projectiles", "_cache_params", "_cache_damages"];
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_unit = _this select 0;
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_selectionName = _this select 1;
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_damage = _this select 2;
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_source = _this select 3;
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_projectile = _this select 4;
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private ["_damageBodyParts", "_cache_params", "_cache_damages"];
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params ["_target"];
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_hitSelections = GVAR(SELECTIONS);
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_hitPoints = GVAR(HITPOINTS);
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_damageBodyParts = _target getvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]];
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_cache_params = _target getVariable [QGVAR(cachedHandleDamageParams), []];
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_cache_damages = _target getVariable QGVAR(cachedDamages);
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// Calculate change in damage.
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_newDamage = _damage - (damage _unit);
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if (_selectionName in _hitSelections) then {
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_newDamage = _damage - (_unit getHitPointDamage (_hitPoints select (_hitSelections find _selectionName)));
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};
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//_damage = _damage + _newDamage;
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// Check for vehicle crash
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if (vehicle _unit != _unit && {!(vehicle _unit isKindOf "StaticWeapon")} && {isNull _source} && {_projectile == ""} && {_selectionName == ""}) then {
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if (GVAR(enableVehicleCrashes)) then {
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_selectionName = _hitSelections select (floor(random(count _hitSelections)));
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_projectile = "vehiclecrash";
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_this set [1, _selectionName];
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_this set [4, _projectile];
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{
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_x params ["_unit","_selectionName","_amountOfDamage","_sourceOfDamage","_typeOfProjectile","_typeOfDamage"];
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if !(isNull _sourceOfDamage && {_typeOfProjectile == ""} && {vehicle _unit == _unit} && {(_selectionName == "head" || isBurning _unit)}) then {
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_part = [_selectionName] call FUNC(selectionNameToNumber);
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if (_part < 0) exitwith {};
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_damageBodyParts set [_part, (_damageBodyParts select _part) + (_cache_damages select _foreachIndex)];
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};
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};
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}foreach _cache_params;
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_target setvariable [QGVAR(bodyPartStatus), _damageBodyParts, true];
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// Handle falling damage
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_impactVelocity = (velocity _unit) select 2;
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if (_impactVelocity < -5 && {vehicle _unit == _unit}) then {
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_unit setVariable [QGVAR(isFalling), true];
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_unit setVariable [QGVAR(impactVelocity), _impactVelocity];
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};
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if (_unit getVariable [QGVAR(isFalling), false]) then {
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if !(_selectionName in ["", "leg_l", "leg_r"]) then {
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if (_selectionName == "body") then {
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_newDamage = _newDamage * abs(_unit getVariable [QGVAR(impactVelocity), _impactVelocity]) / 50;
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} else {
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_newDamage = _newDamage * 0.5;
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};
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} else {
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if (_selectionName == "") then {
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_selectionName = ["leg_l", "leg_r"] select (floor(random 2));
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_this set [1, _selectionName];
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};
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_newDamage = _newDamage * 0.7;
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};
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_projectile = "falling";
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_this set [4, "falling"];
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};
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EXPLODE_6_PVT(_damageBodyParts,_headDamage,_torsoDamage,_handsDamageR,_handsDamageL,_legsDamageR,_legsDamageL);
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_target setHitPointDamage ["hitHead", _headDamage min 0.95];
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_target setHitPointDamage ["hitBody", _torsoDamage min 0.95];
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_target setHitPointDamage ["hitHands", (_handsDamageR + _handsDamageL) min 0.95];
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_target setHitPointDamage ["hitLegs", (_legsDamageR + _legsDamageL) min 0.95];
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// Finished with the current frame, reset variables
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// Note: sometimes handleDamage spans over 2 or even 3 frames.
