diff --git a/addons/explosives/ACE_Settings.hpp b/addons/explosives/ACE_Settings.hpp
index e2e987f560..c91c94464d 100644
--- a/addons/explosives/ACE_Settings.hpp
+++ b/addons/explosives/ACE_Settings.hpp
@@ -7,7 +7,7 @@ class ACE_Settings {
value = 1;
typeName = "BOOL";
};
- class GVAR(ExplodeOnDefuse) {
+ class GVAR(ExplodeOnDefuse) {
value = 1;
typeName = "BOOL";
};
diff --git a/addons/explosives/CfgAmmo.hpp b/addons/explosives/CfgAmmo.hpp
index f456476f8f..8299a979b3 100644
--- a/addons/explosives/CfgAmmo.hpp
+++ b/addons/explosives/CfgAmmo.hpp
@@ -69,52 +69,52 @@ class CfgAmmo {
/*class DemoCharge_Remote_Ammo_Scripted: DemoCharge_Remote_Ammo;
class SatchelCharge_Remote_Ammo_Scripted: SatchelCharge_Remote_Ammo;*/
-
- class IEDUrbanBig_Remote_Ammo: PipeBombBase {
- triggerWhenDestroyed = 1;
- ACE_explodeOnDefuse = 0.02;
- soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
- };
- class IEDUrbanBig_Command_Ammo: IEDUrbanBig_Remote_Ammo {
- mineTrigger = "RemoteTrigger";
- };
- class IEDUrbanBig_Range_Ammo: IEDUrbanBig_Remote_Ammo {
- mineTrigger = "RangeTrigger";
- };
-
- class IEDUrbanSmall_Remote_Ammo: PipeBombBase {
- triggerWhenDestroyed = 1;
- ACE_explodeOnDefuse = 0.02;
- soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
- };
- class IEDUrbanSmall_Command_Ammo: IEDUrbanSmall_Remote_Ammo {
- mineTrigger = "RemoteTrigger";
- };
- class IEDUrbanSmall_Range_Ammo: IEDUrbanSmall_Remote_Ammo {
- mineTrigger = "RangeTrigger";
- };
-
- class IEDLandBig_Remote_Ammo: PipeBombBase {
- triggerWhenDestroyed = 1;
- ACE_explodeOnDefuse = 0.02;
- soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
- };
- class IEDLandBig_Command_Ammo: IEDLandBig_Remote_Ammo {
- mineTrigger = "RemoteTrigger";
- };
- class IEDLandBig_Range_Ammo: IEDLandBig_Remote_Ammo {
- mineTrigger = "RangeTrigger";
- };
-
- class IEDLandSmall_Remote_Ammo: PipeBombBase {
- triggerWhenDestroyed = 1;
- ACE_explodeOnDefuse = 0.02;
- soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
- };
- class IEDLandSmall_Command_Ammo: IEDLandSmall_Remote_Ammo {
- mineTrigger = "RemoteTrigger";
- };
- class IEDLandSmall_Range_Ammo: IEDLandSmall_Remote_Ammo {
- mineTrigger = "RangeTrigger";
- };
+
+ class IEDUrbanBig_Remote_Ammo: PipeBombBase {
+ triggerWhenDestroyed = 1;
+ ACE_explodeOnDefuse = 0.02;
+ soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
+ };
+ class IEDUrbanBig_Command_Ammo: IEDUrbanBig_Remote_Ammo {
+ mineTrigger = "RemoteTrigger";
+ };
+ class IEDUrbanBig_Range_Ammo: IEDUrbanBig_Remote_Ammo {
+ mineTrigger = "RangeTrigger";
+ };
+
+ class IEDUrbanSmall_Remote_Ammo: PipeBombBase {
+ triggerWhenDestroyed = 1;
+ ACE_explodeOnDefuse = 0.02;
+ soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
+ };
+ class IEDUrbanSmall_Command_Ammo: IEDUrbanSmall_Remote_Ammo {
+ mineTrigger = "RemoteTrigger";
+ };
+ class IEDUrbanSmall_Range_Ammo: IEDUrbanSmall_Remote_Ammo {
+ mineTrigger = "RangeTrigger";
+ };
+
+ class IEDLandBig_Remote_Ammo: PipeBombBase {
+ triggerWhenDestroyed = 1;
+ ACE_explodeOnDefuse = 0.02;
+ soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
+ };
+ class IEDLandBig_Command_Ammo: IEDLandBig_Remote_Ammo {
+ mineTrigger = "RemoteTrigger";
+ };
+ class IEDLandBig_Range_Ammo: IEDLandBig_Remote_Ammo {
+ mineTrigger = "RangeTrigger";
+ };
+
+ class IEDLandSmall_Remote_Ammo: PipeBombBase {
+ triggerWhenDestroyed = 1;
+ ACE_explodeOnDefuse = 0.02;
+ soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
+ };
+ class IEDLandSmall_Command_Ammo: IEDLandSmall_Remote_Ammo {
+ mineTrigger = "RemoteTrigger";
+ };
+ class IEDLandSmall_Range_Ammo: IEDLandSmall_Remote_Ammo {
+ mineTrigger = "RangeTrigger";
+ };
};
diff --git a/addons/explosives/CfgModule.hpp b/addons/explosives/CfgModule.hpp
index ff6a8bc01d..217048d200 100644
--- a/addons/explosives/CfgModule.hpp
+++ b/addons/explosives/CfgModule.hpp
@@ -23,7 +23,7 @@ class ACE_ModuleExplosive: Module_F {
typeName = "BOOL";
defaultValue = 1;
};
- class ExplodeOnDefuse {
+ class ExplodeOnDefuse {
displayName = "$STR_ACE_Explosive_ExplodeOnDefuse_DisplayName";
description = "$STR_ACE_Explosive_ExplodeOnDefuse_Description";
typeName = "BOOL";
diff --git a/addons/explosives/stringtable.xml b/addons/explosives/stringtable.xml
index d13d0c87f7..c8b537a515 100644
--- a/addons/explosives/stringtable.xml
+++ b/addons/explosives/stringtable.xml
@@ -525,7 +525,7 @@
Increase the time it takes to complete actions for non-specialists? Default: Yes
Zwiększyć ilość wymaganego czasu do ukończenia akcji dla nie-specjalistów? Domyślnie: Tak
-
+
Explode on defusal?