Rename Advanced Throwing component to be in-line with other advanced_ components (#4318)

* Rename Advanced Throwing component to be in-line with other advanced_ components

* Rename wiki page as well

* Add redirect from old wiki page
This commit is contained in:
jonpas 2016-09-03 01:39:34 +02:00 committed by GitHub
parent 12de3265b8
commit 0e1f2828a9
34 changed files with 48 additions and 47 deletions

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z\ace\addons\advanced_throwing

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ace_advancedthrowing ace_advanced_throwing
=================== ===================
Integrates advanced throwing by [Dslyecxi](https://github.com/dslyecxi). Integrates advanced throwing by [Dslyecxi](https://github.com/dslyecxi).

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* Can Prepare <BOOL> * Can Prepare <BOOL>
* *
* Example: * Example:
* [unit] call ace_advancedthrowing_fnc_canPrepare * [unit] call ace_advanced_throwing_fnc_canPrepare
* *
* Public: No * Public: No
*/ */

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* Can Throw <BOOL> * Can Throw <BOOL>
* *
* Example: * Example:
* [unit] call ace_advancedthrowing_fnc_canThrow * [unit] call ace_advanced_throwing_fnc_canThrow
* *
* Public: No * Public: No
*/ */

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@ -9,7 +9,7 @@
* Flight path (just for debug) <ARRAY> * Flight path (just for debug) <ARRAY>
* *
* Example: * Example:
* call ace_advancedthrowing_fnc_drawArc * call ace_advanced_throwing_fnc_drawArc
* *
* Public: No * Public: No
*/ */

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* None * None
* *
* Example: * Example:
* call ace_advancedthrowing_fnc_drawThrowable * call ace_advanced_throwing_fnc_drawThrowable
* *
* Public: No * Public: No
*/ */

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* None * None
* *
* Example: * Example:
* [unit, "reason"] call ace_advancedthrowing_fnc_exitThrowMode * [unit, "reason"] call ace_advanced_throwing_fnc_exitThrowMode
* *
* Public: No * Public: No
*/ */

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* None * None
* *
* Example: * Example:
* "magazine" call ace_advancedthrowing_fnc_getMuzzle * "magazine" call ace_advanced_throwing_fnc_getMuzzle
* *
* Public: No * Public: No
*/ */

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* None * None
* *
* Example: * Example:
* [logic, [unit1, unit2], true] call ace_advancedthrowing_fnc_moduleInit * [logic, [unit1, unit2], true] call ace_advanced_throwing_fnc_moduleInit
* *
* Public: * Public:
* No * No

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* None * None
* *
* Example: * Example:
* [control, 5, false, true, false] call ace_advancedthrowing_fnc_onKeyDown * [control, 5, false, true, false] call ace_advanced_throwing_fnc_onKeyDown
* *
* Public: No * Public: No
*/ */

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* None * None
* *
* Example: * Example:
* [] call ace_advancedthrowing_fnc_onMouseButtonDown * [] call ace_advanced_throwing_fnc_onMouseButtonDown
* *
* Public: No * Public: No
*/ */

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* None * None
* *
* Example: * Example:
* [] call ace_advancedthrowing_fnc_onMouseScroll * [] call ace_advanced_throwing_fnc_onMouseScroll
* *
* Public: No * Public: No
*/ */

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@ -10,7 +10,7 @@
* None * None
* *
* Example: * Example:
* [helper, player] call ace_advancedthrowing_fnc_pickUp * [helper, player] call ace_advanced_throwing_fnc_pickUp
* *
* Public: No * Public: No
*/ */

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* None * None
* *
* Example: * Example:
* [unit] call ace_advancedthrowing_fnc_prepare * [unit] call ace_advanced_throwing_fnc_prepare
* *
* Public: No * Public: No
*/ */

