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Medical - Add arsenal category (#9220)
* add medical category to arsenal * function header Co-authored-by: PabstMirror <pabstmirror@gmail.com> * move to preinit, protect list * improve macro * documentation * add config property * add CfgMagazines * Revert "add CfgMagazines" Arsenal doesn't support magazines in custom categories --------- Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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@ -8,12 +8,14 @@ class CfgWeapons {
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class FirstAidKit: ItemCore {
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type = 0;
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ACE_isMedicalItem = 1;
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class ItemInfo: InventoryFirstAidKitItem_Base_F {
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mass = 4;
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};
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};
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class Medikit: ItemCore {
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type = 0;
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ACE_isMedicalItem = 1;
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class ItemInfo: MedikitItem {
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mass = 60;
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};
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@ -27,6 +29,7 @@ class CfgWeapons {
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displayName = CSTRING(Bandage_Basic_Display);
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descriptionShort = CSTRING(Bandage_Basic_Desc_Short);
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descriptionUse = CSTRING(Bandage_Basic_Desc_Use);
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ACE_isMedicalItem = 1;
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 1;
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};
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@ -39,6 +42,7 @@ class CfgWeapons {
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model = QPATHTOF(data\packingbandage.p3d);
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descriptionShort = CSTRING(Packing_Bandage_Desc_Short);
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descriptionUse = CSTRING(Packing_Bandage_Desc_Use);
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ACE_isMedicalItem = 1;
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 1;
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};
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@ -51,6 +55,7 @@ class CfgWeapons {
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model = "\A3\Structures_F_EPA\Items\Medical\Bandage_F.p3d";
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descriptionShort = CSTRING(Bandage_Elastic_Desc_Short);
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descriptionUse = CSTRING(Bandage_Elastic_Desc_Use);
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ACE_isMedicalItem = 1;
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 1;
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};
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@ -63,6 +68,7 @@ class CfgWeapons {
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model = QPATHTOF(data\tourniquet.p3d);
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descriptionShort = CSTRING(Tourniquet_Desc_Short);
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descriptionUse = CSTRING(Tourniquet_Desc_Use);
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ACE_isMedicalItem = 1;
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 1;
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};
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@ -74,6 +80,7 @@ class CfgWeapons {
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picture = QPATHTOF(ui\splint_ca.paa);
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model = QPATHTOF(data\splint.p3d);
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descriptionShort = CSTRING(splint_Desc_Short);
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ACE_isMedicalItem = 1;
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 2;
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};
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@ -86,6 +93,7 @@ class CfgWeapons {
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model = QPATHTOF(data\morphine.p3d);
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descriptionShort = CSTRING(Morphine_Desc_Short);
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descriptionUse = CSTRING(Morphine_Desc_Use);
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ACE_isMedicalItem = 1;
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 1;
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};
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@ -98,6 +106,7 @@ class CfgWeapons {
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model = QPATHTOF(data\adenosine.p3d);
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descriptionShort = CSTRING(adenosine_Desc_Short);
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descriptionUse = CSTRING(adenosine_Desc_Use);
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ACE_isMedicalItem = 1;
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 1;
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};
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@ -110,6 +119,7 @@ class CfgWeapons {
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model = QPATHTOF(data\atropine.p3d);
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descriptionShort = CSTRING(Atropine_Desc_Short);
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descriptionUse = CSTRING(Atropine_Desc_Use);
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ACE_isMedicalItem = 1;
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 1;
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};
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@ -122,6 +132,7 @@ class CfgWeapons {
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model = QPATHTOF(data\epinephrine.p3d);
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descriptionShort = CSTRING(Epinephrine_Desc_Short);
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descriptionUse = CSTRING(Epinephrine_Desc_Use);
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ACE_isMedicalItem = 1;
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 1;
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};
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@ -137,6 +148,7 @@ class CfgWeapons {
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picture = QPATHTOF(ui\plasmaIV_ca.paa);
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descriptionShort = CSTRING(Plasma_IV_Desc_Short);
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descriptionUse = CSTRING(Plasma_IV_Desc_Use);
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ACE_isMedicalItem = 1;
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 10;
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};
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@ -167,6 +179,7 @@ class CfgWeapons {
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hiddenSelectionsTextures[] = {QPATHTOF(data\IVBag_blood_1000ml_ca.paa)};
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descriptionShort = CSTRING(Blood_IV_Desc_Short);
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descriptionUse = CSTRING(Blood_IV_Desc_Use);
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ACE_isMedicalItem = 1;
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 10;
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};
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@ -197,6 +210,7 @@ class CfgWeapons {
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picture = QPATHTOF(ui\salineIV_ca.paa);
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descriptionShort = CSTRING(Saline_IV_Desc_Short);
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descriptionUse = CSTRING(Saline_IV_Desc_Use);
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ACE_isMedicalItem = 1;
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 10;
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};
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@ -225,6 +239,7 @@ class CfgWeapons {
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picture = QPATHTOF(ui\quickclot_ca.paa);
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descriptionShort = CSTRING(QuikClot_Desc_Short);
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descriptionUse = CSTRING(QuikClot_Desc_Use);
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ACE_isMedicalItem = 1;
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 1;
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};
