This commit is contained in:
Nicolás Badano 2015-02-19 18:03:14 -03:00
parent 861a6b1775
commit 0dfeb22ec8
4 changed files with 20 additions and 26 deletions

View File

@ -2,21 +2,20 @@
ADDON = false; ADDON = false;
PREP(setToRender); PREP(addAction);
PREP(render); PREP(compileMenu);
PREP(renderIcon); PREP(compileMenuSelfAction);
PREP(renderMenu);
PREP(probe);
PREP(rotateVectLineGetMap);
PREP(rotateVectLine);
PREP(keyDown); PREP(keyDown);
PREP(keyDownSelfAction); PREP(keyDownSelfAction);
PREP(keyUp); PREP(keyUp);
PREP(keyUpSelfAction); PREP(keyUpSelfAction);
PREP(compileMenu); PREP(probe);
PREP(compileMenuSelfAction);
PREP(addAction);
PREP(removeAction); PREP(removeAction);
PREP(render);
PREP(renderIcon);
PREP(renderMenu);
PREP(rotateVectLine);
PREP(rotateVectLineGetMap);
GVAR(toRender) = []; GVAR(toRender) = [];

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@ -6,7 +6,7 @@ class CfgPatches {
weapons[] = {}; weapons[] = {};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"}; requiredAddons[] = {"ace_common"};
author[] = {""}; author[] = {"NouberNou", "CAA-Picard"};
authorUrl = ""; authorUrl = "";
VERSION_CONFIG; VERSION_CONFIG;
}; };

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@ -1,19 +1,20 @@
/* /*
* Author: commy2 * Author: commy2
*
* Add an ACE action to an object. Note: This function is NOT global. * Add an ACE action to an object. Note: This function is NOT global.
* *
* Argument: * Argument:
* 0: Object the action should be assigned to (Object) * 0: Object the action should be assigned to <OBJECT>
* 1: Name of the action shown in the menu (String) * 1: Name of the action shown in the menu <STRING>
* 2: Icon (String) * 2: Icon <STRING>
* 3: Position (Position or Selection Name) * 3: Position (Position or Selection Name) <POSITION> or <STRING>
* 4: Statement (Code) * 4: Statement <CODE>
* 5: Condition (Code) * 5: Condition <CODE>
* 6: Distance (Number) * 6: Distance <NUMBER>
* *
* Return value: * Return value:
* The entry array, which can be used to remove the entry, or add children entries. * The entry array, which can be used to remove the entry, or add children entries <ARRAY>.
*
* Public: No
*/ */
#include "script_component.hpp" #include "script_component.hpp"

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@ -1,6 +0,0 @@
//fnc_setToRender.sqf
#include "script_component.hpp"
// No idea what this function was for, it was autogenerated out of my WIP file...
private ["_options"];
_object = _this select 0;
_options = _this select 1;