Fix some item type magic numbers (#6487)

* Fix item type magic numbers

* Add weapon and magazine macros
This commit is contained in:
Dystopian
2018-09-13 06:29:56 +03:00
committed by PabstMirror
parent 364f84d382
commit 0e980907fe
6 changed files with 73 additions and 63 deletions

View File

@ -33,9 +33,7 @@ for "_i" from 0 to (count _cfgWeapons)-1 do {
if (isClass _weaponConfig) then {
private _weapon = configName _weaponConfig;
private _weaponType = getNumber (_weaponConfig >> "Type");
if (_weaponType in [1, 2]) then {
// The weapon is a primary weapon or a handgun weapon
if (_weaponType in [TYPE_WEAPON_PRIMARY, TYPE_WEAPON_HANDGUN]) then {
private _weaponInitSpeed = getNumber (_weaponConfig >> "initSpeed");
private _magazines = getArray (_weaponConfig >> "magazines");
{