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Got a little overzealous pruning & expanding variable names in the dev functions
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@ -6,10 +6,10 @@
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* fragements that could be fired from a weapon
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* fragements that could be fired from a weapon
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*
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*
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* Arguments:
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* Arguments:
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* 0: Log ammo types that wouldn't normall frag
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* 0: Log ammo types that wouldn't normall frag <BOOL>
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* 1: Only export ammo classes of classes referenced in cfgAmmo
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* 1: Only export ammo classes of classes referenced in cfgAmmo
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* and their submunitions.
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* and their submunitions. <BOOL>
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* 2: Force a CSV format on debug print
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* 2: Force a CSV format on debug print <BOOL>
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*
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*
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* Return Value:
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* Return Value:
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* None
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* None
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@ -6,9 +6,8 @@
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* shouldFrag to cull non-fragementing rounds
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* shouldFrag to cull non-fragementing rounds
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*
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*
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* Arguments:
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* Arguments:
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* 0: _logAll <BOOL> - Display rounds that will never frag (power < 5).
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* 0: Display rounds that will never frag (power < 5).
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* Default value false
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* Default value false <BOOL>
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* 1: _minFragPower <FLOAT> - minimum range for sqrt power calculation
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*
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*
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* Return Value:
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* Return Value:
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* None
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* None
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@ -20,8 +19,7 @@
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*/
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*/
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params [
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params [
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["_logAll", false, [false]],
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["_logAll", false, [false]]
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["_minFragPower", 35, [123]]
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];
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];
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@ -4,8 +4,8 @@
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* Add a hitbox outline to an object
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* Add a hitbox outline to an object
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*
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*
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* Arguments:
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* Arguments:
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* 0 <OBJECT>: Object to draw hitbox
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* 0 Object to draw hitbox <OBJECT>:
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* 1 <BOOL>: Add sphere at object origin
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* 1: Add sphere at object origin <BOOL>
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*
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*
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* Return Value:
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* Return Value:
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* None
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* None
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@ -4,9 +4,9 @@
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* This function adds an object to have it's course tracked (every frame).
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* This function adds an object to have it's course tracked (every frame).
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*
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*
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* Arguments:
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* Arguments:
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* 0 <OBJECT>: Object to draw hitbox
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* 0: Object to draw hitbox <OBJECT>
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* 1 <STRING>: Color of trace
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* 1: Color of trace <STRING>
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* 2 <BOOL>: Whether the object is a projectile
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* 2: Whether the object is a projectile <BOOL>
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*
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*
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* Return Value:
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* Return Value:
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* None
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* None
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