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* None * None
* *
* Example: * Example:
* [unit] call ace_advancedthrowing_fnc_prime * [unit] call ace_advanced_throwing_fnc_prime
* *
* Public: No * Public: No
*/ */

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* Nothing * Nothing
* *
* Example: * Example:
* call ace_advancedthrowing_fnc_renderPickUpInteraction * call ace_advanced_throwing_fnc_renderPickUpInteraction
* *
* Public: No * Public: No
*/ */

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* None * None
* *
* Example: * Example:
* unit call ace_advancedthrowing_fnc_throw * unit call ace_advanced_throwing_fnc_throw
* *
* Public: No * Public: No
*/ */

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* None * None
* *
* Example: * Example:
* [unit, "weapon", "muzle", "mode", "ammo", "magazine", projectile] call ace_advancedthrowing_fnc_throwFiredXEH * [unit, "weapon", "muzle", "mode", "ammo", "magazine", projectile] call ace_advanced_throwing_fnc_throwFiredXEH
* *
* Public: No * Public: No
*/ */

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* None * None
* *
* Example: * Example:
* call ace_advancedthrowing_fnc_updateControlsHint * call ace_advanced_throwing_fnc_updateControlsHint
* *
* Public: No * Public: No
*/ */

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#include "\z\ace\addons\advanced_throwing\script_component.hpp"

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#define COMPONENT advancedthrowing #define COMPONENT advanced_throwing
#define COMPONENT_BEAUTIFIED Advanced Throwing #define COMPONENT_BEAUTIFIED Advanced Throwing
#include "\z\ace\addons\main\script_mod.hpp" #include "\z\ace\addons\main\script_mod.hpp"
@ -8,12 +8,12 @@
// #define CBA_DEBUG_SYNCHRONOUS // #define CBA_DEBUG_SYNCHRONOUS
// #define ENABLE_PERFORMANCE_COUNTERS // #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_ADVANCEDTHROWING #ifdef DEBUG_ENABLED_ADVANCED_THROWING
#define DEBUG_MODE_FULL #define DEBUG_MODE_FULL
#endif #endif
#ifdef DEBUG_SETTINGS_ADVANCEDTHROWING #ifdef DEBUG_SETTINGS_ADVANCED_THROWING
#define DEBUG_SETTINGS DEBUG_SETTINGS_ADVANCEDTHROWING #define DEBUG_SETTINGS DEBUG_SETTINGS_ADVANCED_THROWING
#endif #endif
#include "\z\ace\addons\main\script_macros.hpp" #include "\z\ace\addons\main\script_macros.hpp"