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if (diag_frameno > (_unit getVariable [QGVAR(frameNo_damageCaching), -3]) + 2) then {
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_unit setVariable [QGVAR(frameNo_damageCaching), diag_frameno];
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// handle the cached damages 3 frames later
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[{
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params ["_args", "_id"];
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_args params ["_target", "_frameNo"];
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if (diag_frameno > _frameNo + 2) then {
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_target setDamage 0;
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_cache_params = _target getVariable [QGVAR(cachedHandleDamageParams), []];
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_cache_damages = _target getVariable QGVAR(cachedDamages);
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_damageBodyParts = _target getvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]];
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{
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_x params ["_unit","_selectionName","_amountOfDamage","_sourceOfDamage","_typeOfProjectile","_typeOfDamage"];
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if !(isNull _sourceOfDamage && {_typeOfProjectile == ""} && {vehicle _unit == _unit} && {(_selectionName == "head" || isBurning _unit)}) then {
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_part = [_selectionName] call FUNC(selectionNameToNumber);
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if (_part < 0) exitwith {};
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_damageBodyParts set [_part, (_damageBodyParts select _part) + (_cache_damages select _foreachIndex)];
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};
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}foreach _cache_params;
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_unit setvariable [QGVAR(bodyPartStatus), _damageBodyParts, true];
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EXPLODE_6_PVT(_damageBodyParts,_headDamage,_torsoDamage,_handsDamageR,_handsDamageL,_legsDamageR,_legsDamageL);
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_target setHitPointDamage ["hitHead", _headDamage min 0.95];
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_target setHitPointDamage ["hitBody", _torsoDamage min 0.95];
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_target setHitPointDamage ["hitHands", (_handsDamageR + _handsDamageL) min 0.95];
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_target setHitPointDamage ["hitLegs", (_legsDamageR + _legsDamageL) min 0.95];
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{
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_target setHitPointDamage [_x, (_damageBodyParts select _foreachIndex) min 0.95];
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}foreach GVAR(HITPOINTS);
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[_id] call cba_fnc_removePerFrameHandler;
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};
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}, 0, [_unit, diag_frameno] ] call CBA_fnc_addPerFrameHandler;
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_unit setVariable [QGVAR(cachedProjectiles), []];
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_unit setVariable [QGVAR(cachedHitPoints), []];
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_unit setVariable [QGVAR(cachedDamages), []];
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_unit setVariable [QGVAR(cachedHandleDamageParams), []];
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};
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// Caching of the damage events
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if (_selectionName != "") then {
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_cache_projectiles = _unit getVariable QGVAR(cachedProjectiles);
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private ["_index","_otherDamage"];
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_index = _cache_projectiles find _projectile;
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// Check if the current projectile has already been handled once
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if (_index >= 0 && {_projectile != "falling"}) exitwith {
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_cache_damages = _unit getVariable QGVAR(cachedDamages);
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// Find the previous damage this projectile has done
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_otherDamage = (_cache_damages select _index);
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// Take the highest damage of the two
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if (_newDamage > _otherDamage) then {
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_cache_params = _unit getVariable QGVAR(cachedHandleDamageParams);
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_cache_hitpoints = _unit getVariable QGVAR(cachedHitPoints);
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private ["_hitPoint", "_restore"];
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// Restore the damage before the previous damage was processed
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_hitPoint = _cache_hitpoints select _index;
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_restore = ((_unit getHitPointDamage _hitPoint) - _otherDamage) max 0;
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_unit setHitPointDamage [_hitPoint, _restore];
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_cache_hitpoints set [_index, (_hitPoints select (_hitSelections find _selectionName))];
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_cache_damages set [_index, _newDamage];
