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code refactor
refactored according to https://github.com/acemod/ACE3/pull/8203#discussion_r610394484
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@ -38,19 +38,18 @@ TRACE_1("",_distBehind);
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private _posBehindVehicleAGL = _vehicle modelToWorld [0, _distBehind, -2];
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private _posBehindVehicleAGL = _vehicle modelToWorld [0, _distBehind, -2];
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private _itemObject = if (_item isEqualType objNull) then {
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private _object=_item;
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if (_item isEqualType objNull) then {
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detach _item;
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detach _item;
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// hideObjectGlobal must be executed before setPos to ensure light objects are rendered correctly
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// hideObjectGlobal must be executed before setPos to ensure light objects are rendered correctly
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// do both on server to ensure they are executed in the correct order
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// do both on server to ensure they are executed in the correct order
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[QGVAR(serverUnload), [_item, _posBehindVehicleAGL]] call CBA_fnc_serverEvent;
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[QGVAR(serverUnload), [_item, _posBehindVehicleAGL]] call CBA_fnc_serverEvent;
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_item
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} else {
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} else {
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private _newItem = createVehicle [_item, _posBehindVehicleAGL, [], 0, "NONE"];
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_object = createVehicle [_item, _posBehindVehicleAGL, [], 0, "NONE"];
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_newItem setPosASL (AGLtoASL _posBehindVehicleAGL);
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_object setPosASL (AGLtoASL _posBehindVehicleAGL);
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_newItem
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};
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};
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_itemObject setVelocity ((velocity _vehicle) vectorAdd ((vectorNormalized (vectorDir _vehicle)) vectorMultiply -5));
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_object setVelocity ((velocity _vehicle) vectorAdd ((vectorNormalized (vectorDir _vehicle)) vectorMultiply -5));
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// open parachute and ir light effect
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// open parachute and ir light effect
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[{
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[{
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@ -74,7 +73,7 @@ _itemObject setVelocity ((velocity _vehicle) vectorAdd ((vectorNormalized (vecto
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_light attachTo [_item, [0,0,0]];
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_light attachTo [_item, [0,0,0]];
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};
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};
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}, [_itemObject], 0.7] call CBA_fnc_waitAndExecute;
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}, [_object], 0.7] call CBA_fnc_waitAndExecute;
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// smoke effect when crate landed
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// smoke effect when crate landed
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[{
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[{
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@ -93,7 +92,7 @@ _itemObject setVelocity ((velocity _vehicle) vectorAdd ((vectorNormalized (vecto
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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};
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}, 1, [_itemObject]] call CBA_fnc_addPerFrameHandler;
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}, 1, [_object]] call CBA_fnc_addPerFrameHandler;
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if (_showHint) then {
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if (_showHint) then {
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[
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[
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@ -107,6 +106,6 @@ if (_showHint) then {
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};
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};
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// Invoke listenable event
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// Invoke listenable event
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["ace_cargoUnloaded", [_itemObject, _vehicle, "paradrop"]] call CBA_fnc_globalEvent;
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["ace_cargoUnloaded", [_object, _vehicle, "paradrop"]] call CBA_fnc_globalEvent;
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true
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true
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@ -47,17 +47,16 @@ private _space = [_vehicle] call FUNC(getCargoSpaceLeft);
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private _itemSize = [_item] call FUNC(getSizeItem);
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private _itemSize = [_item] call FUNC(getSizeItem);
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_vehicle setVariable [QGVAR(space), (_space + _itemSize), true];
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_vehicle setVariable [QGVAR(space), (_space + _itemSize), true];
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private _itemObject = if (_item isEqualType objNull) then {
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private _object=_item;
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if (_item isEqualType objNull) then {
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detach _item;
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detach _item;
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// hideObjectGlobal must be executed before setPos to ensure light objects are rendered correctly
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// hideObjectGlobal must be executed before setPos to ensure light objects are rendered correctly
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// do both on server to ensure they are executed in the correct order
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// do both on server to ensure they are executed in the correct order
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[QGVAR(serverUnload), [_item, _emptyPosAGL]] call CBA_fnc_serverEvent;
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[QGVAR(serverUnload), [_item, _emptyPosAGL]] call CBA_fnc_serverEvent;
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_item;
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} else {
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} else {
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private _newItem = createVehicle [_item, _emptyPosAGL, [], 0, "NONE"];
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_object = createVehicle [_item, _emptyPosAGL, [], 0, "NONE"];
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_newItem setPosASL (AGLtoASL _emptyPosAGL);
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_object setPosASL (AGLtoASL _emptyPosAGL);
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_newItem;
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};
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};
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// Invoke listenable event
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// Invoke listenable event
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["ace_cargoUnloaded", [_itemObject, _vehicle, "unload"]] call CBA_fnc_globalEvent;
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["ace_cargoUnloaded", [_object, _vehicle, "unload"]] call CBA_fnc_globalEvent;
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true
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true
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