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tidy up
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parent
861a6b1775
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@ -2,21 +2,20 @@
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ADDON = false;
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PREP(setToRender);
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PREP(render);
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PREP(renderIcon);
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PREP(renderMenu);
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PREP(probe);
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PREP(rotateVectLineGetMap);
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PREP(rotateVectLine);
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PREP(addAction);
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PREP(compileMenu);
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PREP(compileMenuSelfAction);
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PREP(keyDown);
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PREP(keyDownSelfAction);
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PREP(keyUp);
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PREP(keyUpSelfAction);
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PREP(compileMenu);
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PREP(compileMenuSelfAction);
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PREP(addAction);
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PREP(probe);
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PREP(removeAction);
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PREP(render);
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PREP(renderIcon);
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PREP(renderMenu);
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PREP(rotateVectLine);
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PREP(rotateVectLineGetMap);
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GVAR(toRender) = [];
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@ -6,7 +6,7 @@ class CfgPatches {
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author[] = {""};
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author[] = {"NouberNou", "CAA-Picard"};
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authorUrl = "";
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VERSION_CONFIG;
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};
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@ -1,19 +1,20 @@
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/*
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* Author: commy2
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*
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* Add an ACE action to an object. Note: This function is NOT global.
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*
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* Argument:
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* 0: Object the action should be assigned to (Object)
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* 1: Name of the action shown in the menu (String)
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* 2: Icon (String)
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* 3: Position (Position or Selection Name)
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* 4: Statement (Code)
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* 5: Condition (Code)
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* 6: Distance (Number)
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* 0: Object the action should be assigned to <OBJECT>
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* 1: Name of the action shown in the menu <STRING>
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* 2: Icon <STRING>
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* 3: Position (Position or Selection Name) <POSITION> or <STRING>
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* 4: Statement <CODE>
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* 5: Condition <CODE>
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* 6: Distance <NUMBER>
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*
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* Return value:
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* The entry array, which can be used to remove the entry, or add children entries.
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* The entry array, which can be used to remove the entry, or add children entries <ARRAY>.
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*
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* Public: No
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*/
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#include "script_component.hpp"
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@ -1,6 +0,0 @@
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//fnc_setToRender.sqf
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#include "script_component.hpp"
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// No idea what this function was for, it was autogenerated out of my WIP file...
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private ["_options"];
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_object = _this select 0;
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_options = _this select 1;
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