Got a little overzealous pruning & expanding variable names in the dev functions

This commit is contained in:
lambdatiger 2024-01-15 13:37:12 -06:00
parent f28d5d2372
commit 0e1bd6ab0e
4 changed files with 11 additions and 13 deletions

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@ -6,10 +6,10 @@
* fragements that could be fired from a weapon
*
* Arguments:
* 0: Log ammo types that wouldn't normall frag
* 0: Log ammo types that wouldn't normall frag <BOOL>
* 1: Only export ammo classes of classes referenced in cfgAmmo
* and their submunitions.
* 2: Force a CSV format on debug print
* and their submunitions. <BOOL>
* 2: Force a CSV format on debug print <BOOL>
*
* Return Value:
* None

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@ -6,9 +6,8 @@
* shouldFrag to cull non-fragementing rounds
*
* Arguments:
* 0: _logAll <BOOL> - Display rounds that will never frag (power < 5).
* Default value false
* 1: _minFragPower <FLOAT> - minimum range for sqrt power calculation
* 0: Display rounds that will never frag (power < 5).
* Default value false <BOOL>
*
* Return Value:
* None
@ -20,8 +19,7 @@
*/
params [
["_logAll", false, [false]],
["_minFragPower", 35, [123]]
["_logAll", false, [false]]
];

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@ -4,8 +4,8 @@
* Add a hitbox outline to an object
*
* Arguments:
* 0 <OBJECT>: Object to draw hitbox
* 1 <BOOL>: Add sphere at object origin
* 0 Object to draw hitbox <OBJECT>:
* 1: Add sphere at object origin <BOOL>
*
* Return Value:
* None

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@ -4,9 +4,9 @@
* This function adds an object to have it's course tracked (every frame).
*
* Arguments:
* 0 <OBJECT>: Object to draw hitbox
* 1 <STRING>: Color of trace
* 2 <BOOL>: Whether the object is a projectile
* 0: Object to draw hitbox <OBJECT>
* 1: Color of trace <STRING>
* 2: Whether the object is a projectile <BOOL>
*
* Return Value:
* None