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@ -236,6 +251,7 @@ class CfgWeapons {
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picture = QPATHTOF(ui\personal_aid_kit_ca.paa);
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descriptionShort = CSTRING(Aid_Kit_Desc_Short);
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descriptionUse = CSTRING(Aid_Kit_Desc_Use);
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ACE_isMedicalItem = 1;
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 10;
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};
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@ -248,6 +264,7 @@ class CfgWeapons {
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picture = QPATHTOF(ui\surgicalKit_ca.paa);
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descriptionShort = CSTRING(SurgicalKit_Desc_Short);
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descriptionUse = CSTRING(SurgicalKit_Desc_Use);
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ACE_isMedicalItem = 1;
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 15;
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};
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@ -260,6 +277,7 @@ class CfgWeapons {
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picture = QPATHTOF(ui\suture_ca.paa);
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descriptionShort = CSTRING(Suture_Desc_Short);
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descriptionUse = CSTRING(Suture_Desc_Use);
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ACE_isMedicalItem = 1;
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 1;
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};
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@ -272,6 +290,7 @@ class CfgWeapons {
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picture = QPATHTOF(ui\bodybag_ca.paa);
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descriptionShort = CSTRING(Bodybag_Desc_Short);
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descriptionUse = CSTRING(Bodybag_Desc_Use);
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ACE_isMedicalItem = 1;
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 7;
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};
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@ -48,6 +48,7 @@ PREP(medicationLocal);
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PREP(onMedicationUsage);
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PREP(placeInBodyBag);
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PREP(removeBody);
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PREP(scanMedicalItems);
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PREP(setTriageStatus);
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PREP(splint);
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PREP(splintLocal);
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@ -8,6 +8,8 @@ PREP_RECOMPILE_END;
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#include "initSettings.sqf"
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#define ARSENAL_CATEGORY_ICON (["\A3\ui_f\data\igui\cfg\actions\heal_ca.paa", QPATHTOEF(medical_gui,data\categories\bandage_fracture.paa)] select (["ace_medical_gui"] call EFUNC(common,isModLoaded)))
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// config to determine animation acceleration coefficient
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// adjusting these is trail and error
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// if the animation is cut of ingame, increase these values
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@ -44,4 +46,9 @@ GVAR(facilityClasses) = [];
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} forEach getArray _x;
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} forEach configProperties [configFile >> QEGVAR(medical,facilities), "isArray _x"];
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// Custom Arsenal tab
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if (["ace_arsenal"] call EFUNC(common,isModLoaded)) then {
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[MEDICAL_TREATMENT_ITEMS, LELSTRING(medical,Category), ARSENAL_CATEGORY_ICON] call EFUNC(arsenal,addRightPanelButton);
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};
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ADDON = true;
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@ -1,3 +1,5 @@
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#include "script_component.hpp"
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#include "XEH_PREP.hpp"
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call FUNC(scanMedicalItems)
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34
addons/medical_treatment/functions/fnc_scanMedicalItems.sqf
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34
addons/medical_treatment/functions/fnc_scanMedicalItems.sqf
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@ -0,0 +1,34 @@
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#include "script_component.hpp"
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/*
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* Author: Salluci
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* Caches all item classnames used in ACE_Medical_Treatment_Actions
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call ace_medical_treatment_fnc_scanMedicalItems
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*
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* Public: No
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*/
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private _list = [];
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private _cfgActions = configFile >> QGVAR(actions);
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private _fnc_isMedicalItem = toString {
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getNumber (_x >> "ACE_isMedicalItem") isEqualTo 1
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};
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// get items in ACE_Medical_Treament_Actions, fallback for items without API config property
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{
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_list append (getArray (_x >> "items"));
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} forEach ("true" configClasses _cfgActions);
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{
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_list pushBack (configName _x);
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} forEach (_fnc_isMedicalItem configClasses (configFile >> "CfgWeapons"));
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uiNamespace setVariable [QGVAR(treatmentItems), compileFinal str (_list arrayIntersect _list)]
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@ -54,3 +54,5 @@
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// Animations that would be played faster than this are instead skipped. (= Progress bar too quick for animation).
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#define ANIMATION_SPEED_MAX_COEFFICIENT 2.5
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#define MEDICAL_TREATMENT_ITEMS (call (uiNamespace getVariable [QGVAR(treatmentItems), {[]}]))
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@ -38,3 +38,21 @@ class CfgVehicles {
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};
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};
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```
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### 1.3 Treatment Items
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Items in `CfgWeapons` with `ACE_isMedicalItem` property will be added to the ACE Medical category in the ACE Arsenal.
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```cpp
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class CfgWeapons {
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class MyMedicalItem {
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ACE_isMedicalItem = 1;
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};
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};
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```
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Required items in `ACE_Medical_Treatment_Actions` will also be added as a fallback.
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```cpp
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class ACE_Medical_Treatment_Actions {
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class MyCustomTreatment {
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items[] = {"MyMedicalItem"};
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};
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};
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```
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