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<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project name="ACE"> <Project name="ACE">
<Package name="AdvancedThrowing"> <Package name="Advanced_Throwing">
<Key ID="STR_ACE_AdvancedThrowing_Category"> <Key ID="STR_ACE_Advanced_Throwing_Category">
<English>Advanced Throwing</English> <English>Advanced Throwing</English>
<Russian>Улучшенный бросок гранат</Russian> <Russian>Улучшенный бросок гранат</Russian>
</Key> </Key>
<Key ID="STR_ACE_AdvancedThrowing_Module_Description"> <Key ID="STR_ACE_Advanced_Throwing_Module_Description">
<English>Allows changing advanced throwing behaviour.</English> <English>Allows changing advanced throwing behaviour.</English>
<Russian>Позволяет настраивать поведение улучшенного броска гранат.</Russian> <Russian>Позволяет настраивать поведение улучшенного броска гранат.</Russian>
</Key> </Key>
<Key ID="STR_ACE_AdvancedThrowing_Enable_DisplayName"> <Key ID="STR_ACE_Advanced_Throwing_Enable_DisplayName">
<English>Enable Advanced Throwing</English> <English>Enable Advanced Throwing</English>
<Russian>Включить улучшенный бросок</Russian> <Russian>Включить улучшенный бросок</Russian>
</Key> </Key>
<Key ID="STR_ACE_AdvancedThrowing_Enable_Description"> <Key ID="STR_ACE_Advanced_Throwing_Enable_Description">
<English>Enables advanced throwing system.</English> <English>Enables advanced throwing system.</English>
<Russian>Включает систему улучшенного броска.</Russian> <Russian>Включает систему улучшенного броска.</Russian>
</Key> </Key>
<Key ID="STR_ACE_AdvancedThrowing_ShowThrowArc_DisplayName"> <Key ID="STR_ACE_Advanced_Throwing_ShowThrowArc_DisplayName">
<English>Show Throw Arc</English> <English>Show Throw Arc</English>
<Russian>Показать траекторию броска</Russian> <Russian>Показать траекторию броска</Russian>
</Key> </Key>
<Key ID="STR_ACE_AdvancedThrowing_ShowThrowArc_Description"> <Key ID="STR_ACE_Advanced_Throwing_ShowThrowArc_Description">
<English>Enables visualization of the throw arc (where throwable will fly).</English> <English>Enables visualization of the throw arc (where throwable will fly).</English>
<Russian>Включает визуализацию траектории броска (как полетит граната).</Russian> <Russian>Включает визуализацию траектории броска (как полетит граната).</Russian>
</Key> </Key>
<Key ID="STR_ACE_AdvancedThrowing_ShowMouseControls_DisplayName"> <Key ID="STR_ACE_Advanced_Throwing_ShowMouseControls_DisplayName">
<English>Show Throwing Mouse Controls</English> <English>Show Throwing Mouse Controls</English>
<Russian>Показывать управление мышью</Russian> <Russian>Показывать управление мышью</Russian>
</Key> </Key>
<Key ID="STR_ACE_AdvancedThrowing_ShowMouseControls_Description"> <Key ID="STR_ACE_Advanced_Throwing_ShowMouseControls_Description">
<English>Enables visual cues for mouse controls when throwable is prepared.</English> <English>Enables visual cues for mouse controls when throwable is prepared.</English>
<Russian>Включает отображение подсказок по управлению мышью, когда граната подготовлена.</Russian> <Russian>Включает отображение подсказок по управлению мышью, когда граната подготовлена.</Russian>
</Key> </Key>
<Key ID="STR_ACE_AdvancedThrowing_EnablePickUp_DisplayName"> <Key ID="STR_ACE_Advanced_Throwing_EnablePickUp_DisplayName">
<English>Enable Throwables Pick Up</English> <English>Enable Throwables Pick Up</English>
<Russian>Включить подбор гранат</Russian> <Russian>Включить подбор гранат</Russian>
</Key> </Key>
<Key ID="STR_ACE_AdvancedThrowing_EnablePickUp_Description"> <Key ID="STR_ACE_Advanced_Throwing_EnablePickUp_Description">
<English>Enables ability to pick up throwables from the ground.</English> <English>Enables ability to pick up throwables from the ground.</English>
<Russian>Включает возможность подбирать гранаты с земли.</Russian> <Russian>Включает возможность подбирать гранаты с земли.</Russian>