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_cache_params set[_index, _this];
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_unit setVariable [QGVAR(cachedProjectiles), _cache_projectiles];
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_unit setVariable [QGVAR(cachedHitPoints), _cache_hitpoints];
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_unit setVariable [QGVAR(cachedDamages), _cache_damages];
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_unit setVariable [QGVAR(cachedHandleDamageParams), _cache_params];
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};
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};
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_cache_hitpoints = _unit getVariable QGVAR(cachedHitPoints);
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_cache_damages = _unit getVariable QGVAR(cachedDamages);
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_cache_params = _unit getVariable QGVAR(cachedHandleDamageParams);
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// This is an unhandled projectile
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_cache_projectiles pushBack _projectile;
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_cache_hitpoints pushBack (_hitPoints select (_hitSelections find _selectionName));
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_cache_damages pushBack _newDamage;
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_cache_params pushBack _this;
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// Store the new cached values
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_unit setVariable [QGVAR(cachedProjectiles), _cache_projectiles];
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_unit setVariable [QGVAR(cachedHitPoints), _cache_hitpoints];
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_unit setVariable [QGVAR(cachedDamages), _cache_damages];
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_unit setVariable [QGVAR(cachedHandleDamageParams), _cache_params];
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};
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_newDamage;
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{
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_target setHitPointDamage [_x, (_damageBodyParts select _foreachIndex) min 0.95];
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}foreach GVAR(HITPOINTS);
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@ -79,15 +79,17 @@ if (diag_frameno > (_unit getVariable [QGVAR(frameNo_damageCaching), -3]) + 2) t
|
||||
if (diag_frameno > _frameno + 2) then {
|
||||
_unit setDamage 0;
|
||||
|
||||
_cache_params = _unit getVariable [QGVAR(cachedHandleDamageParams), []];
|
||||
_cache_damages = _unit getVariable QGVAR(cachedDamages);
|
||||
{
|
||||
_params = _x + [_cache_damages select _foreachIndex];
|
||||
_params call FUNC(handleDamage_advanced);
|
||||
} foreach _cache_params;
|
||||
|
||||
[_unit] call FUNC(handleDamage_advancedSetDamage);
|
||||
|
||||
if (GVAR(level) < 2 || {!([_unit] call FUNC(hasMedicalEnabled))}) then {
|
||||
[_unit] call FUNC(handleDamage_basic2);
|
||||
} else {
|
||||
_cache_params = _unit getVariable [QGVAR(cachedHandleDamageParams), []];
|
||||
_cache_damages = _unit getVariable QGVAR(cachedDamages);
|
||||
{
|
||||
_params = _x + [_cache_damages select _foreachIndex];
|
||||
_params call FUNC(handleDamage_advanced);
|
||||
} foreach _cache_params;
|
||||
[_unit] call FUNC(handleDamage_advancedSetDamage);
|
||||
};
|
||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
}, 0, [_unit, diag_frameno] ] call CBA_fnc_addPerFrameHandler;
|
||||
|
@ -20,11 +20,15 @@
|
||||
private ["_bodyPartn", "_injuryTypeInfo", "_allInjuriesForDamageType", "_allPossibleInjuries", "_highestPossibleDamage", "_highestPossibleSpot", "_minDamage", "_openWounds", "_woundID", "_toAddInjury", "_painToAdd", "_bloodLoss", "_bodyPartNToAdd", "_classType", "_damageLevels", "_foundIndex", "_i", "_injury", "_maxDamage", "_pain", "_painLevel", "_selections", "_toAddClassID", "_woundsCreated"];
|
||||
params ["_unit", "_selectionName", "_damage", "_typeOfProjectile", "_typeOfDamage"];
|
||||
|
||||
systemChat format["input: %1", _this];
|
||||
diag_log format["input: %1", _this];
|
||||
|
||||
// Administration for open wounds and ids
|
||||
_openWounds = _unit getvariable[QGVAR(openWounds), []];
|
||||
_woundID = _unit getvariable[QGVAR(lastUniqueWoundID), 1];
|
||||
|
||||
_extensionOutput = "ace_medical" callExtension format ["HandleDamageWounds,%1,%2,%3,%4", _selectionName, _damage, _typeOfDamage, _woundID];
|
||||
systemChat format["EXTENSION OUTPUT: %1", _extensionOutput];
|
||||
|
||||
_painToAdd = 0;
|
||||
_woundsCreated = [];
|
||||
|
@ -17,7 +17,7 @@
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
params ["_caller", "_target", "_selectionName", "_className", "_items", ["_specificSpot", -1]];
|
||||
params ["_caller", "_target", "_selectionName", "_className", "_items", "", ["_specificSpot", -1]];
|
||||
|
||||
if !([_target] call FUNC(hasMedicalEnabled)) exitwith {
|
||||
_this call FUNC(treatmentBasic_bandage);
|
||||
|
@ -40,7 +40,8 @@ _effectivenessFound = -1;
|
||||
_mostEffectiveInjury = _openWounds select 0;
|
||||
_exit = false;
|
||||
{
|
||||
params ["", "_classID", "_partX"];
|
||||
_x params ["", "_classID", "_partX"];
|
||||
diag_log format["OPENWOUND: %1", _x];
|
||||
// Only parse injuries that are for the selected bodypart.
|
||||
if (_partX == _part) then {
|
||||
_woundEffectivenss = _effectiveness;
|
||||
@ -56,6 +57,7 @@ _exit = false;
|
||||
};
|
||||
};
|
||||
|
||||
diag_log format["_specificClass: %1 vs classId %2", _specificClass, _classID];
|
||||
if (_specificClass == _classID) exitwith {
|
||||
_effectivenessFound = _woundEffectivenss;
|
||||
_mostEffectiveSpot = _foreachIndex;
|
||||
|
Loading…
Reference in New Issue
Block a user