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add KAB-250 lgb
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@ -24,7 +24,44 @@ class CfgAmmo {
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navigationTypes[] = { "LineOfSight" };
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 90; // Angle from the shooter's view that can track the missile
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seekerAngle = 60; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerMinRange = 5;
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seekerMaxRange = 4000; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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defaultAttackProfile = "LIN";
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attackProfiles[] = {"LIN"};
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};
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};
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class Bomb_03_F;
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class GVAR(FAB250): Bomb_03_F {
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maneuvrability = 0; // no maneuvrability so that default guidance doesnt work
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airFriction = 0.25; // bombs have high drag who woulda thunk
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class ace_missileguidance {
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enabled = 1;
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pitchRate = 23;
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yawRate = 23;
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bangBangGuidance = 1;
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canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
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// Guidance type for munitions
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defaultSeekerType = "SALH";
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seekerTypes[] = { "SALH" };
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL" };
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defaultNavigationType = "LineOfSight";
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navigationTypes[] = { "LineOfSight" };
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 60; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerMinRange = 5;
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@ -13,5 +13,20 @@ class CfgMagazines {
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ammo = QGVAR(12);
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pylonWeapon = QGVAR(12);
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};
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class magazine_Bomb_KAB250_x1;
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class GVAR(1Rnd_FAB250): magazine_Bomb_KAB250_x1 {
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displayName = "KAB-250M-54 [ACE]";
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author = "Brandon (TCVM)";
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ammo = QGVAR(FAB250);
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};
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class PylonMissile_Bomb_KAB250_x1;
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class GVAR(1_PylonMissile_1Rnd_FAB250): PylonMissile_Bomb_KAB250_x1 {
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displayName = "KAB-250M-54 [ACE]";
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author = "Brandon (TCVM)";
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ammo = QGVAR(FAB250);
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pylonWeapon = QGVAR(FAB250);
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};
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};
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@ -8,9 +8,9 @@ class CfgWeapons {
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EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
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};
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class GVAR(lom250): weapon_LGBLauncherBase {
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class GVAR(FAB250): weapon_LGBLauncherBase {
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displayName = "FAB-250M-54 [ACE]";
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magazines[] = {"2Rnd_Bomb_03_F","PylonMissile_1Rnd_Bomb_03_F"};
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magazines[] = {QGVAR(1Rnd_FAB250), QGVAR(1_PylonMissile_1Rnd_FAB250)};
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EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
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EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
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@ -31,4 +31,4 @@ Navigation States:
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General To-Do:
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Add more weapons
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Fix GBU drag
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X Fix GBU drag
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