</Key> </Key>
<Key ID="STR_ACE_AdvancedThrowing_EnablePickUpAttached_DisplayName"> <Key ID="STR_ACE_Advanced_Throwing_EnablePickUpAttached_DisplayName">
<English>Enable Attached Throwables Pick Up</English> <English>Enable Attached Throwables Pick Up</English>
<Russian>Включить подбор прикрепленных гранат</Russian> <Russian>Включить подбор прикрепленных гранат</Russian>
</Key> </Key>
<Key ID="STR_ACE_AdvancedThrowing_EnablePickUpAttached_Description"> <Key ID="STR_ACE_Advanced_Throwing_EnablePickUpAttached_Description">
<English>Enables ability to pick up throwables from attached objects.</English> <English>Enables ability to pick up throwables from attached objects.</English>
<Russian>Включает возможность подбирать гранаты, прикрепленные к объектам.</Russian> <Russian>Включает возможность подбирать гранаты, прикрепленные к объектам.</Russian>
</Key> </Key>
<Key ID="STR_ACE_AdvancedThrowing_Prepare"> <Key ID="STR_ACE_Advanced_Throwing_Prepare">
<English>Prepare/Change Throwable</English> <English>Prepare/Change Throwable</English>
<Russian>Подготовить/заменить гранату</Russian> <Russian>Подготовить/заменить гранату</Russian>
</Key> </Key>
<Key ID="STR_ACE_AdvancedThrowing_dropModeHold"> <Key ID="STR_ACE_Advanced_Throwing_dropModeHold">
<English>Throwable Drop Mode (Hold)</English> <English>Throwable Drop Mode (Hold)</English>
<Russian>Режим броска гранаты (удерживать)</Russian> <Russian>Режим броска гранаты (удерживать)</Russian>
</Key> </Key>
<Key ID="STR_ACE_AdvancedThrowing_DropModeToggle"> <Key ID="STR_ACE_Advanced_Throwing_DropModeToggle">
<English>Throwable Drop Mode (Toggle)</English> <English>Throwable Drop Mode (Toggle)</English>
<Russian>Режим броска гранаты (переключить)</Russian> <Russian>Режим броска гранаты (переключить)</Russian>
</Key> </Key>
<Key ID="STR_ACE_AdvancedThrowing_Primed"> <Key ID="STR_ACE_Advanced_Throwing_Primed">
<English>Primed</English> <English>Primed</English>
<Russian>Подготовлена</Russian> <Russian>Подготовлена</Russian>
</Key> </Key>
<Key ID="STR_ACE_AdvancedThrowing_Throw"> <Key ID="STR_ACE_Advanced_Throwing_Throw">
<English>Throw</English> <English>Throw</English>
<Russian>Бросить</Russian> <Russian>Бросить</Russian>
</Key> </Key>
<Key ID="STR_ACE_AdvancedThrowing_ChangeMode"> <Key ID="STR_ACE_Advanced_Throwing_ChangeMode">
<English>(Scroll) Change Mode</English> <English>(Scroll) Change Mode</English>
<Russian>(Скролл) Изменить режим</Russian> <Russian>(Скролл) Изменить режим</Russian>
</Key> </Key>
<Key ID="STR_ACE_AdvancedThrowing_Extend"> <Key ID="STR_ACE_Advanced_Throwing_Extend">
<English>(Scroll) Extend</English> <English>(Scroll) Extend</English>
<Russian>(Скролл) Увеличить</Russian> <Russian>(Скролл) Увеличить</Russian>
</Key> </Key>
<Key ID="STR_ACE_AdvancedThrowing_Cook"> <Key ID="STR_ACE_Advanced_Throwing_Cook">
<English>(Click) Cook</English> <English>(Click) Cook</English>
<Russian>(Клик) Подготовить</Russian> <Russian>(Клик) Подготовить</Russian>
</Key> </Key>
<Key ID="STR_ACE_AdvancedThrowing_PickUp"> <Key ID="STR_ACE_Advanced_Throwing_PickUp">
<English>Pick Up</English> <English>Pick Up</English>
<Russian>Подобрать</Russian> <Russian>Подобрать</Russian>
</Key> </Key>

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z\ace\addons\advancedthrowing

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#include "\z\ace\addons\advancedthrowing\script_component.hpp"

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major: 3 major: 3
minor: 7 minor: 7
patch: 0 patch: 0
redirect_from: "/wiki/feature/advancedthrowing.html"
--- ---
## 1. Overview ## 1. Overview
@ -62,4 +63,4 @@ Make sure to use different keybinds for Advanced Throwing or unbind vanilla thro
## 3. Dependencies ## 3. Dependencies
{% include dependencies_list.md component="advancedthrowing" %} {% include dependencies_list.md component="advanced_throwing" %}