mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Improved camera mode transition
This commit is contained in:
parent
d8cd1eeb1a
commit
0de56740c0
@ -22,19 +22,18 @@
|
|||||||
|
|
||||||
params [["_newMode",GVAR(camMode)],["_newUnit",GVAR(camUnit)]];
|
params [["_newMode",GVAR(camMode)],["_newUnit",GVAR(camUnit)]];
|
||||||
|
|
||||||
// Reset gun cam if mode is changing
|
|
||||||
if (_newMode != GVAR(camMode)) then {
|
|
||||||
GVAR(gunCam) = false;
|
|
||||||
GVAR(camMode) = _newMode;
|
|
||||||
};
|
|
||||||
|
|
||||||
// When no units available to spectate, exit to freecam
|
// When no units available to spectate, exit to freecam
|
||||||
if (GVAR(unitList) isEqualTo []) then {
|
if (GVAR(unitList) isEqualTo []) then {
|
||||||
GVAR(camMode) = 0;
|
_newMode = 0;
|
||||||
GVAR(camUnit) = objNull;
|
_newUnit = objNull;
|
||||||
};
|
};
|
||||||
|
|
||||||
if (GVAR(camMode) == 0) then { // Free
|
// Reset gun cam if not internal
|
||||||
|
if (_newMode != 1) then {
|
||||||
|
GVAR(gunCam) = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
if (_newMode == 0) then { // Free
|
||||||
// Preserve camUnit value for consistency when manually changing view
|
// Preserve camUnit value for consistency when manually changing view
|
||||||
GVAR(camera) cameraEffect ["internal", "back"];
|
GVAR(camera) cameraEffect ["internal", "back"];
|
||||||
|
|
||||||
@ -50,7 +49,7 @@ if (GVAR(camMode) == 0) then { // Free
|
|||||||
_newUnit = GVAR(unitList) select floor(random(count GVAR(unitList)));
|
_newUnit = GVAR(unitList) select floor(random(count GVAR(unitList)));
|
||||||
};
|
};
|
||||||
|
|
||||||
if (GVAR(camMode) == 1) then { // Internal
|
if (_newMode == 1) then { // Internal
|
||||||
// Handle gun cam
|
// Handle gun cam
|
||||||
if (GVAR(gunCam)) then {
|
if (GVAR(gunCam)) then {
|
||||||
_newUnit switchCamera "gunner";
|
_newUnit switchCamera "gunner";
|
||||||
@ -68,3 +67,5 @@ if (GVAR(camMode) == 0) then { // Free
|
|||||||
GVAR(camHandler) = nil;
|
GVAR(camHandler) = nil;
|
||||||
cameraEffectEnableHUD true;
|
cameraEffectEnableHUD true;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
GVAR(camMode) = _newMode;
|
||||||
|
Loading…
Reference in New Issue
Block a user