Got a little overzealous pruning & expanding variable names in the dev functions

This commit is contained in:
lambdatiger 2024-01-15 13:37:12 -06:00
parent f28d5d2372
commit 0e1bd6ab0e
4 changed files with 11 additions and 13 deletions

View File

@ -6,10 +6,10 @@
* fragements that could be fired from a weapon * fragements that could be fired from a weapon
* *
* Arguments: * Arguments:
* 0: Log ammo types that wouldn't normall frag * 0: Log ammo types that wouldn't normall frag <BOOL>
* 1: Only export ammo classes of classes referenced in cfgAmmo * 1: Only export ammo classes of classes referenced in cfgAmmo
* and their submunitions. * and their submunitions. <BOOL>
* 2: Force a CSV format on debug print * 2: Force a CSV format on debug print <BOOL>
* *
* Return Value: * Return Value:
* None * None

View File

@ -6,9 +6,8 @@
* shouldFrag to cull non-fragementing rounds * shouldFrag to cull non-fragementing rounds
* *
* Arguments: * Arguments:
* 0: _logAll <BOOL> - Display rounds that will never frag (power < 5). * 0: Display rounds that will never frag (power < 5).
* Default value false * Default value false <BOOL>
* 1: _minFragPower <FLOAT> - minimum range for sqrt power calculation
* *
* Return Value: * Return Value:
* None * None
@ -20,8 +19,7 @@
*/ */
params [ params [
["_logAll", false, [false]], ["_logAll", false, [false]]
["_minFragPower", 35, [123]]
]; ];

View File

@ -4,8 +4,8 @@
* Add a hitbox outline to an object * Add a hitbox outline to an object
* *
* Arguments: * Arguments:
* 0 <OBJECT>: Object to draw hitbox * 0 Object to draw hitbox <OBJECT>:
* 1 <BOOL>: Add sphere at object origin * 1: Add sphere at object origin <BOOL>
* *
* Return Value: * Return Value:
* None * None

View File

@ -4,9 +4,9 @@
* This function adds an object to have it's course tracked (every frame). * This function adds an object to have it's course tracked (every frame).
* *
* Arguments: * Arguments:
* 0 <OBJECT>: Object to draw hitbox * 0: Object to draw hitbox <OBJECT>
* 1 <STRING>: Color of trace * 1: Color of trace <STRING>
* 2 <BOOL>: Whether the object is a projectile * 2: Whether the object is a projectile <BOOL>
* *
* Return Value: * Return Value:
* None * None